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  3. [ZM] WAW Weapons mod for bo1 maps v2.13

[ZM] WAW Weapons mod for bo1 maps v2.13

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  • HomerJay42undefined HomerJay42

    Richiem32 the waffe is already in cotd through the easter egg and even if it wasn't it's already loaded in this mod meaning you could give it to yourself on any map with commands even if the map doesn't have the waffe. The only reason I won't add the waffe to cotd is because some may feel that it will ruin the ee, and there is the possibility that being able to get the waffe through the box may cause bugs with the waffe powerup you get with the ee

    Richiem32undefined Offline
    Richiem32undefined Offline
    Richiem32
    wrote on last edited by
    #97

    HomerJay42 ah ok i see your point

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    • HomerJay42undefined HomerJay42

      Richiem32 the waffe is already in cotd through the easter egg and even if it wasn't it's already loaded in this mod meaning you could give it to yourself on any map with commands even if the map doesn't have the waffe. The only reason I won't add the waffe to cotd is because some may feel that it will ruin the ee, and there is the possibility that being able to get the waffe through the box may cause bugs with the waffe powerup you get with the ee

      Richiem32undefined Offline
      Richiem32undefined Offline
      Richiem32
      wrote last edited by
      #98

      HomerJay42 So I was wondering if you could maybe add a Thompson with a drum Mag as a box only weapon. Or for instance, add a scoped Arisaka. As a box weapon. These are just ideas I'm suggesting for attachments weapons. Although I'm pretty sure an asset limit would be reached for call of the dead.

      HomerJay42undefined 1 Reply Last reply
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      • Richiem32undefined Richiem32

        HomerJay42 So I was wondering if you could maybe add a Thompson with a drum Mag as a box only weapon. Or for instance, add a scoped Arisaka. As a box weapon. These are just ideas I'm suggesting for attachments weapons. Although I'm pretty sure an asset limit would be reached for call of the dead.

        HomerJay42undefined Online
        HomerJay42undefined Online
        HomerJay42
        wrote last edited by
        #99

        Richiem32 probably, but I might look into it sometime when I have more time. tbh I would rather just make an alternate version of this mod that has extra waw weapons from mp as well

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        • ImprisonedEgoundefined Offline
          ImprisonedEgoundefined Offline
          ImprisonedEgo
          wrote last edited by
          #100

          Hey, so I’m running into an issue. The chalk outlines for the WAW guns show up fine on the walls, but when I buy them, it just gives me the BO1 versions instead. Also, whenever I roll the box for one of the WAW guns, I just get the default dev weapon instead. Everything else in the mod seems to load fine, so I’m not sure if I’m missing something on my end or if something’s not loading right in the mod files.

          HomerJay42undefined 1 Reply Last reply
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          • ImprisonedEgoundefined ImprisonedEgo

            Hey, so I’m running into an issue. The chalk outlines for the WAW guns show up fine on the walls, but when I buy them, it just gives me the BO1 versions instead. Also, whenever I roll the box for one of the WAW guns, I just get the default dev weapon instead. Everything else in the mod seems to load fine, so I’m not sure if I’m missing something on my end or if something’s not loading right in the mod files.

            HomerJay42undefined Online
            HomerJay42undefined Online
            HomerJay42
            wrote last edited by
            #101

            ImprisonedEgo how did you load the mod?? the way you describe it sounds like the mod.ff is missing or just didn't load, which is the file in the mod folder that actually loads all the weapons into the game. without it the game tries to give you weapons that aren't in the game giving you the default weapon instead.

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            • ImprisonedEgoundefined Offline
              ImprisonedEgoundefined Offline
              ImprisonedEgo
              wrote last edited by
              #102

              Yeah I do have the mod.ff and I’m loading the mod from the mod menu on the main menu before starting the map.

              HomerJay42undefined 1 Reply Last reply
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              • ImprisonedEgoundefined ImprisonedEgo

                Yeah I do have the mod.ff and I’m loading the mod from the mod menu on the main menu before starting the map.

                HomerJay42undefined Online
                HomerJay42undefined Online
                HomerJay42
                wrote last edited by
                #103

                ImprisonedEgo As much as I hate to say it, I don't know what's going wrong, it might be something on your end. I tried this mod on a different pc that doesn't have all the mod tools assets and extra stuff that I have in my bo1 directory and it still worked fine, so it might be on your end.
                the only idea I might have as to why it won't work is that you installed the mod in your bo1 directory while playing on plutonium, instead install the mod in your plutonium directory if you're playing on plutonium. If that's not it then I'm sorry to say that I probably can't help you

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                • ImprisonedEgoundefined Offline
                  ImprisonedEgoundefined Offline
                  ImprisonedEgo
                  wrote last edited by
                  #104

                  i'll double check and make sure that its all installed right. if not then rip

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                  • Richiem32undefined Offline
                    Richiem32undefined Offline
                    Richiem32
                    wrote last edited by
                    #105

                    I was thinking of an update you could possibly do to call the dead in this mod. Potentially add a second wonder weapon like the Thunder gun or even Raygun Mark 2. Because I feel like the Call the Dead needs a wonder weapon that isn't required to do the Easter egg That dove infinite damage, or at least does high damage. But that's just my suggestion.

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                    • Richiem32undefined Offline
                      Richiem32undefined Offline
                      Richiem32
                      wrote last edited by
                      #106

                      I do note that adding the Thunder gun would probably mean you would have to rework it so it doesn't insta kill George permanently

                      HomerJay42undefined 1 Reply Last reply
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                      • Richiem32undefined Richiem32

                        I do note that adding the Thunder gun would probably mean you would have to rework it so it doesn't insta kill George permanently

                        HomerJay42undefined Online
                        HomerJay42undefined Online
                        HomerJay42
                        wrote last edited by
                        #107

                        Richiem32 you have a good point. I like the idea of adding the raygun mark2 but since it's not a bo1 or waw weapon I'm not for sure if I want to (but maybe). I would put in the thundergun if I could maybe put something in the code to not do anything to george but I'm buns at stuff relating to coding so probably not. I'll think about it though

                        Richiem32undefined 1 Reply Last reply
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                        • HomerJay42undefined HomerJay42

                          Richiem32 you have a good point. I like the idea of adding the raygun mark2 but since it's not a bo1 or waw weapon I'm not for sure if I want to (but maybe). I would put in the thundergun if I could maybe put something in the code to not do anything to george but I'm buns at stuff relating to coding so probably not. I'll think about it though

                          Richiem32undefined Offline
                          Richiem32undefined Offline
                          Richiem32
                          wrote last edited by
                          #108

                          HomerJay42 I think the Wonderwaffe has coding that allows it to not damage George.
                          Maybe you could see if that coding can be used for the Thunder gun.

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                          • Richiem32undefined Offline
                            Richiem32undefined Offline
                            Richiem32
                            wrote last edited by
                            #109

                            I don't know if there's a way to fix the George being able Respawn. With the Thunder gun mod George doesn't Respawn once he's killed With the Thunder gun.

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