[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
-
mod works now, installed correctly but i gotta ask, why didnt you include the survival maps and only the base ones
-
-
FaZe Flick Ummm... It also works on Survival maps? Ma bro literally be using the Deathmachine on Town
-
Cawldwink Wonder if he was talking about the custom extra survival maps that can be added in.
-
AdrX003 both
-
FaZe Flick This works for all the maps.... For example if its a sub map of transit it will work for transit ( Farm, Town, Bus depot, Ect... )
-
yea then i mustve installed it incorrectly again
-
FaZe Flick How do you f up that badly its the same location as custom textures but in mods folder
-
Flick is known on the forum for always blaming and ranting at the mod creator or even the client first, before realizing the issue is on his end. Sometimes, it's best to assume the problem is on your end before blaming others. Have some common sense. Ask for help, but don't come off saying it's broken as if it's their fault before actually asking for help. It's disrespectful, and in most cases, it doesn't encourage devs to continue updating or start new projects.
As well, good job with the mod, I enjoy it. Solid release.
-
yea my bad
-
appreciate what your doing for this community! use to love playing this and kind of got burnt out. since playing with this mod and the perk one its come back. do you have an idea when they mods will be combined?
-
way2sexy I'm glad that you like it! I have been very busy since the last update of this mod. Combining these mods shouldn't be hard with very basic knowledge of the mod tool used (Open Asset Tools), but before I do combine these mods I am planning to add campaign weapons to this mod and maybe even multiplayer in the future or I'll make a seperate mod for those ideas. We will see
-
-
my game keeps crashing, i followed the instructions but when ever i open the box the game exits out, or i would open the box and there would be no new weapons.