[T6] AdrX Test Weapons first OAT Port
-
AdrX003 I'll try
-
AdrX003 It works, so thanks.
-
Why don't you try add all weapons with [Release] [ZM] [Mod] zm_weapons - Adding campaign and multiplayer weapons to all maps?
-
Maximizer Blake its written right at the end of the post, please give it a read:
"
AdrX003 said in [T6] AdrX Test Weapons first OAT Port:Plans for the future include pretty much adding all the guns that are not on zombies but are on all the other BO2 Modes and camo coverage for all the guns and attachments.
"
-
AdrX003 Dealing with camos now.
-
AdrX003 I already saw it.
-
Can you do AdrX Test Weapons first OAT Port with .gsc
-
Maximizer Blake hit me up on discord: AdrX003
it may be better to answer all you wanna know. -
AdrX003 Okay
-
AdrX003 It says you do not have permmission to send messages in this channel, so can you please do AdrX Test Weapons first OAT Port with .gsc
-
Do you gonna add launcher from MP like SMAW and FHJ-18?
-
FreshToad223 all of them.
-
Maximizer Blake
as far i can see, i allow anyone to send me messages on discord.
if you cant send requests, it could be something on your end.if you still have any problem with that, check my plutonium profile where u can find another way to talk.
-
AdrX003 Okay
-
If you gonna add special weapons like TITUS 6 or STORM PSR, please don't nerf.
-
FreshToad223 As soon i figure out their specific scripts. they have alot of stuff to them like the staffs. testing the crossbow first since its fewer stuff but on the same style, since all them have separate files to the bullets/bolts and scripts to them. still confused on how to "assure theyre all where it should be to work"
-
Will you combine this mod with Sehteria all weapons mod?
-
What the chances you'd be willing to show me how to get the packapunch camos working on custom weapons? I cant see to get mine to work
-
Maxizleo here:
-
in the weaponfile, ensure it has a name on the
camo\
part on the end of the file likecamo\camo_weaponname
-
at the camo folder, copy one of the JSON camos from a similar gun (or the gun youre doing from other nome, its prefeered to be same one so its closer to what it should be) and name it as the same name you put on the weaponfile, "camo_weaponname"
-
add this JSON file to the .zone where you are listing your camo materials used
-
now the "tricky" part that requires more attention and time: you gotta open the camo.json file and find which camo is missing and needs to be added, this is done by checking all of the exported materials where OAT exports/dumps to your zone_raw. all of the names can be seen in dumped zones starting with like
material,mc/mtl_weapon_something
, search all these, excluding the main weapon textures they usually have "camo" on the name too, copy all of these names somewhere, duplicate one of the camos from the camo.json file and replace by these new materials, so it will cover the whole gun/only the parts you put there. a problem here at least for me is that im still messing around all the values to check wich does what but thats mostly it.
-
-
AdrX003 if you just happen to be editing a gun from the game i tried to add most of the here
https://drive.google.com/file/d/1j2ASS4tkDWMCYooqPqfiDBaif0CycrXt/view?usp=sharing
what i actually wanted to do was to learn how to create entries in the game menu and as milti pack or something for any new camos like the DLC sections on MP, someday ig.