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  3. [Request] Searching for a model adding tool

[Request] Searching for a model adding tool

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • NickB_05undefined Offline
    NickB_05undefined Offline
    NickB_05
    wrote on last edited by
    #1

    Hello again Modders!

    I been working on "Tranzit DIRECTOR'S CUT" for a month, and it seems to work as i was expecting, also i want to say that im very grateful to those people who managed to give me advice and guidance, I will make sure to give credit to each of them when this project is finished

    Returning to the case, I am looking for a program that helps me take care of modifying the map file, previously I saw how some modders made remakes of some maps (For example Tranzit Reimagined 2.0) and I noticed that this mod has some models added (like extra trees ) and seeing this, I thought to give a better atmosphere to my mod, and so I can add those extra details becuse as can you see the map without the fog have some errors in plain sight

    Empty area.png

    Again....png

    This even explains why the fog was added at the begin, becuse in 2012 the consoles at that time could'nt run the map without buggin or desapering objects in plain sight

    However if any of you know what that program is please tell me, and as always THANK YOU SO MUCH PLUTONIUM COMUNITY :DDDDDDDDD

    EvilReflectionsundefined 1 Reply Last reply
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    • EvilReflectionsundefined Offline
      EvilReflectionsundefined Offline
      EvilReflections
      replied to NickB_05 on last edited by
      #2

      NickB_05 i think you can add stuff through the ff file under the map name (works on bo1) not to sure if it will help you here tho

      1 Reply Last reply
      1
      • hindercanrunundefined Offline
        hindercanrunundefined Offline
        hindercanrun
        wrote on last edited by
        #3

        you need mod tools to do this, and publicly available mod tools don't currently exist for BO2 atm

        NickB_05undefined 1 Reply Last reply
        1
        • NickB_05undefined Offline
          NickB_05undefined Offline
          NickB_05
          replied to hindercanrun on last edited by NickB_05
          #4

          hindercanrun i recently found a programer who was making a mod tooler in 2020, the weird thing is he did'nt post anything about the progress he has on in

          https://youtu.be/g57tVlqZv5k

          hindercanrunundefined 1 Reply Last reply
          0
          • hindercanrunundefined Offline
            hindercanrunundefined Offline
            hindercanrun
            replied to NickB_05 on last edited by hindercanrun
            #5

            NickB_05 projects probably dead. There’s reasons why he didn’t share it.
            Probably because it’s broken, has many problems with it and he could get a C&D (this last one is a maybe)

            Also BO2s code is bad, so working on mod tools won’t be easy.

            NickB_05undefined 1 Reply Last reply
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            • NickB_05undefined Offline
              NickB_05undefined Offline
              NickB_05
              replied to hindercanrun on last edited by
              #6

              hindercanrun but then how ultimateman been able to move, copy and paste some of the models in the map?

              RedxSkullundefined hindercanrunundefined 2 Replies Last reply
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              • RedxSkullundefined Offline
                RedxSkullundefined Offline
                RedxSkull
                replied to NickB_05 on last edited by
                #7

                NickB_05 With GSC you can add models that exist within the map and you can also replace textures. Your still very limited what you can do with the map compared to mod tools.

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                • hindercanrunundefined Offline
                  hindercanrunundefined Offline
                  hindercanrun
                  replied to NickB_05 on last edited by
                  #8

                  NickB_05 That's done via GSC, read what RedxSkull said.

                  1 Reply Last reply
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