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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.1

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • Guts_berserk62undefined Guts_berserk62

    Hi, I installed your patch, but the problem is that the perks on each map are present, but the weapons in the box do not want to appear or they appear as nothing, empty when I take them, and I don't have any weapons on my hands so I don't understand.

    HomerJay42undefined Offline
    HomerJay42undefined Offline
    HomerJay42
    wrote last edited by
    #46

    Guts_berserk62 I don't understand either
    Make sure it's installed properly by adding taking the folder from the zip called "extra_perks+extra_weapons" and putting it in your mod folder as is. if you're playing on plutonium it would help to have the folder installed in your plutonium directory rather than your base bo1 directory
    besides that I honestly don't know what to say, I'm sorry it's not working for you and hopefully you'll get it working

    1 Reply Last reply
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    • rhthegoat99undefined Offline
      rhthegoat99undefined Offline
      rhthegoat99
      wrote last edited by
      #47

      Would it be possible to have this mod but with less weapons? it makes it much harder to get the wonders weapons, keep mk2 but maybe take out the snipers and pistols and filler weapons

      HomerJay42undefined 1 Reply Last reply
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      • AndressF_Cardundefined Offline
        AndressF_Cardundefined Offline
        AndressF_Card
        wrote last edited by Xerxes
        #48

        🙂
        I'm new. How do I install the mod? Can you help me please?

        HomerJay42undefined 1 Reply Last reply
        1
        • AndressF_Cardundefined AndressF_Card

          🙂
          I'm new. How do I install the mod? Can you help me please?

          HomerJay42undefined Offline
          HomerJay42undefined Offline
          HomerJay42
          wrote last edited by
          #49

          AndressF_Card go to your plutonium directory which can be done by pushing windows button + R and typing "%LOCALAPPDATA%" in the search
          then go to plutonium<storage<t5<mods
          in the .zip folder there should be a folder called "extra_perks+extra_weapons" take that folder and put it into the mods folder (if you don't have a mods folder make one)
          then load bo1 and go to mods and select "extra_perks+extra_weapons" and then you're good

          1 Reply Last reply
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          • rhthegoat99undefined rhthegoat99

            Would it be possible to have this mod but with less weapons? it makes it much harder to get the wonders weapons, keep mk2 but maybe take out the snipers and pistols and filler weapons

            HomerJay42undefined Offline
            HomerJay42undefined Offline
            HomerJay42
            wrote last edited by
            #50

            rhthegoat99 I get that, and I've removed some of the base weapons but I feel like whether I keep the base weapons or not I'll get complaints about it. Maybe I'll look into making a version at some point in the future that only has the new weapons but I don't have the time to do that at the moment

            erpkarundefined 1 Reply Last reply
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            • BOTxMIKEundefined Offline
              BOTxMIKEundefined Offline
              BOTxMIKE
              wrote last edited by
              #51

              i suggest making deadshot somewhat useful (increace headshot multiplier), buff regular ray gun & winters howl

              BOTxMIKEundefined 1 Reply Last reply
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              • HomerJay42undefined HomerJay42

                rhthegoat99 I get that, and I've removed some of the base weapons but I feel like whether I keep the base weapons or not I'll get complaints about it. Maybe I'll look into making a version at some point in the future that only has the new weapons but I don't have the time to do that at the moment

                erpkarundefined Offline
                erpkarundefined Offline
                erpkar
                wrote last edited by
                #52

                HomerJay42 im on the other side of the fence. wonder weapons are boring when they are too easy to get ive been loving the mod with only two things on my mind
                all the base guns + ur added guns would go hard
                and double tap on nacht i want is so bad. sorry for bad format im a sped. thanks a million for your mod

                erpkarundefined 1 Reply Last reply
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                • erpkarundefined erpkar

