[New Update Incoming…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)
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Welcome!
Hey, everybody! I will be announcing/releasing a new mod that changes the overall performance for every weapon to make them feel different instead of feeling the same. This mod is called Beamxrz-'s Unofficial Patch (Black Ops Version). This mod improves the weapon balancing for the multiplayer.
Download
Installation
There are 2 folders in this "zip." file. Choose which one you want to use and place the "mods" folder inside "%localappdata%/Plutonium/storage/t5".
How to start a game with the mod/patch:
- Launch Multiplayer, go to the Mods section, and launch “mp_patch”.
- Once you load the mod, start up a game through a Private Match (NOTE: This Weapon Patch mod is also bundled with @INeedBots “Bot Warfare” mod. If you want to play with bots, start up a game through a Private Match. Once you start up a match, 11 bots will spawn automatically).
Please, use Private Match instead of Combat Training, as Combat Training is broken, and you also get extra game mode settings/options in Private Match!
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Bots Capacity: You can also remove/add bots from spawning by changing the "bots_manage_add" section from 0-17 in the console by pressing the "tilde" key (Ex: '~' key) or "_bots.gsc" inside the .iwd file.
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Bots Difficulty: You can change the bots difficulty by changing the "bots_difficulty" section from "easy", "normal", "hard", or "fu" in the console by pressing the "tilde" key (Ex: '~' key) or going to Combat Training and changing their difficulty from the game mode settings.
(Tip: You can change the bots difficulty with both methods any time and the bots will stick to the difficulty you chose before loading the mod; This doesn't work after loading the mod.)
Changelog
v1.09 | Work In Progress…
- Fixing visual attachment issues when using the "Warlord" perk (Ex: These bugs are noticeable when using the ACOG or Reflex optic and the Suppressor attachment).
- Reworking the recoil values and the range values for multiple weapons for balancing purposes.
- Reverting the ammo clip/capacity for certain weapons back to their original.
- The bots can now use underbarrel attachments as intended and have the ability to jump and prone.
v1.08 | Latest Update
- The damage profiles for the Kiparis and the Spectre have been updated for balancing purposes.
- The ammo clip/capacity for the Enfield has been reverted to its original capacity.
- Another revamp for weapon stats in the Create-a-Class menu.
- Removed armor-piercing rounds from the Sniper Rifles and the Kiparis due to visual issues.
- Fixed issue where the bots were restricted from using certain weapons (Ex: the Uzi, the Commando, and the PSG1).
v1.07
- Fixed multiple attachment issues.
- Revamped weapon stats in the Create-a-Class menu.
- Improved every Party Mode.
v1.06
- UAV sweep is now enabled (Party Modes only).
- Party Modes now use their original description and images.
- Fixed killfeed issue for Party Modes.
- Fixed issue when using the Red Dot attachment on the M60.
- Reworked every SMG and Assault Rifle (excluding the AK-74u and the M16).
v1.05
- Reworked the Dual Wield (Akimbo) attachment on every weapon for balancing purposes.
- The Sniper Rifles have gotten a huge rework, as they now have updated damage profiles (Increased potential for collateral kills) and different fire rates.
- Party Modes are now available for Combat Training and Private Match.
- Reworked the performance for the Shotguns.
v1.04
- Fixed the ammo capacity for the LMGs.
- Reworked and tightened the recoil values for multiple weapons.
v1.03
- Completely fixed the "Warlord" perk issue.
- Removed the fire rate cap from Semi-Automatic weapons (except for the Sniper Rifles).
v1.02
- The gun kick values for the L96A1 have been fixed.
- The fire rate and the rechamber values for the China Lake have been updated for balancing purposes.
v1.01
- Semi-Automatic weapons now do higher damage (Ex: High-caliber weapons like the FN FAL, the M14, and the Python have the ability to acquire 1-shot kills to the head, while the M14 can also acquire 1-shot kills to the neck) at their maximum damage range.
- The Attack Helicopter now does/takes more damage and its targeting system improved in order to acquire more kills before getting destroyed or leaving the warzone.
