[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
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AdrX003 both
FaZe Flick This works for all the maps.... For example if its a sub map of transit it will work for transit ( Farm, Town, Bus depot, Ect... )
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yea then i mustve installed it incorrectly again
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yea then i mustve installed it incorrectly again
FaZe Flick How do you f up that badly its the same location as custom textures but in mods folder
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Flick is known on the forum for always blaming and ranting at the mod creator or even the client first, before realizing the issue is on his end. Sometimes, it's best to assume the problem is on your end before blaming others. Have some common sense. Ask for help, but don't come off saying it's broken as if it's their fault before actually asking for help. It's disrespectful, and in most cases, it doesn't encourage devs to continue updating or start new projects.
As well, good job with the mod, I enjoy it. Solid release.
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yea my bad
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appreciate what your doing for this community! use to love playing this and kind of got burnt out. since playing with this mod and the perk one its come back. do you have an idea when they mods will be combined?
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appreciate what your doing for this community! use to love playing this and kind of got burnt out. since playing with this mod and the perk one its come back. do you have an idea when they mods will be combined?
way2sexy I'm glad that you like it! I have been very busy since the last update of this mod. Combining these mods shouldn't be hard with very basic knowledge of the mod tool used (Open Asset Tools), but before I do combine these mods I am planning to add campaign weapons to this mod and maybe even multiplayer in the future or I'll make a seperate mod for those ideas. We will see
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undefined GhostRider0125 referenced this topic on
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my game keeps crashing, i followed the instructions but when ever i open the box the game exits out, or i would open the box and there would be no new weapons.
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nvm i got it to work somehow
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nfk Veterana You say T6 directory, which I am assuming is referring to the game directory and It's not meant to be there. Follow this installation guide strictly:
Extract the zm_weapons.zip Copy & Paste or drag the folder which contains the mod files to: %localappdata%\Plutonium\storage\t6\mods (Windows Key + R) You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_weapons
sehteria hey man, I managed to fix the probelm, really enjoyed both this mod and the one with perks. great work!
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sehteria Can you do [Release] [ZM] [Mod] zm_weapons - Adding campaign and multiplayer weapons to all maps on new years?
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pretty cool mods mate, thank you
been having so much fun using all these new weaponsnow if you could add both peacekeeper and vector across all the maps that would've been amazing
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sehteria It's new years, can you please do [Release] [ZM] [Mod] zm_weapons - Adding campaign and multiplayer weapons to all maps?
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sehteria Im having an issue when trying to compile the source mods, its telling me bad headers in the sound aliases file. Im in no rush to fix the issues as the mod works just fine, just doesnt have sound, but any help would be greatly appreciated
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This post is deleted!
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Can we merge the folder with yours perks mod to make them both work together?
Otherwise, that's one kind of a mod I always dream to play! -
T6ZM zm_weapons
Adding weapons from all maps to all the maps. (Tranzit, Nuketown, Die Rise, Mob of the Dead and Origins)
All weapons are Pack-a-Punchable with the map specific Pack-a-Punch camo and have been added to the mystery box.Click here to read all the information you need about this mod
Weapons added GIFs:
Tranzit
Nuketown
Die Rise
Mob of the Dead
Buried
OriginsDownload links:
Compiled: zm_weapons
Source: zm_weaponsInstallation guide:
- Extract the zm_weapons.zip
- Copy & Paste or drag the folder which contains the mod files to:
%localappdata%\Plutonium\storage\t6\mods (Windows Key + R) - You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_weapons
Weapons added to Tranzit:
- AK-74u Extended Clip
- B23R Extended Clip
- Uzi
- Thompson
- AK-47
- MP40 Stalker
- SCAR-H
- MG08/15
- Death Machine [Limited 1]
- Skorpion EVO
- M27
- KSG
- PDW-57
- STG-44
- Ballista
- Remington New Model Army
- AN-94
- SVU-AS
- LSAT
- Mauser C96
[Limited #] means can only be obtained by # person(s) from the mystery box
Weapons added to Nuketown
- AK-74u Extended Clip
- B23R Extended Clip
- Uzi
- Thompson
- AK-47
- MP40 Stalker
- SCAR-H
- MG08/15
- Death Machine [Limited 1]
- Skorpion EVO
- KSG
- PDW-57
- STG-44
- Ballista
- Remington New Model Army
- AN-94
- SVU-AS
- Mauser C96
[Limited #] means can only be obtained by # person(s) from the mystery box
Weapons added to Die Rise
- AK-74u Extended Clip
- B23R Extended Clip
- Uzi
- Thompson
- AK-47
- MP40 Stalker
- SCAR-H
- MG08/15
- Death Machine [Limited 1]
- Skorpion EVO
- M27
- KSG
- STG-44
- Ballista
- Remington New Model Army
- LSAT
- Mauser C96
[Limited #] means can only be obtained by # person(s) from the mystery box
Weapons added to Mob of the Dead
- AK-74u Extended Clip
- B23R Extended Clip
- MP40 Stalker
- SCAR-H
- MG08/15
- Skorpion EVO
- M27
- KSG
- STG-44
- Ballista
- Remington New Model Army
- AN-94
- SVU-AS
- Mauser C96
- Chicom CQB
- SMR
- M16
- Type 95
- M8A1
- M1216
- RPD
- HAMR
- Python
- KAP 45
- War Machine
Weapons added to Buried
- AK-74u Extended Clip
- B23R Extended Clip
- Uzi
- Thompson
- AK-47
- MP40 Stalker
- SCAR-H
- MG08/15
- Death Machine [Limited 1]
- Skorpion EVO
- M27
- KSG
- STG-44
- Ballista
- Mauser C96
- Chicom CQB
- Type 95
- M8A1
- RPD
- Python
[Limited #] means can only be obtained by # person(s) from the mystery box
Weapons added to Origins
- Uzi
- AK-47
- Death Machine [Limited 1]
- M27
- Remington New Model Army
- AN-94
- LSAT
- SVU-AS
- M8A1
- RPD
- SMR
- M16
- Barrett M82A1
- MP5K
- MTAR
- Olympia
- S12
- M1911
- Judge
- RPG
AK-74u Extended Clip and B23R Extended Clip
You can buy ammo from the wallbuys of AK74u and B23R when having the AK74u Extended clip or B23R Extended clip on any map
sehteria is there a way to run this mod and the perk one at the same time?
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So I've tried to develop a mod similar to this with OAT, but when I attempt to run Compile.bat, It gives this error:
Adding gdt search path (Not found): C:\OAT\zone_raw\mod\source_data
Invalid headers for aliases of sound bank mod.all
Failed to load asset of type "soundbank": "mod.all"Do you have any idea what is wrong or how to fix it?
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So I've tried to develop a mod similar to this with OAT, but when I attempt to run Compile.bat, It gives this error:
Adding gdt search path (Not found): C:\OAT\zone_raw\mod\source_data
Invalid headers for aliases of sound bank mod.all
Failed to load asset of type "soundbank": "mod.all"Do you have any idea what is wrong or how to fix it?
pqd the alias csv on the github is in an outdated format you have to get all the weapons sounds yourself now through unlinker or i could send mine i used for my own mod that has included every weapon sound from here
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pqd the alias csv on the github is in an outdated format you have to get all the weapons sounds yourself now through unlinker or i could send mine i used for my own mod that has included every weapon sound from here
Aranella If you could send yours that would be great, do you have discord?