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Mystery Box Scripts

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  • ZAPlordundefined Offline
    ZAPlordundefined Offline
    ZAPlord
    wrote on last edited by ZAPlord
    #21

    my game crashed when i opened the box when i played on mob of the dead

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    • ZAPlordundefined Offline
      ZAPlordundefined Offline
      ZAPlord
      wrote on last edited by
      #22

      does the scripts have a part where it removes all weapons a the beginning of the code? cause i wasn't getting perks out of the box from another mod

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      • KSX387undefined Offline
        KSX387undefined Offline
        KSX387
        wrote on last edited by
        #23

        hmm ok have to check it out cause was learning how it works. Basically you can add Perks or if you add the Weapons Mods even the New Weapons. But some weapons dont exists in some maps so it happens that u get nothing or so.

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        • samsth957undefined Offline
          samsth957undefined Offline
          samsth957
          wrote on last edited by samsth957
          #24

          Great script. Still works fine today.
          Just wanna say you dont need that many #include in each of them.
          I deleted most of them and kept the 5 #include that it need

          #include maps\mp\zombies\_zm_utility;
          #include maps\mp\_utility;
          #include common_scripts\utility;
          #include maps\mp\zombies\_zm_perks;
          #include maps\mp\zombies\_zm_magicbox;
          

          thats all i kept for the first script. works on all map i tested it

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          • KSX387undefined Offline
            KSX387undefined Offline
            KSX387
            wrote last edited by
            #25

            Next Update:

            • Fixed some Chests Stuff
            • Fixed No Joker
            • Improved All Chests on Map

            Download (compiled and source):
            Github Mystery Box Scripts

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            • Matty_1843undefined Offline
              Matty_1843undefined Offline
              Matty_1843
              wrote last edited by
              #26

              So how customisable is the weapon list in the box exactly, how do I know which weapons can be added to which maps or not? Like for example, could I add the RPD to Buried, the M27 to Origins, etc?

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              • KSX387undefined KSX387

                Hey,

                So i created few Scripts for the Mystery Box which can do

                • Add Weapons in Box (All Maps)
                • Weapon List can be Customized.
                • Mystery Box Spawn in All Positions (idk why Buried are missing 1 or 2)
                • Mystery Box dont get Joker anymore

                Download (Compiled and Source):
                https://mega.nz/file/c8AmALiI#5Ky6K3H3HZAKFySPalRK_TpsxJhPKEkQhaUnYc0Zu_U

                Install In:
                Plutonium\storage\t6\scripts\zm

                Box Enabled.png

                Box.png

                patrickpinkletonundefined Offline
                patrickpinkletonundefined Offline
                patrickpinkleton
                wrote last edited by
                #27

                KSX387 this is sick! once i get a better laptop this mod is going on to my future storage technology (probably a NVMe)

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