- The Care Package has been improved. Now, you will have an increased chance of getting better killstreaks out of them.
v1.00
- Official Release
Mod Preview
Primary Weapons
Submachine Guns
MP5K
- Recoil: Tightened Recoil Pattern
- Fire Rate: 0.08 -> 0.077
Skorpion
- [N/A]
MAC-10
- Ammo Capacity: 20/80 (Extended Mags: 30/70) -> 35/105 (Extended Mags: 50/90)
- Recoil: Reworked Recoil Pattern
AK-74u
- [N/A]
Uzi
- Damage: 30 (Minimum: 20) -> 40 (Minimum: 30)
- Recoil: Reworked Recoil Pattern
- Fire Rate: 0.064 -> 0.09
- Bullet Penetration: Small -> Medium
PM63
- Ammo Capacity: 20/80 (Extended Mags: 30/70) -> 36/108 (Extended Mags: 54/90)
- Fire Rate: 0.064 -> 0.054
MPL
- Recoil: Tightened Recoil Pattern
- Fire Rate: 0.064 -> 0.07
Spectre
- Recoil: Tightened Recoil Pattern
- Fire Rate: 0.064 -> 0.072
- Damage: Ability for 3-shot kills to the Neck and Upper Torso
Kiparis
- Ammo Capacity: 20/80 (Extended Mags: 30/70) -> 32/96 (Extended Mags: 48/80)
- Recoil: Reworked Recoil Pattern
- Damage: Ability for 3-shot kills to the Neck, Upper Torso, and both Upper Arms
- Fire Rate: 0.064 -> 0.075
Assault Rifles
M16
(Alternative Version only)
- Fire Type: 3-Round Burst -> Full-Auto
- Fire Rate: 0.064 -> 0.087
Enfield
- [N/A]
M14
- Damage: 50 (Minimum: 40) -> 75 (Minimum: 45) "Ability for 1-shot kills to the Helmet, Head, and Neck"
- Fire Rate: 0.096 -> 0.112
(Alternative Version only)
- Fire Type: Semi-Auto -> Full-Auto
- Fire Rate: 0.109 -> 0.175
- Damage: 50 (Minimum: 40) -> 50 (Minimum: 30)
Famas
- Ammo Capacity: 30/90 (Extended Mags: 45/75) -> 32/96 (Extended Mags: 48/80)
- Damage: 35 (Minimum: 25) -> 30 (Minimum: 20) "Ability for 3-shot kills to the Neck and Upper Torso"
- Fire Rate: 0.064 -> 0.072
Galil
- Fire Rate: 0.08 -> 0.082
AUG
- Ammo Capacity: 30/90 (Extended Mags: 45/75) -> 32/96 (Extended Mags: 48/80)
- Damage: 35 (Minimum: 25) -> 40 (Minimum: 20)
- Fire Rate: 0.064 -> 0.078
FN FAL
- Damage: 50 (Minimum: 40) -> 75 (Minimum: 45) "Ability for 1-shot kills to the Helmet and Head"
(Alternative Version only)
- Fire Type: Semi-Auto -> Full-Auto
- Fire Rate: 0.096 -> 0.145
- Damage: 50 (Minimum: 40) -> 50 (Minimum: 30)
AK-47
- Fire Rate: 0.08 -> 0.085
Commando
- Fire Rate: 0.08 -> 0.075
- Damage: 40 (Minimum: 30) -> 30 (Minimum: 20) "Ability for 3-shot kills to the Neck, Upper Torso, and both Upper Arms"
G11
- Ammo Capacity: 48/144 -> 36/108
(Alternative Version only)
- Fire Type: 3-Round Burst -> Full-Auto
- Fire Rate: 0.059 -> 0.074
Shotguns
Olympia
- [N/A]
Stakeout
- Ammo Capacity: 4/16 -> 8/24
SPAS-12
- Ammo Capacity: 8/32 -> 10/30
- Fire Rate: 0.15 -> 0.2
HS10
- Fire Type: Semi-Auto -> Full-Auto
- Fire Rate: 0.15 -> 0.175
- Ammo Capacity: 4/16 -> 12/36
Light Machine Guns
HK-21
- Ammo Capacity: 30/90 (Extended Mags: 60/60) -> 100/200 (Extended Mags: 150/150)
- Recoil: Tightened Recoil Pattern
RPK
- Ammo Capacity: 40/120 (Extended Mags: 80/80) -> 75/150 (Extended Mags: 125/125)
- Recoil: Reworked Recoil Pattern
