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  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • Marto1undefined Offline
    Marto1undefined Offline
    Marto1
    wrote on last edited by
    #146

    Good evening, I'm trying to do the super Easter egg on Richtofen's side, with three players. I didn't have any problems with anything except for the last step in Buried, where there's a shootout, and it's not working. We're counting the targets shot and we're shooting all the targets correctly, but it's not working. I installed the mod so that the targets are between 61-65, but even hitting all the targets isn't working for us. Any solutions? Thanks!

    Hadi77KSAundefined 1 Reply Last reply
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    • Marto1undefined Marto1

      Good evening, I'm trying to do the super Easter egg on Richtofen's side, with three players. I didn't have any problems with anything except for the last step in Buried, where there's a shootout, and it's not working. We're counting the targets shot and we're shooting all the targets correctly, but it's not working. I installed the mod so that the targets are between 61-65, but even hitting all the targets isn't working for us. Any solutions? Thanks!

      Hadi77KSAundefined Offline
      Hadi77KSAundefined Offline
      Hadi77KSA
      Contributor
      wrote on last edited by Hadi77KSA
      #147

      Marto1 just to recap on what we have discussed on Discord, this is caused by not removing the original buried_any_player_ee.gsc script and replacing it with one of the buried_any_player_ee-extra.gsc scripts. You should replace the original script since there’s no mention of it being okay to use the extra script with the original. I plan on going over those extra scripts soon to make it so that removing the original script wouldn’t be necessary for the extra scripts to work properly.

      Update

      Updated the extra features scripts to not require replacing the original scripts.

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      • Hadi77KSAundefined Hadi77KSA

        G0LD3N 4RM seeing the prompt to pick up the Trample Steam while doing the Maxis side means either you don’t have it placed correctly or you’re not on the Trample Steam step. This is unlikely an issue with my scripts as they don’t touch the part responsible for removing the Trample Steam pickup prompt. Make sure to have completed the Ballistic Knife step before attempting the Trample Steam step.

        G0LD3N 4RMundefined Offline
        G0LD3N 4RMundefined Offline
        G0LD3N 4RM
        wrote on last edited by
        #148

        Hadi77KSA

        The part after Maxis says "Reincarnation will reveal the way forward." was where I was before.

        I don't why it didn't work before but now it does, considering the scripts haven't changed.

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        • viperfanundefined Offline
          viperfanundefined Offline
          viperfan
          wrote on last edited by
          #149

          absolutely goated

          1 Reply Last reply
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          • ryokuiin12undefined Offline
            ryokuiin12undefined Offline
            ryokuiin12
            wrote on last edited by
            #150

            is there a way to get rid of the yellow mod loaded text while keeping the mod on if so could u reply to this. Thanks

            Hadi77KSAundefined 1 Reply Last reply
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            • ryokuiin12undefined ryokuiin12

              is there a way to get rid of the yellow mod loaded text while keeping the mod on if so could u reply to this. Thanks

              Hadi77KSAundefined Offline
              Hadi77KSAundefined Offline
              Hadi77KSA
              Contributor
              wrote on last edited by
              #151

              ryokuiin12 follow one of the alternative installation methods.

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              • Hadi77KSAundefined Hadi77KSA referenced this topic on
              • stabbygirl275undefined Offline
                stabbygirl275undefined Offline
                stabbygirl275
                wrote on last edited by
                #152
                This post is deleted!
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                • WADUBBERundefined Offline
                  WADUBBERundefined Offline
                  WADUBBER
                  wrote last edited by
                  #153

                  First off, this mod is incredible. Thanks so much!

                  I've run into one issue though that I didn't see mentioned in the instructions anywhere. When I load the mod, all of my stats get reset meaning that any ees I've done get reset so I can't do the super ee. I know there are commands to set the ees and navcards as complete but was wondering if there was a way to get the mod not to reset my stats every time it's loaded. Thanks!

                  Hadi77KSAundefined 1 Reply Last reply
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                  • WADUBBERundefined WADUBBER

                    First off, this mod is incredible. Thanks so much!

                    I've run into one issue though that I didn't see mentioned in the instructions anywhere. When I load the mod, all of my stats get reset meaning that any ees I've done get reset so I can't do the super ee. I know there are commands to set the ees and navcards as complete but was wondering if there was a way to get the mod not to reset my stats every time it's loaded. Thanks!

                    Hadi77KSAundefined Offline
                    Hadi77KSAundefined Offline
                    Hadi77KSA
                    Contributor
                    wrote last edited by
                    #154

                    WADUBBER loading a mod folder from the in-game mods menu loads a separate stats file than the no loaded mod folder stats. Since my mod serves only raw gsc files, you can load it without needing to select a mod from the mods menu by following one of the "Alternative Installation Methods".

                    WADUBBERundefined 1 Reply Last reply
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                    • Hadi77KSAundefined Hadi77KSA

                      WADUBBER loading a mod folder from the in-game mods menu loads a separate stats file than the no loaded mod folder stats. Since my mod serves only raw gsc files, you can load it without needing to select a mod from the mods menu by following one of the "Alternative Installation Methods".

                      WADUBBERundefined Offline
                      WADUBBERundefined Offline
                      WADUBBER
                      wrote last edited by
                      #155

                      Hadi77KSA So, loading any mod using the mod menu in game will have a separate stats file attached to it? I didn't bother using any of the alternate methods because I didn't realize this would happen, but I'll make sure to use one of the other methods. I'm playing with a friend in a custom game, so I assume he'll need to do the same as well?

                      Hadi77KSAundefined 1 Reply Last reply
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                      • WADUBBERundefined WADUBBER

                        Hadi77KSA So, loading any mod using the mod menu in game will have a separate stats file attached to it? I didn't bother using any of the alternate methods because I didn't realize this would happen, but I'll make sure to use one of the other methods. I'm playing with a friend in a custom game, so I assume he'll need to do the same as well?

                        Hadi77KSAundefined Offline
                        Hadi77KSAundefined Offline
                        Hadi77KSA
                        Contributor
                        wrote last edited by
                        #156

                        WADUBBER just the host doing it should be enough since it’s only GSC scripts.

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