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Plutonium

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  3. [Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)

[Release] [T6] [Zombies] Custom Map, SkyFall Reimagined - Survival (Open Beta)

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • NyTekCFWundefined Offline
    NyTekCFWundefined Offline
    NyTekCFW
    wrote on last edited by
    #12

    Added :
    -Pack a punch quest(.)txt (all steps to unlock it)
    -Easter Egg(.)txt (Easter Egg found for the moment)
    -Vending machine menu controls(.)txt (controls to move and select what u want buy on vending machine)
    -custom perks effect(.)txt (explanation of all perks and custom effects of them)
    -Plutonium - mods (a mod.ff of skyfall, to play it without using _clientids.gsc + a auto-install(.)bat)

    Screenshot 2024-04-21 065003.png

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    • GhostRider0125undefined GhostRider0125 referenced this topic on
    • NwpoRWedundefined Offline
      NwpoRWedundefined Offline
      NwpoRWed
      wrote on last edited by
      #13

      I can't install the map, is it possible to get some help?

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      • sebastiann...nundefined Offline
        sebastiann...nundefined Offline
        sebastiann...n
        wrote on last edited by
        #14

        Hey man! I'm playing this map, but the witches are like really slow. Is this some bug? They're so slow it seems as if they're not even moving

        NyTekCFWundefined 1 Reply Last reply
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        • sebastiann...nundefined sebastiann...n

          Hey man! I'm playing this map, but the witches are like really slow. Is this some bug? They're so slow it seems as if they're not even moving

          NyTekCFWundefined Offline
          NyTekCFWundefined Offline
          NyTekCFW
          wrote on last edited by
          #15

          @sebastiann-n hi, if you're talking about the first rounds yes it's normal I adapted them to gradually evolve their speed compared to the current round, if on the other hand you tell me that round 10 they have the same speed as round 1 then yes it must be a bug, there are a lot of things in the map which happen in parallel with other events so sometimes it can happen that the game no longer follows and does whatever but its rare

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          • sebastiann...nundefined Offline
            sebastiann...nundefined Offline
            sebastiann...n
            wrote on last edited by
            #16

            ahh sorry, i didnt know that. i thought it was a bug but after playing it, it wasnt. sorry and thanks for the map! loved it

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            • Craig_Bolundefined Offline
              Craig_Bolundefined Offline
              Craig_Bol
              wrote on last edited by
              #17

              what is the buy killstreak button? pls

              NyTekCFWundefined 1 Reply Last reply
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              • Craig_Bolundefined Craig_Bol

                what is the buy killstreak button? pls

                NyTekCFWundefined Offline
                NyTekCFWundefined Offline
                NyTekCFW
                wrote on last edited by
                #18

                Craig_Bol hi, everything about controls is write into "Vending machine menu controls.txt".
                But globaly its the same controls for each vending machine.

                • melee button or u can move away of the vending machine to close the menu.
                • To move on the menu use tactical button(monkey bomb button) or frag button.
                • To select Press your interact button ex : F / Square / etc...
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                • GhostRider0125undefined GhostRider0125 referenced this topic on
                • NyTekCFWundefined Offline
                  NyTekCFWundefined Offline
                  NyTekCFW
                  wrote on last edited by NyTekCFW
                  #19

                  1.0.3 Massive Update (Open Beta + link added):
                  Dark Aether Rupture removed (replaced by event)
                  Score during special events (teleporter/power) now halved (was quartered)
                  Zombies deal 1.5x damage during these events
                  Zombie speed increased at round 40+ during these events (150 → 170)
                  Base zombie speed fixed (8 → 24)
                  Weapon rarities updated (common to legendary)
                  Rare materials removed, replaced with global materials
                  Material prices adjusted
                  Shield damage reduced by 50%
                  Auto-revive limited to 3 uses
                  Fixed crash caused by fall damage
                  Added dvar for LOD quality (model detail distance, default off to prevent FPS drops on console/low-end PCs)
                  Power now auto-reactivates after Dark Aether ends
                  Added messages when buying killstreaks or using vending stations
                  Diving no longer restricts view angle (360° possible)
                  Zombie limit increased (17 → 20)
                  New vending station interface
                  New killstreak: Mortar Strike
                  "Blade O Rade" renamed to "Melee Macchiato" (one-shot ≤ round 20)
                  Olympia removed from map (sound issue)
                  Zombie health cap at round 50
                  Zombie shield cap: 25,000
                  Mini-boss health = zombie health ×2
                  Mini-boss shield cap: 50,000
                  Weapon damage capped at max zombie health (round 50)
                  Improved gameplay UI
                  "Improve Soldier" perk nerfed
                  Moon gravity removed
                  LOD overflow model changed (4 → 2)
                  Collect Soldier → Scavenger (perk nerfed)
                  Removed Perk Snail's Pace Slurpee
                  Removed death hud waypoint
                  Double Tap nerfed 2.0 → 1.0 (bo1 double tap)
                  Bonus damage headshot removed
                  Added a dvar to disable tutorial on plutonium
                  Modified all perks effects
                  Improve Soldier Replaced by PHD Flopper
                  Mule Kick Cold War version
                  Removed Coop Mode (result of a vote on discord, since in coop players start to lag around round 15)
                  You now lose perks when using auto-revive
                  If Quick Revive is on your perks slot when you are reviving yourself, your life will be totally restored.
                  Massive optimization of Der Wunderfizz and perks logic code
                  Implemented Dying Wish for Quick Revive
                  Removed Wallbuy upgrade
                  Global Weapons Rarity replaced by Level Weapons Rarity (each weapons have his own rarity, if a player level up a wpn rarity the wpn rarity is upgraded for everyone (not sure))
                  Added a way to enable / disable : rarity, killstreaks, pack a punch, perks, ammo box
                  Added First Room Gamemode
                  Support different types of stats
                  Ai Zombies v3.0.1 (a update of ai zombies code)
                  Added 3 level of Pack a Punch
                  Distortion 115 can be now pack a punch
                  New Turret Killstreak code
                  Turret Killstreak will be now pack a punch after 5 usage instead 10
                  Added Animation for mini boss spawn
                  Rebuilded Window spawn code
                  Removed boards of window
                  Rebuild Pap quest code to optimize it
                  Map Modification
                  and it's just the patch note of July......

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                  • elprimomarkyundefined Offline
                    elprimomarkyundefined Offline
                    elprimomarky
                    wrote on last edited by
                    #20

                    this is incredible bro

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                    • Vitrolic Witherundefined Offline
                      Vitrolic Witherundefined Offline
                      Vitrolic Wither
                      wrote last edited by
                      #21
                      This post is deleted!
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