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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • Guts_berserk62undefined Offline
    Guts_berserk62undefined Offline
    Guts_berserk62
    wrote last edited by
    #44

    Hi, I installed your patch, but the problem is that the perks on each map are present, but the weapons in the box do not want to appear or they appear as nothing, empty when I take them, and I don't have any weapons on my hands so I don't understand.

    HomerJay42undefined 1 Reply Last reply
    0
    • BOTxMIKEundefined Offline
      BOTxMIKEundefined Offline
      BOTxMIKE
      wrote last edited by BOTxMIKE
      #45
      This post is deleted!
      1 Reply Last reply
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      • Guts_berserk62undefined Guts_berserk62

        Hi, I installed your patch, but the problem is that the perks on each map are present, but the weapons in the box do not want to appear or they appear as nothing, empty when I take them, and I don't have any weapons on my hands so I don't understand.

        HomerJay42undefined Offline
        HomerJay42undefined Offline
        HomerJay42
        wrote last edited by
        #46

        Guts_berserk62 I don't understand either
        Make sure it's installed properly by adding taking the folder from the zip called "extra_perks+extra_weapons" and putting it in your mod folder as is. if you're playing on plutonium it would help to have the folder installed in your plutonium directory rather than your base bo1 directory
        besides that I honestly don't know what to say, I'm sorry it's not working for you and hopefully you'll get it working

        1 Reply Last reply
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        • rhthegoat99undefined Offline
          rhthegoat99undefined Offline
          rhthegoat99
          wrote last edited by
          #47

          Would it be possible to have this mod but with less weapons? it makes it much harder to get the wonders weapons, keep mk2 but maybe take out the snipers and pistols and filler weapons

          HomerJay42undefined 1 Reply Last reply
          0
          • AndressF_Cardundefined Offline
            AndressF_Cardundefined Offline
            AndressF_Card
            wrote last edited by Xerxes
            #48

            🙂
            I'm new. How do I install the mod? Can you help me please?

            HomerJay42undefined 1 Reply Last reply
            1
            • AndressF_Cardundefined AndressF_Card

              🙂
              I'm new. How do I install the mod? Can you help me please?

              HomerJay42undefined Offline
              HomerJay42undefined Offline
              HomerJay42
              wrote last edited by
              #49

              AndressF_Card go to your plutonium directory which can be done by pushing windows button + R and typing "%LOCALAPPDATA%" in the search
              then go to plutonium<storage<t5<mods
              in the .zip folder there should be a folder called "extra_perks+extra_weapons" take that folder and put it into the mods folder (if you don't have a mods folder make one)
              then load bo1 and go to mods and select "extra_perks+extra_weapons" and then you're good

              1 Reply Last reply
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              • rhthegoat99undefined rhthegoat99

                Would it be possible to have this mod but with less weapons? it makes it much harder to get the wonders weapons, keep mk2 but maybe take out the snipers and pistols and filler weapons

                HomerJay42undefined Offline
                HomerJay42undefined Offline
                HomerJay42
                wrote last edited by
                #50

                rhthegoat99 I get that, and I've removed some of the base weapons but I feel like whether I keep the base weapons or not I'll get complaints about it. Maybe I'll look into making a version at some point in the future that only has the new weapons but I don't have the time to do that at the moment

                erpkarundefined 1 Reply Last reply
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                • BOTxMIKEundefined Offline
                  BOTxMIKEundefined Offline
                  BOTxMIKE
                  wrote last edited by
                  #51

                  i suggest making deadshot somewhat useful (increace headshot multiplier), buff regular ray gun & winters howl

                  BOTxMIKEundefined 1 Reply Last reply
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                  • HomerJay42undefined HomerJay42

                    rhthegoat99 I get that, and I've removed some of the base weapons but I feel like whether I keep the base weapons or not I'll get complaints about it. Maybe I'll look into making a version at some point in the future that only has the new weapons but I don't have the time to do that at the moment

                    erpkarundefined Offline
                    erpkarundefined Offline
                    erpkar
                    wrote last edited by
                    #52

