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Plutonium

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  3. [ZM] WAW Weapons mod for bo1 maps v2.13

[ZM] WAW Weapons mod for bo1 maps v2.13

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  • ImprisonedEgoundefined ImprisonedEgo

    Yeah I do have the mod.ff and I’m loading the mod from the mod menu on the main menu before starting the map.

    HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote on last edited by
    #103

    ImprisonedEgo As much as I hate to say it, I don't know what's going wrong, it might be something on your end. I tried this mod on a different pc that doesn't have all the mod tools assets and extra stuff that I have in my bo1 directory and it still worked fine, so it might be on your end.
    the only idea I might have as to why it won't work is that you installed the mod in your bo1 directory while playing on plutonium, instead install the mod in your plutonium directory if you're playing on plutonium. If that's not it then I'm sorry to say that I probably can't help you

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    • ImprisonedEgoundefined Offline
      ImprisonedEgoundefined Offline
      ImprisonedEgo
      wrote on last edited by
      #104

      i'll double check and make sure that its all installed right. if not then rip

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      • Richiem32undefined Offline
        Richiem32undefined Offline
        Richiem32
        wrote on last edited by
        #105

        I was thinking of an update you could possibly do to call the dead in this mod. Potentially add a second wonder weapon like the Thunder gun or even Raygun Mark 2. Because I feel like the Call the Dead needs a wonder weapon that isn't required to do the Easter egg That dove infinite damage, or at least does high damage. But that's just my suggestion.

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        • Richiem32undefined Offline
          Richiem32undefined Offline
          Richiem32
          wrote on last edited by
          #106

          I do note that adding the Thunder gun would probably mean you would have to rework it so it doesn't insta kill George permanently

          HomerJay42undefined 1 Reply Last reply
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          • Richiem32undefined Richiem32

            I do note that adding the Thunder gun would probably mean you would have to rework it so it doesn't insta kill George permanently

            HomerJay42undefined Offline
            HomerJay42undefined Offline
            HomerJay42
            wrote on last edited by
            #107

            Richiem32 you have a good point. I like the idea of adding the raygun mark2 but since it's not a bo1 or waw weapon I'm not for sure if I want to (but maybe). I would put in the thundergun if I could maybe put something in the code to not do anything to george but I'm buns at stuff relating to coding so probably not. I'll think about it though

            Richiem32undefined 1 Reply Last reply
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            • HomerJay42undefined HomerJay42

              Richiem32 you have a good point. I like the idea of adding the raygun mark2 but since it's not a bo1 or waw weapon I'm not for sure if I want to (but maybe). I would put in the thundergun if I could maybe put something in the code to not do anything to george but I'm buns at stuff relating to coding so probably not. I'll think about it though

              Richiem32undefined Offline
              Richiem32undefined Offline
              Richiem32
              wrote on last edited by
              #108

              HomerJay42 I think the Wonderwaffe has coding that allows it to not damage George.
              Maybe you could see if that coding can be used for the Thunder gun.

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              • Richiem32undefined Offline
                Richiem32undefined Offline
                Richiem32
                wrote on last edited by
                #109

                I don't know if there's a way to fix the George being able Respawn. With the Thunder gun mod George doesn't Respawn once he's killed With the Thunder gun.

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                • exiled revengerundefined Offline
                  exiled revengerundefined Offline
                  exiled revenger
                  wrote last edited by
                  #110

                  HomerJay42 I found a bug on verruckt where these black boxes are all over the floor on the map when I load the mod is there a way you can fix it
                  IMG_20251117_025229026_AE.jpg

                  HomerJay42undefined 1 Reply Last reply
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                  • exiled revengerundefined exiled revenger

                    HomerJay42 I found a bug on verruckt where these black boxes are all over the floor on the map when I load the mod is there a way you can fix it
                    IMG_20251117_025229026_AE.jpg

                    HomerJay42undefined Offline
                    HomerJay42undefined Offline
                    HomerJay42
                    wrote last edited by
                    #111

                    exiled revenger I looked myself and saw the same issue when launching the mod through plutonium, If you can play this through base bo1 (the linker mod/game mod) that visual glitch won't be an issue. idk what the fix for that is tbh but if I figure it out I'll fix it

                    exiled revengerundefined 1 Reply Last reply
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                    • HomerJay42undefined HomerJay42

                      exiled revenger I looked myself and saw the same issue when launching the mod through plutonium, If you can play this through base bo1 (the linker mod/game mod) that visual glitch won't be an issue. idk what the fix for that is tbh but if I figure it out I'll fix it

                      exiled revengerundefined Offline
                      exiled revengerundefined Offline
                      exiled revenger
                      wrote last edited by
                      #112

                      HomerJay42 ok just thought I would show this because me and my friend was playing with the mod last night I thought my game was glitching out as well I forgot to mention the wonder waff is not working properly when I use it on zombies it's doing no damage

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