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Mystery Box Scripts

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  • gsw9opihllsf36.undefined Offline
    gsw9opihllsf36.undefined Offline
    gsw9opihllsf36.
    wrote on last edited by
    #19

    Why am i getting nothing out of the mystery box?

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    • l3lackBeardundefined Offline
      l3lackBeardundefined Offline
      l3lackBeard
      wrote on last edited by l3lackBeard
      #20

      Link no longer valid/available 😕
      EDIT: Nvm my browser finally loaded the other links!

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      • ZAPlordundefined Offline
        ZAPlordundefined Offline
        ZAPlord
        wrote on last edited by ZAPlord
        #21

        my game crashed when i opened the box when i played on mob of the dead

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        • ZAPlordundefined Offline
          ZAPlordundefined Offline
          ZAPlord
          wrote on last edited by
          #22

          does the scripts have a part where it removes all weapons a the beginning of the code? cause i wasn't getting perks out of the box from another mod

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          • KSX387undefined Offline
            KSX387undefined Offline
            KSX387
            wrote on last edited by
            #23

            hmm ok have to check it out cause was learning how it works. Basically you can add Perks or if you add the Weapons Mods even the New Weapons. But some weapons dont exists in some maps so it happens that u get nothing or so.

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            • samsth957undefined Offline
              samsth957undefined Offline
              samsth957
              wrote on last edited by samsth957
              #24

              Great script. Still works fine today.
              Just wanna say you dont need that many #include in each of them.
              I deleted most of them and kept the 5 #include that it need

              #include maps\mp\zombies\_zm_utility;
              #include maps\mp\_utility;
              #include common_scripts\utility;
              #include maps\mp\zombies\_zm_perks;
              #include maps\mp\zombies\_zm_magicbox;
              

              thats all i kept for the first script. works on all map i tested it

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              • KSX387undefined Offline
                KSX387undefined Offline
                KSX387
                wrote last edited by
                #25

                Next Update:

                • Fixed some Chests Stuff
                • Fixed No Joker
                • Improved All Chests on Map

                Download (compiled and source):
                Github Mystery Box Scripts

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                • Matty_1843undefined Offline
                  Matty_1843undefined Offline
                  Matty_1843
                  wrote last edited by
                  #26

                  So how customisable is the weapon list in the box exactly, how do I know which weapons can be added to which maps or not? Like for example, could I add the RPD to Buried, the M27 to Origins, etc?

                  KSX387undefined 1 Reply Last reply
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                  • KSX387undefined KSX387

                    Hey,

                    So i created few Scripts for the Mystery Box which can do

                    • Add Weapons in Box (All Maps)
                    • Weapon List can be Customized.
                    • Mystery Box Spawn in All Positions (idk why Buried are missing 1 or 2)
                    • Mystery Box dont get Joker anymore

                    Download (Compiled and Source):
                    https://mega.nz/file/c8AmALiI#5Ky6K3H3HZAKFySPalRK_TpsxJhPKEkQhaUnYc0Zu_U

                    Install In:
                    Plutonium\storage\t6\scripts\zm

                    Box Enabled.png

                    Box.png

                    patrickpinkletonundefined Offline
                    patrickpinkletonundefined Offline
                    patrickpinkleton
                    wrote last edited by
                    #27

                    KSX387 this is sick! once i get a better laptop this mod is going on to my future storage technology (probably a NVMe)

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                    • Matty_1843undefined Matty_1843

                      So how customisable is the weapon list in the box exactly, how do I know which weapons can be added to which maps or not? Like for example, could I add the RPD to Buried, the M27 to Origins, etc?

                      KSX387undefined Offline
                      KSX387undefined Offline
                      KSX387
                      wrote last edited by
                      #28

                      Matty_1843

                      Your Weapon List is this
                      weap[40] = "raygun_mark2_zm";
                      by modify this Arrays like weap[0] = "rayun_mark2_zm"; and no other weapon will make that only MK2 will appear in chest.

                      If the Weapons are on the Map already u can add it with the Weapon Names basically.

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