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Mystery Box Scripts

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • adicto_al_115undefined Offline
    adicto_al_115undefined Offline
    adicto_al_115
    wrote on last edited by
    #13

    How can you edit the weapons list? There is nothing in the mods menu...
    Im new sorry
    Captura de pantalla (49).png

    Resxtundefined 1 Reply Last reply
    0
    • adicto_al_115undefined adicto_al_115

      How can you edit the weapons list? There is nothing in the mods menu...
      Im new sorry
      Captura de pantalla (49).png

      Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote on last edited by
      #14

      adicto_al_115 this is a script not a mod
      Scripts are loaded automatically
      Mods are loaded through the mods menu

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      • KSX387undefined Offline
        KSX387undefined Offline
        KSX387
        wrote on last edited by
        #15

        yes its a Script which u have to put into t6 folder.

        To Modify Weapon List use the uncompiled Script and open it you see the weapon list.

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        • adicto_al_115undefined Offline
          adicto_al_115undefined Offline
          adicto_al_115
          wrote on last edited by
          #16

          thanks

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          • Juliebasundefined Offline
            Juliebasundefined Offline
            Juliebas
            wrote on last edited by
            #17

            With this mod can I find out the probability weight of weapons? I've been looking online for this for a while and I don't see anyone talking about it.

            JezuzLizardundefined 1 Reply Last reply
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            • Juliebasundefined Juliebas

              With this mod can I find out the probability weight of weapons? I've been looking online for this for a while and I don't see anyone talking about it.

              JezuzLizardundefined Offline
              JezuzLizardundefined Offline
              JezuzLizard
              Plutonium Staff
              wrote on last edited by
              #18

              Juliebas There is no weighting system in BO2. All weapons except the Ray Gun Mark II have equal chance of being picked. RGM2 just has a 66% chance on being rolled to reroll for a different gun instead.

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              • gsw9opihllsf36.undefined Offline
                gsw9opihllsf36.undefined Offline
                gsw9opihllsf36.
                wrote on last edited by
                #19

                Why am i getting nothing out of the mystery box?

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                • l3lackBeardundefined Offline
                  l3lackBeardundefined Offline
                  l3lackBeard
                  wrote on last edited by l3lackBeard
                  #20

                  Link no longer valid/available 😕
                  EDIT: Nvm my browser finally loaded the other links!

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                  • ZAPlordundefined Offline
                    ZAPlordundefined Offline
                    ZAPlord
                    wrote on last edited by ZAPlord
                    #21

                    my game crashed when i opened the box when i played on mob of the dead

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                    • ZAPlordundefined Offline
                      ZAPlordundefined Offline
                      ZAPlord
                      wrote on last edited by
                      #22

                      does the scripts have a part where it removes all weapons a the beginning of the code? cause i wasn't getting perks out of the box from another mod

                      1 Reply Last reply
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                      • KSX387undefined Offline
                        KSX387undefined Offline
                        KSX387
                        wrote on last edited by
                        #23

                        hmm ok have to check it out cause was learning how it works. Basically you can add Perks or if you add the Weapons Mods even the New Weapons. But some weapons dont exists in some maps so it happens that u get nothing or so.

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                        • samsth957undefined Offline
                          samsth957undefined Offline
                          samsth957
                          wrote last edited by samsth957
                          #24

                          Great script. Still works fine today.
                          Just wanna say you dont need that many #include in each of them.
                          I deleted most of them and kept the 5 #include that it need

                          #include maps\mp\zombies\_zm_utility;
                          #include maps\mp\_utility;
                          #include common_scripts\utility;
                          #include maps\mp\zombies\_zm_perks;
                          #include maps\mp\zombies\_zm_magicbox;
                          

                          thats all i kept for the first script. works on all map i tested it

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