- Fire Rate: 0.08 -> 0.087
M60
- Ammo Capacity: 100/100 (Extended Mags: 200/0) -> 100/200 (Extended Mags: 150/150)
- Fire Rate: 0.112 -> 0.1
Stoner63
- Ammo Capacity: 30/90 (Extended Mags: 60/60) -> 75/150 (Extended Mags: 125/125)
- Recoil: Reworked Recoil Pattern
- Fire Rate: 0.064 -> 0.075
Sniper Rifles
- (Idle Sway: 60x2 -> 40x1.5)
- (Damage: 75 [w/ Suppressor: 50] -> 98 [w/ Suppressor: 75]; Different damage body multipliers for every Sniper Rifle)
Dragunov
- Ammo Capacity: 10/30 (Extended Mags: 15/25) -> 12/36 (Extended Mags: 16/32)
WA2000
- Ammo Capacity: 6/18 (Extended Mags: 12/12) -> 10/30 (Extended Mags: 15/25)
- Fire Rate: 0.256 -> 0.212
L96A1
- Fire Rate: 0.2 -> 0.175
- Rechamber: 1 -> 0.85
PSG-1
- Ammo Capacity: 5/15 (Extended Mags: 10/10) -> 7/21 (Extended Mags: 14/14)
- Fire Rate: 0.256 -> 0.35
Secondary Weapons
Pistols
ASP
- Ammo Capacity: 7/35 -> 15/60
- Fire Rate: 0.096 -> 0.059
M1911
- Damage: 40 (Minimum: 20) -> 45 (Minimum: 35) ”Ability for 2-shot kills to the Neck and Upper Torso” (Maximum Damage Range only)
- Fire Rate: 0.096 -> 0.079
Makarov
- Ammo Capacity: 8/36 (Extended Mags: 12/36) -> 12/48 (Extended Mags: 16/48)
- Fire Rate: 0.096 -> 0.079
Python
- Damage: 50 (Minimum: 30) -> 75 (Minimum: 45) ”Ability for 1-shot kills to the Helmet and Head”
- Fire Rate: 0.096 -> 0.079
CZ-75
- Fire Type: Semi-Auto -> Full-Auto
- Fire Rate: 0.096 -> 0.075
- Ammo Capacity: 12/48 (Extended Mags: 16/48) -> 18/72 (Extended Mags: 24/72)
Launchers
M72 LAW
- [N/A]
RPG-7
- [N/A]
Strela-P
- [N/A]
China Lake
- [N/A]
Specials
Ballistic Knife
- [N/A]
Crossbow
- [N/A]
Other Mods/Patches
Here are some other Weapon Patches I have made if you're interested in trying them out:
- Multiplayer Weapon Patch (IW4x/MW2 Version) | Status: v1.04 (Update Coming Soon…)
- Multiplayer Weapon Patch (MW3 Version) | Status: v1.06 (Update Coming Soon…)
- Multiplayer Weapon Patch (WaW Version) | Status: v0.95 (Pre-Release)
Zombies Edition
• Unofficial Weapon Patch | Status: Work In Progress… (Unofficial Release Date)
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please make this for zombies
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how to get m16 full auto?
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soy mesi chisito The M16 comes fully automatic if you use the Alternative version. The G11 also becomes fully automatic as well.
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thanks
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So amazing, thank you so much. Is the maximum amount of bots (total) 18?
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@Mayla Yes, it is.
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found how to fix combat training, you gotta make patch_mp_ff and patch_ui_mp files for zone in t5 for it to load the mod when you start the game, some reason when it loads mods it just dosnt work anymore idk
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