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  3. Tranzit Reimagined 2025 | Stable Version 2025 Jan. 30th | Warmer Days Update

Tranzit Reimagined 2025 | Stable Version 2025 Jan. 30th | Warmer Days Update

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  • Ultimatemanundefined Offline
    Ultimatemanundefined Offline
    Ultimateman
    replied to Winkum Dice on last edited by
    #81

    Winkum Dice Hi!
    I appreciate the kind words, boss!
    It means a lot to me especially when considering the amount of time that went into creating this mod.

    What comes to the hud error / g_configstring crash:
    I prolly will have to limit some hud elems or make the hud in lua since the mod pushes the engine to it's absolute limits gsc wise hence some hud stuff glitching. 👍

    I'm currently working on a Die Rise Revamped mod for bo2, a full on custom zombies map for bo1 and a mp lobby mod that is for one of my clients.

    These things take hella lot of time to make so no eta for any projects, other than stay tuned! 😉

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    • Astrooleanundefined Offline
      Astrooleanundefined Offline
      Astroolean
      wrote last edited by
      #82

      Found a bug with another thing i'm using, however haven't played zombies in a while and just felt like a kid again.

      I was using [Alpha] [Zombies] BO2 Zombies Bots which works... except not with your Tranzit...

      Let me explain, when we start the game you create your class and select your special ability.
      From there you proceed to play the game...
      However, these bots aren't aware of such things. They get frozen at spawn the entire game.
      Due to the selection process at the beginning of the game. I don't know how active the developer is for that script in specific; however, what I do know is maybe if he cant make it work maybe you could. If you don't have the time maybe point me in the right direction so I can learn and help make this possible.

      Thank you for reading and have a wonderful day. I played this mod way back when it was originally released.
      Gonna try it again for the first time tonight havnt played in over a year lol... Wish me luck

      RedxSkullundefined 1 Reply Last reply
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      • RedxSkullundefined Offline
        RedxSkullundefined Offline
        RedxSkull
        replied to Astroolean last edited by
        #83

        Astroolean What you're experiencing is not a bug. The mod you're trying to use with the Tranzit Reimagined mod is incompatible. Too many people who don't understand how it works assume you can mix and match any script together, and they think it'll just work, but if it doesn't, they claim it's a bug. You can't just mix and match everything together because they could conflict with each other, how the functions are being called, and could override each other, etc. The only time you can combine certain scripts is when you understand how the code works and make sure they won't conflict with another script, and if it's open source, you can change the code to make it compatible

        Astrooleanundefined Ultimatemanundefined 2 Replies Last reply
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        • Astrooleanundefined Offline
          Astrooleanundefined Offline
          Astroolean
          replied to RedxSkull last edited by
          #84

          RedxSkull Thank you clarifying! and yea i'm sorry about that I was a bit confused I guess. The only coding ive ever done was Python years ago for school but I don't even do that anymore. I'm not familiar with most this stuff. I truly do appreciate you taking the time to type this though.

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          • Ultimatemanundefined Offline
            Ultimatemanundefined Offline
            Ultimateman
            replied to RedxSkull last edited by
            #85

            RedxSkull You're absolutely correct.
            I've been saying this for years now when developing my own projects: Don't mix and match unless you know what you're doing.
            For reference, even a small zombie counter hud text will break plenty of Tranzit Revamped hud elems coz the mod already pushes strings & elems to their max limit pretty much.. 👍

            To answer Astroolean , your bot system might not work due to how it is setup. Tranzit Revamped already access some vanilla game functions and rewrites them to support everything that Tranzit Revamped is supposed to take into accountability based on the mod, not other mods.

            One could rewrite some functionality for bot support to work with tranzit revamped 2024 but it would take some work and I have no interest / time to start implementing other people's mods into my own mods when my mod is already pushing the engine to it's limits, without any other mod / script being loaded on the background.

            Is bot support possible with Tranzit Revamped?

            • Yeah, but it would require plenty of woooork and time that would be off from my commission projects, or other personal bo 1 / 2 mods. 👍
            1 Reply Last reply
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            • callabo12undefined Offline
              callabo12undefined Offline
              callabo12
              wrote last edited by
              #86

              When I put survival mode in town it sends me to tranzit and not directly to the town survival map, also when I leave the game it never comes out and I have to close the game from the task manager

              1 Reply Last reply
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