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Black Ops 2 Zombies Reimagined

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Goofieundefined Offline
    Goofieundefined Offline
    Goofie
    wrote on last edited by
    #101

    So I uninstalled the mod and now zombies takes 4 hits to kill me... is there any way to fix that? I tried reinstalling plutonium and the game itself, and I even deleted the t6 storage folder and reinstalled that, too. I don't know what else I could possibly do.

    Z3NlTH-Dr4G0Nundefined 1 Reply Last reply
    0
    • Shlumbissundefined Offline
      Shlumbissundefined Offline
      Shlumbiss
      wrote on last edited by
      #102
      This post is deleted!
      1 Reply Last reply
      0
      • Goofieundefined Goofie

        So I uninstalled the mod and now zombies takes 4 hits to kill me... is there any way to fix that? I tried reinstalling plutonium and the game itself, and I even deleted the t6 storage folder and reinstalled that, too. I don't know what else I could possibly do.

        Z3NlTH-Dr4G0Nundefined Offline
        Z3NlTH-Dr4G0Nundefined Offline
        Z3NlTH-Dr4G0N
        wrote on last edited by
        #103

        Goofie A little bit late,but if you were playing on victis maps (tranzit, buried, die rise) you probably had the jugg perma-perk active.

        1 Reply Last reply
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        • Jbleezyundefined Jbleezy

          Release trailer

          Changelog

          Download

          bo2 reimagined background.png

          raynox1undefined Offline
          raynox1undefined Offline
          raynox1
          wrote on last edited by
          #104

          Jbleezy can i play this with my friends?

          datrakanundefined 1 Reply Last reply
          0
          • raynox1undefined raynox1

            Jbleezy can i play this with my friends?

            datrakanundefined Offline
            datrakanundefined Offline
            datrakan
            wrote on last edited by
            #105

            raynox1 Yes you can .... me and my brother downloaded this mod and ran it... and we were able to play it together on lan ping ...it felt amazing

            1 Reply Last reply
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            • carlo gamingundefined Offline
              carlo gamingundefined Offline
              carlo gaming
              wrote on last edited by
              #106
              This post is deleted!
              1 Reply Last reply
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              • Joseph_F_1undefined Offline
                Joseph_F_1undefined Offline
                Joseph_F_1
                wrote on last edited by
                #107

                Your discord link no longer seems to work, unless its just me.

                Jbleezyundefined 1 Reply Last reply
                0
                • Joseph_F_1undefined Joseph_F_1

                  Your discord link no longer seems to work, unless its just me.

                  Jbleezyundefined Offline
                  Jbleezyundefined Offline
                  Jbleezy
                  wrote on last edited by
                  #108

                  Joseph_F_1 Where?

                  1 Reply Last reply
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                  • Lil Chrxsundefined Lil Chrxs

                    How do I add the Galil back?

                    squirtle_gamingundefined Offline
                    squirtle_gamingundefined Offline
                    squirtle_gaming
                    wrote on last edited by squirtle_gaming
                    #109

                    Lil Chrxs I like most of the changes, but removing some weapons? that is a bit too much if you ask me, reimagining zombies feels more like it should be an overhaul of the content we have, changing things and adding some more if possible. but removing just doesn't feel right.
                    I would also like to know how to add th galil or the python back.

                    NKoreaFanboyundefined 1 Reply Last reply
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                    • squirtle_gamingundefined Offline
                      squirtle_gamingundefined Offline
                      squirtle_gaming
                      wrote on last edited by
                      #110

                      Also how can carpenter be added back?

                      1 Reply Last reply
                      0
                      • sehteriaundefined Offline
                        sehteriaundefined Offline
                        sehteria
                        wrote on last edited by sehteria
                        #111

                        You can add it back by building the mod yourself, you have to comment this line out before building:
                        https://github.com/Jbleezy/BO2-Reimagined/blob/8fcfafb6018bb6b43f34784fd85b8abd4693db43/scripts/zm/_zm_reimagined.gsc#L618

                        squirtle_gamingundefined 1 Reply Last reply
                        0
                        • squirtle_gamingundefined squirtle_gaming

                          Lil Chrxs I like most of the changes, but removing some weapons? that is a bit too much if you ask me, reimagining zombies feels more like it should be an overhaul of the content we have, changing things and adding some more if possible. but removing just doesn't feel right.
                          I would also like to know how to add th galil or the python back.

