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  3. [ZM] WAW Weapons mod for bo1 maps v2.12.1

[ZM] WAW Weapons mod for bo1 maps v2.12.1

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  • Richiem32undefined Richiem32

    HomerJay42 The way I see it Is that you can't please everyone, especially people who are exclusively purists of World at War Weapons, May I suggest you Make a version of the mod that's exclusively waw official weapons for people want the purest experience with those weapons. Because then the people who like those weapons exclusively are happy and you can add your own twist with the version you want to do. You know how you did that custom map with the Ultimus crew? Do something like that.

    HomerJay42undefined Online
    HomerJay42undefined Online
    HomerJay42
    wrote last edited by
    #89

    Richiem32 I've already thought about that. but I don't think the difference between a few weapons is worth making a new version of the mod. what I wanna do is make a version of the mod that adds the mp weapons from waw to bo1 zombies along with extra features, and then have one that's more like the original waw zombies. at the moment I don't feel like porting a bunch of weapons from waw to bo1 as it's really time consuming so it will probably be a while until that sees the light of day, unless someone else does it before I do.

    Richiem32undefined 1 Reply Last reply
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    • HomerJay42undefined HomerJay42

      Richiem32 I've already thought about that. but I don't think the difference between a few weapons is worth making a new version of the mod. what I wanna do is make a version of the mod that adds the mp weapons from waw to bo1 zombies along with extra features, and then have one that's more like the original waw zombies. at the moment I don't feel like porting a bunch of weapons from waw to bo1 as it's really time consuming so it will probably be a while until that sees the light of day, unless someone else does it before I do.

      Richiem32undefined Offline
      Richiem32undefined Offline
      Richiem32
      wrote last edited by
      #90

      HomerJay42 So one thing that I noticed about the PPSH. Is that the view model is not exactly accurate. Specifically when you look at it from higher fov It's basically where the hand is on the trigger. In waw you can see the Hand on the trigger as well as holding the gun so it hides that. Missing part of the gun in the view model. I don't know if you wanna maybe try and port the World at War PPSH. View model at least. But it would make it more accurate. Plutonium T5 Co-Op (r4893) 8_2_2025 12_02_41 PM.png Plutonium T5 Co-Op (r4893) 8_2_2025 12_11_34 PM.png

      HomerJay42undefined 1 Reply Last reply
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      • Richiem32undefined Richiem32

        HomerJay42 So one thing that I noticed about the PPSH. Is that the view model is not exactly accurate. Specifically when you look at it from higher fov It's basically where the hand is on the trigger. In waw you can see the Hand on the trigger as well as holding the gun so it hides that. Missing part of the gun in the view model. I don't know if you wanna maybe try and port the World at War PPSH. View model at least. But it would make it more accurate. Plutonium T5 Co-Op (r4893) 8_2_2025 12_02_41 PM.png Plutonium T5 Co-Op (r4893) 8_2_2025 12_11_34 PM.png

        HomerJay42undefined Online
        HomerJay42undefined Online
        HomerJay42
        wrote last edited by
        #91

        Richiem32 maybe I'll look into that sometime, I honestly can't say I've noticed that

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        • HomerJay42undefined HomerJay42

          Richiem32 maybe I'll look into that sometime, I honestly can't say I've noticed that

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          Richiem32
          wrote last edited by
          #92

          HomerJay42 So I was thinking of an idea. Is there a way you can add the waffle as a box weapon In Call of the Dead. Instead of it only being Exclusive to doing the Easter egg. I think No one would be against it And if you are reaching asset limit, replace the human gun Since that doesn't really do anything in single player.

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          • Richiem32undefined Offline
            Richiem32undefined Offline
            Richiem32
            wrote last edited by
            #93

            I wouldn't mind seeing the Thunder gun and waffle On Different Maps. So that a second wonder weapon could be Obtained by the second player. It Would allow the second player to do somethings.

            HomerJay42undefined 1 Reply Last reply
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            • Richiem32undefined Richiem32

              I wouldn't mind seeing the Thunder gun and waffle On Different Maps. So that a second wonder weapon could be Obtained by the second player. It Would allow the second player to do somethings.

              HomerJay42undefined Online
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              HomerJay42
              wrote last edited by
              #94

              Richiem32 the thing is about cotd, is the humangun is required to do the easter egg, meaning if I removed it the easter egg would be impossible to complete. I figured five and verruckt could use an infinite damage wonder weapon since the winters howl is buns, but as far as adding more I think I'm just gonna leave it as is since most of these maps are designed to have 1 good wonder weapon

              Richiem32undefined 1 Reply Last reply
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              • HomerJay42undefined HomerJay42

                Richiem32 the thing is about cotd, is the humangun is required to do the easter egg, meaning if I removed it the easter egg would be impossible to complete. I figured five and verruckt could use an infinite damage wonder weapon since the winters howl is buns, but as far as adding more I think I'm just gonna leave it as is since most of these maps are designed to have 1 good wonder weapon

                Richiem32undefined Offline
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                Richiem32
                wrote last edited by
                #95

                HomerJay42 I see what you're saying Well, I don't know if adding the waffle only would Get to the asset limit on cotd Because it functions normally as a normal gun Of course It's upgraded variant Is in the map. But you would probably have to add textures. Which would require more assets.

