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  3. [ZM] WAW Weapons mod for bo1 maps v2.12.1

[ZM] WAW Weapons mod for bo1 maps v2.12.1

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  • Brigeezy123undefined Offline
    Brigeezy123undefined Offline
    Brigeezy123
    wrote last edited by
    #82

    and heres a higher res reticle for the thundergun/flamethrower
    hud_flamethrower_reticle.png

    1 Reply Last reply
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    • Brigeezy123undefined Offline
      Brigeezy123undefined Offline
      Brigeezy123
      wrote last edited by Brigeezy123
      #83

      u can add the teleporter and mainframe textures i made if u want also. and the black waffe vacuum tubes from my better waffe textures mod to resemble waw more.

      HomerJay42undefined 1 Reply Last reply
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      • Brigeezy123undefined Brigeezy123

        u can add the teleporter and mainframe textures i made if u want also. and the black waffe vacuum tubes from my better waffe textures mod to resemble waw more.

        HomerJay42undefined Offline
        HomerJay42undefined Offline
        HomerJay42
        wrote last edited by
        #84

        Brigeezy123 I would, but since people use custom textures in bo1 and textures loaded through a mod override textures in the plutonium t5 images folder, I decided it would be better to only include textures essential to this mod for those who may wanna use their custom textures with this mod. I know you could get the iwd file for this mod and put custom textures in there but not everyone knows how to do that or has the software to open iwd files.
        Also, because I actually prefer the reticle used for the waffe and thundergun in bo1 over the waw one so some might feel the same about the other textures
        thx for the suggestion

        Brigeezy123undefined 1 Reply Last reply
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        • HomerJay42undefined HomerJay42

          Brigeezy123 I would, but since people use custom textures in bo1 and textures loaded through a mod override textures in the plutonium t5 images folder, I decided it would be better to only include textures essential to this mod for those who may wanna use their custom textures with this mod. I know you could get the iwd file for this mod and put custom textures in there but not everyone knows how to do that or has the software to open iwd files.
          Also, because I actually prefer the reticle used for the waffe and thundergun in bo1 over the waw one so some might feel the same about the other textures
          thx for the suggestion

          Brigeezy123undefined Offline
          Brigeezy123undefined Offline
          Brigeezy123
          wrote last edited by
          #85

          HomerJay42 yeah it just looks kind of buggy on the flamethrower is all

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          • HomerJay42undefined HomerJay42

            Richiem32 yea I accidentally uploaded this mod earlier with missing textures. I fixed it and updated the link since then without saying anything and you might of just happened to download that version before I got to update the link
            as of now I don't have any issues with the textures

            Richiem32undefined Offline
            Richiem32undefined Offline
            Richiem32
            wrote last edited by
            #86

            HomerJay42 ah ok Happens to the best of us. On A completely different note.
            I think adding the Sten would be A interesting bonus weapon. Since it was supposed to be in World at War but was cut. Just a weapon suggestion It's in that one campaign mission in the game I think it's Project Nova.

            HomerJay42undefined 1 Reply Last reply
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            • Richiem32undefined Richiem32

              HomerJay42 ah ok Happens to the best of us. On A completely different note.
              I think adding the Sten would be A interesting bonus weapon. Since it was supposed to be in World at War but was cut. Just a weapon suggestion It's in that one campaign mission in the game I think it's Project Nova.

              HomerJay42undefined Offline
              HomerJay42undefined Offline
              HomerJay42
              wrote last edited by
              #87

              Richiem32 yea I've gotten the sten as a suggested weapon to be added a few times. maybe I will but I've also gotten complaints about the svt40 and tokarevtt30 being in this mod because they weren't in the original waw zombies

              Richiem32undefined 1 Reply Last reply
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              • HomerJay42undefined HomerJay42

                Richiem32 yea I've gotten the sten as a suggested weapon to be added a few times. maybe I will but I've also gotten complaints about the svt40 and tokarevtt30 being in this mod because they weren't in the original waw zombies

                Richiem32undefined Offline
                Richiem32undefined Offline
                Richiem32
                wrote last edited by
                #88

                HomerJay42 The way I see it Is that you can't please everyone, especially people who are exclusively purists of World at War Weapons, May I suggest you Make a version of the mod that's exclusively waw official weapons for people want the purest experience with those weapons. Because then the people who like those weapons exclusively are happy and you can add your own twist with the version you want to do. You know how you did that custom map with the Ultimus crew? Do something like that.

                HomerJay42undefined 1 Reply Last reply
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                • Richiem32undefined Richiem32

                  HomerJay42 The way I see it Is that you can't please everyone, especially people who are exclusively purists of World at War Weapons, May I suggest you Make a version of the mod that's exclusively waw official weapons for people want the purest experience with those weapons. Because then the people who like those weapons exclusively are happy and you can add your own twist with the version you want to do. You know how you did that custom map with the Ultimus crew? Do something like that.