                          NKoreaFanboyundefined Offline
                          NKoreaFanboyundefined Offline
                          NKoreaFanboy
                          wrote on last edited by
                          #112

                          squirtle_gaming Heavily agreed, I understand that the intent is to focus more on actual BO2 weapons, but the BO1 weapons (especially the Python, Galil, M16, and MP5) are classics to Black Ops zombies even though they're not as awesome as they were on actual Black Ops 1. I could even make the argument that the Olympia should be buffed and moved elsewhere on the maps as a valid replacer for WaW's Double Barrel. The campaign weapons held a purpose and choosing to completely remove them is a controversial decision in an otherwise stellar mod to improve the state of BO2 zombies.

                          1 Reply Last reply
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                          • NKoreaFanboyundefined Offline
                            NKoreaFanboyundefined Offline
                            NKoreaFanboy
                            wrote on last edited by
                            #113

                            How do you, for example, patch v2.0.0 Alpha 5 on top of the latest release (v1.3.4) that has an install guide?

                            1 Reply Last reply
                            1
                            • GhostRider0125undefined GhostRider0125

                              Heres a suggestion RedxSkull said in Can i rid of these Clouds Textures?:

                              NickB_05 You just have to disable the FX called fx_zmb_fog_transition. Here is the stock script with fx_zmb_fog_transition comment out. Go to AppData\Local\Plutonium\storage\t6 Make a folder called maps then inside that folder called mp. Drop the script into that folder.

                              https://www.mediafire.com/file/35gwcrpe2x1fnwz/zm_transit_fx.gsc/file

                              its for tranzit fog areas that your gonna run through them
                              tell me one more thing how much time it took?🙃

                              TheJoshua_Grahamundefined Offline
                              TheJoshua_Grahamundefined Offline
                              TheJoshua_Graham
                              wrote on last edited by
                              #114

                              GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

                              GhostRider0125undefined AdrX003undefined Jbleezyundefined 3 Replies Last reply
                              1
                              • TheJoshua_Grahamundefined TheJoshua_Graham

                                GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

                                GhostRider0125undefined Offline
                                GhostRider0125undefined Offline
                                GhostRider0125
                                wrote on last edited by
                                #115

                                TheJoshua_Graham bud why are you asking me its been a long time sinse i visited the mod🤣

                                1 Reply Last reply
                                0
                                • TheJoshua_Grahamundefined TheJoshua_Graham

                                  GhostRider0125 how the hell do I activate the High risers song in die rise. The change logs are so useless when it comes to that. It just says "added Benn high risers" it doesn't even try to explain how to activate it

                                  AdrX003undefined Offline
                                  AdrX003undefined Offline
                                  AdrX003
                                  wrote on last edited by
                                  #116

                                  TheJoshua_Graham These added songs probably play when the main EE is completed, its just what i could think of after reading that readme a few times.

                                  1 Reply Last reply
                                  0
                                  • sehteriaundefined sehteria

                                    You can add it back by building the mod yourself, you have to comment this line out before building:
                                    https://github.com/Jbleezy/BO2-Reimagined/blob/8fcfafb6018bb6b43f34784fd85b8abd4693db43/scripts/zm/_zm_reimagined.gsc#L618

                                    squirtle_gamingundefined Offline
                                    squirtle_gamingundefined Offline
                                    squirtle_gaming
                                    wrote on last edited by
                                    #117

                                    sehteria thanks

                                    1 Reply Last reply
                                    1
                                    • Jbleezyundefined Jbleezy

                                      FaZe Flick

                                      Nuketown:

                                      • Initial perk is no longer always Quick Revive in solo

                                      • Initial perk no longer always spawns in the starting area in solo

                                      • Initial perk spawns at round 1 in coop

                                      • Perks spawn every 5 rounds

                                      Those are the only changes for Nuketown, I didn't have enough time in the trailer to show every change. Look through the changelog for all the details.

                                      shrenderundefined Offline
                                      shrenderundefined Offline
                                      shrender
                                      wrote on last edited by
                                      #118

                                      Jbleezy said in Black Ops 2 Zombies Reimagined:

                                      always Quick

                                      1 Reply Last reply
                                      0
                                      • Edzo04undefined Offline
                                        Edzo04undefined Offline
                                        Edzo04
                                        wrote on last edited by
                                        #119

                                        First off, absolutely incredible work. Completely revitalized my love for the game. Second, I've only been able to install it via putting one of the alpha builds in the mod folder and then loading it from the mod menu. How does installation of the "stable" builds work? I tried adding the folders from the zip manually as well as use the exe to install and neither of them worked. If it's installed that way, should the game load as Reimagined without the need for going to the mod menu?

                                        1 Reply Last reply
                                        0
                                        • Surge_420undefined Offline
                                          Surge_420undefined Offline
                                          Surge_420
                                          wrote on last edited by
                                          #120

                                          Always dig some BO2 content. Good stuff

                                          1 Reply Last reply
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