                    HomerJay42 im on the other side of the fence. wonder weapons are boring when they are too easy to get ive been loving the mod with only two things on my mind
                    all the base guns + ur added guns would go hard
                    and double tap on nacht i want is so bad. sorry for bad format im a sped. thanks a million for your mod

                    erpkarundefined 1 Reply Last reply
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                    • erpkarundefined erpkar

                      HomerJay42 im on the other side of the fence. wonder weapons are boring when they are too easy to get ive been loving the mod with only two things on my mind
                      all the base guns + ur added guns would go hard
                      and double tap on nacht i want is so bad. sorry for bad format im a sped. thanks a million for your mod

                      erpkarundefined Offline
                      erpkarundefined Offline
                      erpkar
                      wrote last edited by
                      #53

                      pssst the waw guns are fun too, all the weapons mod? 0.0

                      HomerJay42undefined 1 Reply Last reply
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                      • erpkarundefined erpkar

                        pssst the waw guns are fun too, all the weapons mod? 0.0

                        HomerJay42undefined Offline
                        HomerJay42undefined Offline
                        HomerJay42
                        wrote last edited by
                        #54

                        erpkar maybe at some point in the future. I was already facing issues by having too many weapons in this mod which is why I had to remove some of the base weapons for certain maps. Idk if it's possible but I might look into it at some point

                        1 Reply Last reply
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                        • BOTxMIKEundefined BOTxMIKE

                          i suggest making deadshot somewhat useful (increace headshot multiplier), buff regular ray gun & winters howl

                          BOTxMIKEundefined Offline
                          BOTxMIKEundefined Offline
                          BOTxMIKE
                          wrote last edited by BOTxMIKE
                          #55

                          da3e5f37-4ff5-4ce0-90f4-c9e9f450b0b7-image.png

                          i found script for winter's howl but not for regular ray gun tho
                          https://forum.plutonium.pw/topic/24287/winter-s-howl-buff

                          HomerJay42undefined 1 Reply Last reply
                          0
                          • BOTxMIKEundefined BOTxMIKE

                            da3e5f37-4ff5-4ce0-90f4-c9e9f450b0b7-image.png

                            i found script for winter's howl but not for regular ray gun tho
                            https://forum.plutonium.pw/topic/24287/winter-s-howl-buff

                            HomerJay42undefined Offline
                            HomerJay42undefined Offline
                            HomerJay42
                            wrote last edited by
                            #56

                            BOTxMIKE the raygun doesn't use a script as it's damage is determined through the weapon file, and I've already buffed the upgraded one and left the unupgraded variant as is.

                            the winters howl script you showed can just be put into your plutonium directory under t5/maps if you wanna use it

                            BOTxMIKEundefined 1 Reply Last reply
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                            • Rafox66undefined Offline
                              Rafox66undefined Offline
                              Rafox66
                              wrote last edited by
                              #57

                              I've encountered some issues, The double tap 2.0 vending machine is invisible. Also, when hosting a server and running this mod the server crashes when you drink a quick revive on your own, 2 players seems to work fine.
                              And the '+' in the "extra_perks+extra_weapons" folder name seems to cause issues, I changed it into 'extra_perks_extra_weapons' and that seemed to fix a problem I was having where a new mod folder was made just called 'extra_perks'.

                              HomerJay42undefined 1 Reply Last reply
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                              • Richiem32undefined Offline
                                Richiem32undefined Offline
                                Richiem32
                                wrote last edited by Richiem32
                                #58

                                I do have a Request for multiplayer mod Can you replace the WA 2000? With the scoped kar 98K. Just a simple weapon replacement mod.

                                1 Reply Last reply
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                                • hayohomer88undefined Offline
                                  hayohomer88undefined Offline
                                  hayohomer88
                                  wrote last edited by
                                  #59

                                  This mod is dope, good stuff.