                  HomerJay42undefined Offline
                  HomerJay42undefined Offline
                  HomerJay42
                  wrote last edited by
                  #89

                  Richiem32 I've already thought about that. but I don't think the difference between a few weapons is worth making a new version of the mod. what I wanna do is make a version of the mod that adds the mp weapons from waw to bo1 zombies along with extra features, and then have one that's more like the original waw zombies. at the moment I don't feel like porting a bunch of weapons from waw to bo1 as it's really time consuming so it will probably be a while until that sees the light of day, unless someone else does it before I do.

                  Richiem32undefined 1 Reply Last reply
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                  • HomerJay42undefined HomerJay42

                    Richiem32 I've already thought about that. but I don't think the difference between a few weapons is worth making a new version of the mod. what I wanna do is make a version of the mod that adds the mp weapons from waw to bo1 zombies along with extra features, and then have one that's more like the original waw zombies. at the moment I don't feel like porting a bunch of weapons from waw to bo1 as it's really time consuming so it will probably be a while until that sees the light of day, unless someone else does it before I do.

                    Richiem32undefined Offline
                    Richiem32undefined Offline
                    Richiem32
                    wrote last edited by
                    #90

                    HomerJay42 So one thing that I noticed about the PPSH. Is that the view model is not exactly accurate. Specifically when you look at it from higher fov It's basically where the hand is on the trigger. In waw you can see the Hand on the trigger as well as holding the gun so it hides that. Missing part of the gun in the view model. I don't know if you wanna maybe try and port the World at War PPSH. View model at least. But it would make it more accurate. Plutonium T5 Co-Op (r4893) 8_2_2025 12_02_41 PM.png Plutonium T5 Co-Op (r4893) 8_2_2025 12_11_34 PM.png

                    HomerJay42undefined 1 Reply Last reply
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                    • Richiem32undefined Richiem32

                      HomerJay42 So one thing that I noticed about the PPSH. Is that the view model is not exactly accurate. Specifically when you look at it from higher fov It's basically where the hand is on the trigger. In waw you can see the Hand on the trigger as well as holding the gun so it hides that. Missing part of the gun in the view model. I don't know if you wanna maybe try and port the World at War PPSH. View model at least. But it would make it more accurate. Plutonium T5 Co-Op (r4893) 8_2_2025 12_02_41 PM.png Plutonium T5 Co-Op (r4893) 8_2_2025 12_11_34 PM.png

                      HomerJay42undefined Offline
                      HomerJay42undefined Offline
                      HomerJay42
                      wrote last edited by
                      #91

                      Richiem32 maybe I'll look into that sometime, I honestly can't say I've noticed that

                      Richiem32undefined 1 Reply Last reply
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                      • HomerJay42undefined HomerJay42

                        Richiem32 maybe I'll look into that sometime, I honestly can't say I've noticed that

                        Richiem32undefined Offline
                        Richiem32undefined Offline
                        Richiem32
                        wrote last edited by
                        #92

                        HomerJay42 So I was thinking of an idea. Is there a way you can add the waffle as a box weapon In Call of the Dead. Instead of it only being Exclusive to doing the Easter egg. I think No one would be against it And if you are reaching asset limit, replace the human gun Since that doesn't really do anything in single player.

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                        • Richiem32undefined Offline
                          Richiem32undefined Offline
                          Richiem32
                          wrote last edited by
                          #93

                          I wouldn't mind seeing the Thunder gun and waffle On Different Maps. So that a second wonder weapon could be Obtained by the second player. It Would allow the second player to do somethings.

                          HomerJay42undefined 1 Reply Last reply
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                          • Richiem32undefined Richiem32

                            I wouldn't mind seeing the Thunder gun and waffle On Different Maps. So that a second wonder weapon could be Obtained by the second player. It Would allow the second player to do somethings.

                            HomerJay42undefined Offline
                            HomerJay42undefined Offline
                            HomerJay42
                            wrote last edited by
                            #94

                            Richiem32 the thing is about cotd, is the humangun is required to do the easter egg, meaning if I removed it the easter egg would be impossible to complete. I figured five and verruckt could use an infinite damage wonder weapon since the winters howl is buns, but as far as adding more I think I'm just gonna leave it as is since most of these maps are designed to have 1 good wonder weapon

                            Richiem32undefined 1 Reply Last reply
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                            • HomerJay42undefined HomerJay42

                              Richiem32 the thing is about cotd, is the humangun is required to do the easter egg, meaning if I removed it the easter egg would be impossible to complete. I figured five and verruckt could use an infinite damage wonder weapon since the winters howl is buns, but as far as adding more I think I'm just gonna leave it as is since most of these maps are designed to have 1 good wonder weapon

                              Richiem32undefined Offline
                              Richiem32undefined Offline
                              Richiem32
                              wrote last edited by
                              #95

                              HomerJay42 I see what you're saying Well, I don't know if adding the waffle only would Get to the asset limit on cotd Because it functions normally as a normal gun Of course It's upgraded variant Is in the map. But you would probably have to add textures. Which would require more assets.

