Map rotate crash (party_maxplayers)
Hello everyone, I was wondering how I can use the "party_maxplayers" variable without crashing the server on every map rotate in multiplayer and zombie.
The bug is known in other threads, but I don't know how other servers don't crash even with that parameter enabled.
@MirkoD2 on Zombies you can have max 8 players, but some maps like origins crash, and you need to make a GSC mods to fix it.
Somone already realsed the code to fix the crash on origin.
To set players number write on server.cfg
@Sorex I used that code (party_maxplayers) in my multiplayer server like I mentioned, it works, but at every restart something happens.
In the zombie server I host Town, the map rotates, but the audio goes away.
In the multiplayer the server just kicks everyone.
If someone has the script to fix that I would appreciate a lot.
@MirkoD2 You can use this script to keep sound on any map but won't allow for rotating maps:
@JezuzLizard Thank you so much it's great for the zombie server!
I will tell you if it works
@JezuzLizard Works 100% included with my others scripts thank you again!