                                  1 Reply Last reply
                                  1
                                  • HomerJay42undefined HomerJay42

                                    BOTxMIKE the raygun doesn't use a script as it's damage is determined through the weapon file, and I've already buffed the upgraded one and left the unupgraded variant as is.

                                    the winters howl script you showed can just be put into your plutonium directory under t5/maps if you wanna use it

                                    BOTxMIKEundefined Offline
                                    BOTxMIKEundefined Offline
                                    BOTxMIKE
                                    wrote last edited by
                                    #60

                                    HomerJay42 you actually buffed regular ray gun?

                                    1 Reply Last reply
                                    0
                                    • Mr.Flawless97undefined Offline
                                      Mr.Flawless97undefined Offline
                                      Mr.Flawless97
                                      wrote last edited by
                                      #61

                                      I played and streamed on every bo1 map with this mod. DON'T change anything. Every feature runs PERFECT. I wonder if have you done something like this on bo2.
                                      I have mod menu both on bo1 and bo2 too. And on bo3 I can have every mega gamblegum unlimited. and on every map of bo1-bo2-bo3 i can do all easter eggs on solo. Thank you very much for this gift.

                                      1 Reply Last reply
                                      1
                                      • Rafox66undefined Rafox66

                                        I've encountered some issues, The double tap 2.0 vending machine is invisible. Also, when hosting a server and running this mod the server crashes when you drink a quick revive on your own, 2 players seems to work fine.
                                        And the '+' in the "extra_perks+extra_weapons" folder name seems to cause issues, I changed it into 'extra_perks_extra_weapons' and that seemed to fix a problem I was having where a new mod folder was made just called 'extra_perks'.

                                        HomerJay42undefined Offline
                                        HomerJay42undefined Offline
                                        HomerJay42
                                        wrote last edited by
                                        #62

                                        Rafox66 I'll could try looking into the issue with doubletap, it shows up just fine for me so I didn't know it was an issue (it might honestly be an issue with the perk machine model set in the perk script which is the only script I didn't compile into the mod.ff, so you can take a look at it if you want)
                                        I'll be honest I'm not that great at modding and I can tell you this mod wasn't as well put together as it probably could have been (it functions but it's not that well optimized)
                                        I'll try looking into it soon

                                        Rafox66undefined 1 Reply Last reply
                                        0
                                        • HomerJay42undefined HomerJay42

                                          Rafox66 I'll could try looking into the issue with doubletap, it shows up just fine for me so I didn't know it was an issue (it might honestly be an issue with the perk machine model set in the perk script which is the only script I didn't compile into the mod.ff, so you can take a look at it if you want)
                                          I'll be honest I'm not that great at modding and I can tell you this mod wasn't as well put together as it probably could have been (it functions but it's not that well optimized)
                                          I'll try looking into it soon

                                          Rafox66undefined Offline
                                          Rafox66undefined Offline
                                          Rafox66
                                          wrote last edited by
                                          #63

                                          HomerJay42 Thank you very much, I can confirm that double tap is now visible with v1.2.1. Although when testing it on Ascension it only becomes visible once the power has been turned on, just letting you know. Still an improvement considering on v1.2 I could only see the glow of the light from the vending machine.
                                          I should also point out that I'm completely clueless when it comes to actual modding and scripting, at best all I can do is make very simple edits on code that somebody else has already written, so you saying you're not that great is funny because I could never in my life figure out how to make a mod like this in the first place. I extracted the mod.ff and took a little peek, but as much as I would like to aid you I have no idea what I'm doing lol. I'm just happy that you have these abilities and had the idea to create this mod (and the waw weapons one). I never understood why they for example never added the M60 into zombies, or why they didn't bring back the PPSh for the waw maps considering these guns were already in the game. So once again, thank you for what you're doing!

                                          HomerJay42undefined 1 Reply Last reply
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