                              HomerJay42undefined 1 Reply Last reply
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                              • Richiem32undefined Richiem32

                                HomerJay42 I see what you're saying Well, I don't know if adding the waffle only would Get to the asset limit on cotd Because it functions normally as a normal gun Of course It's upgraded variant Is in the map. But you would probably have to add textures. Which would require more assets.

                                HomerJay42undefined Offline
                                HomerJay42undefined Offline
                                HomerJay42
                                wrote last edited by
                                #96

                                Richiem32 the waffe is already in cotd through the easter egg and even if it wasn't it's already loaded in this mod meaning you could give it to yourself on any map with commands even if the map doesn't have the waffe. The only reason I won't add the waffe to cotd is because some may feel that it will ruin the ee, and there is the possibility that being able to get the waffe through the box may cause bugs with the waffe powerup you get with the ee

                                Richiem32undefined 2 Replies Last reply
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                                • HomerJay42undefined HomerJay42

                                  Richiem32 the waffe is already in cotd through the easter egg and even if it wasn't it's already loaded in this mod meaning you could give it to yourself on any map with commands even if the map doesn't have the waffe. The only reason I won't add the waffe to cotd is because some may feel that it will ruin the ee, and there is the possibility that being able to get the waffe through the box may cause bugs with the waffe powerup you get with the ee

                                  Richiem32undefined Offline
                                  Richiem32undefined Offline
                                  Richiem32
                                  wrote last edited by
                                  #97

                                  HomerJay42 ah ok i see your point

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                                  • HomerJay42undefined HomerJay42

                                    Richiem32 the waffe is already in cotd through the easter egg and even if it wasn't it's already loaded in this mod meaning you could give it to yourself on any map with commands even if the map doesn't have the waffe. The only reason I won't add the waffe to cotd is because some may feel that it will ruin the ee, and there is the possibility that being able to get the waffe through the box may cause bugs with the waffe powerup you get with the ee

                                    Richiem32undefined Offline
                                    Richiem32undefined Offline
                                    Richiem32
                                    wrote last edited by
                                    #98

                                    HomerJay42 So I was wondering if you could maybe add a Thompson with a drum Mag as a box only weapon. Or for instance, add a scoped Arisaka. As a box weapon. These are just ideas I'm suggesting for attachments weapons. Although I'm pretty sure an asset limit would be reached for call of the dead.

                                    HomerJay42undefined 1 Reply Last reply
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                                    • Richiem32undefined Richiem32

                                      HomerJay42 So I was wondering if you could maybe add a Thompson with a drum Mag as a box only weapon. Or for instance, add a scoped Arisaka. As a box weapon. These are just ideas I'm suggesting for attachments weapons. Although I'm pretty sure an asset limit would be reached for call of the dead.

                                      HomerJay42undefined Offline
                                      HomerJay42undefined Offline
                                      HomerJay42
                                      wrote last edited by
                                      #99

                                      Richiem32 probably, but I might look into it sometime when I have more time. tbh I would rather just make an alternate version of this mod that has extra waw weapons from mp as well

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                                      • ImprisonedEgoundefined Offline
                                        ImprisonedEgoundefined Offline
                                        ImprisonedEgo
                                        wrote last edited by
                                        #100

                                        Hey, so I’m running into an issue. The chalk outlines for the WAW guns show up fine on the walls, but when I buy them, it just gives me the BO1 versions instead. Also, whenever I roll the box for one of the WAW guns, I just get the default dev weapon instead. Everything else in the mod seems to load fine, so I’m not sure if I’m missing something on my end or if something’s not loading right in the mod files.

                                        HomerJay42undefined 1 Reply Last reply
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                                        • ImprisonedEgoundefined ImprisonedEgo

                                          Hey, so I’m running into an issue. The chalk outlines for the WAW guns show up fine on the walls, but when I buy them, it just gives me the BO1 versions instead. Also, whenever I roll the box for one of the WAW guns, I just get the default dev weapon instead. Everything else in the mod seems to load fine, so I’m not sure if I’m missing something on my end or if something’s not loading right in the mod files.

                                          HomerJay42undefined Offline
                                          HomerJay42undefined Offline
                                          HomerJay42
                                          wrote last edited by
                                          #101

                                          ImprisonedEgo how did you load the mod?? the way you describe it sounds like the mod.ff is missing or just didn't load, which is the file in the mod folder that actually loads all the weapons into the game. without it the game tries to give you weapons that aren't in the game giving you the default weapon instead.

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