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Tranzit weapon accuracy bug fix

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  • very_inkyundefined Offline
    very_inkyundefined Offline
    very_inky Contributor
    wrote on last edited by very_inky
    #1

    Hey im putting this here for anyone who is running a server and got stuck on it like I did. The RPD, MTAR, SMR and a bunch of other weapons, when using Maps that load off of Tranzit assets, have REALLY BAD ADS Accuracy (super inaccurate)

    You fix this in your server.cfg files!
    the pluto files ship by default having

    sv_fix_zm_weapons true
    sv_patch_zm_weapons true 
    

    runing these commands in the console without a value will show the current value as 0
    these need to be changed from true to 1 in the .cfg to be properly applied.

    sv_fix_zm_weapons 1 
    sv_patch_zm_weapons 1
    
    Xerxesundefined JezuzLizardundefined 2 Replies Last reply
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    • Xerxesundefined Offline
      Xerxesundefined Offline
      Xerxes Plutonium Staff
      replied to very_inky on last edited by
      #2

      very_inky said in Tranzit weapon accuracy bug fix:

      You fix this in your server.cfg files!

      Not to be that guy, but you are complaining about something that got fixed last year.

      very_inkyundefined 1 Reply Last reply
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      • JezuzLizardundefined Offline
        JezuzLizardundefined Offline
        JezuzLizard Plutonium Staff
        replied to very_inky on last edited by
        #3

        very_inky These dvars are deprecated by the new mod support allowing you to edit the weapons how you want anyway, and will be removed in the next update.

        1 Reply Last reply
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        • very_inkyundefined Offline
          very_inkyundefined Offline
          very_inky Contributor
          replied to Xerxes on last edited by
          #4

          Xerxes I was running older server files that didn't include the new fixes and couldn't find anything on forums or discord about them, so I apologize.

          1 Reply Last reply
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