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                • Richiem32undefined Richiem32

                  HomerJay42 I see what you're saying Well, I don't know if adding the waffle only would Get to the asset limit on cotd Because it functions normally as a normal gun Of course It's upgraded variant Is in the map. But you would probably have to add textures. Which would require more assets.

                  HomerJay42undefined Online
                  HomerJay42undefined Online
                  HomerJay42
                  wrote last edited by
                  #96

                  Richiem32 the waffe is already in cotd through the easter egg and even if it wasn't it's already loaded in this mod meaning you could give it to yourself on any map with commands even if the map doesn't have the waffe. The only reason I won't add the waffe to cotd is because some may feel that it will ruin the ee, and there is the possibility that being able to get the waffe through the box may cause bugs with the waffe powerup you get with the ee

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                  • HomerJay42undefined HomerJay42

                    Richiem32 the waffe is already in cotd through the easter egg and even if it wasn't it's already loaded in this mod meaning you could give it to yourself on any map with commands even if the map doesn't have the waffe. The only reason I won't add the waffe to cotd is because some may feel that it will ruin the ee, and there is the possibility that being able to get the waffe through the box may cause bugs with the waffe powerup you get with the ee

                    Richiem32undefined Offline
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                    Richiem32
                    wrote last edited by
                    #97

                    HomerJay42 ah ok i see your point

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                    • HomerJay42undefined HomerJay42

                      Richiem32 the waffe is already in cotd through the easter egg and even if it wasn't it's already loaded in this mod meaning you could give it to yourself on any map with commands even if the map doesn't have the waffe. The only reason I won't add the waffe to cotd is because some may feel that it will ruin the ee, and there is the possibility that being able to get the waffe through the box may cause bugs with the waffe powerup you get with the ee

                      Richiem32undefined Offline
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                      Richiem32
                      wrote last edited by
                      #98

                      HomerJay42 So I was wondering if you could maybe add a Thompson with a drum Mag as a box only weapon. Or for instance, add a scoped Arisaka. As a box weapon. These are just ideas I'm suggesting for attachments weapons. Although I'm pretty sure an asset limit would be reached for call of the dead.

                      HomerJay42undefined 1 Reply Last reply
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                      • Richiem32undefined Richiem32

                        HomerJay42 So I was wondering if you could maybe add a Thompson with a drum Mag as a box only weapon. Or for instance, add a scoped Arisaka. As a box weapon. These are just ideas I'm suggesting for attachments weapons. Although I'm pretty sure an asset limit would be reached for call of the dead.

                        HomerJay42undefined Online
                        HomerJay42undefined Online
                        HomerJay42
                        wrote last edited by
                        #99

                        Richiem32 probably, but I might look into it sometime when I have more time. tbh I would rather just make an alternate version of this mod that has extra waw weapons from mp as well

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                        • ImprisonedEgoundefined Offline
                          ImprisonedEgoundefined Offline
                          ImprisonedEgo
                          wrote last edited by
                          #100

                          Hey, so I’m running into an issue. The chalk outlines for the WAW guns show up fine on the walls, but when I buy them, it just gives me the BO1 versions instead. Also, whenever I roll the box for one of the WAW guns, I just get the default dev weapon instead. Everything else in the mod seems to load fine, so I’m not sure if I’m missing something on my end or if something’s not loading right in the mod files.

                          HomerJay42undefined 1 Reply Last reply
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                          • ImprisonedEgoundefined ImprisonedEgo

                            Hey, so I’m running into an issue. The chalk outlines for the WAW guns show up fine on the walls, but when I buy them, it just gives me the BO1 versions instead. Also, whenever I roll the box for one of the WAW guns, I just get the default dev weapon instead. Everything else in the mod seems to load fine, so I’m not sure if I’m missing something on my end or if something’s not loading right in the mod files.

                            HomerJay42undefined Online
                            HomerJay42undefined Online
                            HomerJay42
                            wrote last edited by
                            #101

                            ImprisonedEgo how did you load the mod?? the way you describe it sounds like the mod.ff is missing or just didn't load, which is the file in the mod folder that actually loads all the weapons into the game. without it the game tries to give you weapons that aren't in the game giving you the default weapon instead.

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                            • ImprisonedEgoundefined Offline
                              ImprisonedEgoundefined Offline
                              ImprisonedEgo
                              wrote last edited by
                              #102

                              Yeah I do have the mod.ff and I’m loading the mod from the mod menu on the main menu before starting the map.

                              HomerJay42undefined 1 Reply Last reply
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                              • ImprisonedEgoundefined ImprisonedEgo

                                Yeah I do have the mod.ff and I’m loading the mod from the mod menu on the main menu before starting the map.

                                HomerJay42undefined Online
                                HomerJay42undefined Online
                                HomerJay42
                                wrote last edited by
                                #103

                                ImprisonedEgo As much as I hate to say it, I don't know what's going wrong, it might be something on your end. I tried this mod on a different pc that doesn't have all the mod tools assets and extra stuff that I have in my bo1 directory and it still worked fine, so it might be on your end.
                                the only idea I might have as to why it won't work is that you installed the mod in your bo1 directory while playing on plutonium, instead install the mod in your plutonium directory if you're playing on plutonium. If that's not it then I'm sorry to say that I probably can't help you

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                                • ImprisonedEgoundefined Offline
                                  ImprisonedEgoundefined Offline
                                  ImprisonedEgo
                                  wrote last edited by
                                  #104

                                  i'll double check and make sure that its all installed right. if not then rip

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