Mystery Box Scripts
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my game crashed when i opened the box when i played on mob of the dead
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does the scripts have a part where it removes all weapons a the beginning of the code? cause i wasn't getting perks out of the box from another mod
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hmm ok have to check it out cause was learning how it works. Basically you can add Perks or if you add the Weapons Mods even the New Weapons. But some weapons dont exists in some maps so it happens that u get nothing or so.
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Great script. Still works fine today.
Just wanna say you dont need that many #include in each of them.
I deleted most of them and kept the 5 #include that it need#include maps\mp\zombies\_zm_utility; #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_perks; #include maps\mp\zombies\_zm_magicbox;
thats all i kept for the first script. works on all map i tested it
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Next Update:
- Fixed some Chests Stuff
- Fixed No Joker
- Improved All Chests on Map
Download (compiled and source):
Github Mystery Box Scripts -
So how customisable is the weapon list in the box exactly, how do I know which weapons can be added to which maps or not? Like for example, could I add the RPD to Buried, the M27 to Origins, etc?
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Hey,
So i created few Scripts for the Mystery Box which can do
- Add Weapons in Box (All Maps)
- Weapon List can be Customized.
- Mystery Box Spawn in All Positions (idk why Buried are missing 1 or 2)
- Mystery Box dont get Joker anymore
Download (Compiled and Source):
https://mega.nz/file/c8AmALiI#5Ky6K3H3HZAKFySPalRK_TpsxJhPKEkQhaUnYc0Zu_UInstall In:
Plutonium\storage\t6\scripts\zmKSX387 this is sick! once i get a better laptop this mod is going on to my future storage technology (probably a NVMe)