                  HomerJay42 im on the other side of the fence. wonder weapons are boring when they are too easy to get ive been loving the mod with only two things on my mind
                  all the base guns + ur added guns would go hard
                  and double tap on nacht i want is so bad. sorry for bad format im a sped. thanks a million for your mod

                  erpkarundefined Offline
                  erpkarundefined Offline
                  erpkar
                  wrote last edited by
                  #53

                  pssst the waw guns are fun too, all the weapons mod? 0.0

                  HomerJay42undefined 1 Reply Last reply
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                  • erpkarundefined erpkar

                    pssst the waw guns are fun too, all the weapons mod? 0.0

                    HomerJay42undefined Offline
                    HomerJay42undefined Offline
                    HomerJay42
                    wrote last edited by
                    #54

                    erpkar maybe at some point in the future. I was already facing issues by having too many weapons in this mod which is why I had to remove some of the base weapons for certain maps. Idk if it's possible but I might look into it at some point

                    erpkarundefined 1 Reply Last reply
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                    • BOTxMIKEundefined BOTxMIKE

                      i suggest making deadshot somewhat useful (increace headshot multiplier), buff regular ray gun & winters howl

                      BOTxMIKEundefined Offline
                      BOTxMIKEundefined Offline
                      BOTxMIKE
                      wrote last edited by BOTxMIKE
                      #55

                      da3e5f37-4ff5-4ce0-90f4-c9e9f450b0b7-image.png

                      i found script for winter's howl but not for regular ray gun tho
                      https://forum.plutonium.pw/topic/24287/winter-s-howl-buff

                      HomerJay42undefined 1 Reply Last reply
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                      • BOTxMIKEundefined BOTxMIKE

                        da3e5f37-4ff5-4ce0-90f4-c9e9f450b0b7-image.png

                        i found script for winter's howl but not for regular ray gun tho
                        https://forum.plutonium.pw/topic/24287/winter-s-howl-buff

                        HomerJay42undefined Offline
                        HomerJay42undefined Offline
                        HomerJay42
                        wrote last edited by
                        #56

                        BOTxMIKE the raygun doesn't use a script as it's damage is determined through the weapon file, and I've already buffed the upgraded one and left the unupgraded variant as is.

                        the winters howl script you showed can just be put into your plutonium directory under t5/maps if you wanna use it

                        BOTxMIKEundefined 1 Reply Last reply
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                        • Rafox66undefined Offline
                          Rafox66undefined Offline
                          Rafox66
                          wrote last edited by
                          #57

                          I've encountered some issues, The double tap 2.0 vending machine is invisible. Also, when hosting a server and running this mod the server crashes when you drink a quick revive on your own, 2 players seems to work fine.
                          And the '+' in the "extra_perks+extra_weapons" folder name seems to cause issues, I changed it into 'extra_perks_extra_weapons' and that seemed to fix a problem I was having where a new mod folder was made just called 'extra_perks'.

                          HomerJay42undefined 1 Reply Last reply
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                          • Richiem32undefined Offline
                            Richiem32undefined Offline
                            Richiem32
                            wrote last edited by Richiem32
                            #58

                            I do have a Request for multiplayer mod Can you replace the WA 2000? With the scoped kar 98K. Just a simple weapon replacement mod.

                            1 Reply Last reply
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                            • hayohomer88undefined Offline
                              hayohomer88undefined Offline
                              hayohomer88
                              wrote last edited by
                              #59

                              This mod is dope, good stuff.

                              1 Reply Last reply
                              1
                              • HomerJay42undefined HomerJay42

                                BOTxMIKE the raygun doesn't use a script as it's damage is determined through the weapon file, and I've already buffed the upgraded one and left the unupgraded variant as is.

                                the winters howl script you showed can just be put into your plutonium directory under t5/maps if you wanna use it

                                BOTxMIKEundefined Offline
                                BOTxMIKEundefined Offline
                                BOTxMIKE
                                wrote last edited by
                                #60

                                HomerJay42 you actually buffed regular ray gun?

                                1 Reply Last reply
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                                • Mr.Flawless97undefined Offline
                                  Mr.Flawless97undefined Offline
                                  Mr.Flawless97
                                  wrote last edited by
                                  #61

                                  I played and streamed on every bo1 map with this mod. DON'T change anything. Every feature runs PERFECT. I wonder if have you done something like this on bo2.
                                  I have mod menu both on bo1 and bo2 too. And on bo3 I can have every mega gamblegum unlimited. and on every map of bo1-bo2-bo3 i can do all easter eggs on solo. Thank you very much for this gift.

                                  1 Reply Last reply
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                                  • Rafox66undefined Rafox66

                                    I've encountered some issues, The double tap 2.0 vending machine is invisible. Also, when hosting a server and running this mod the server crashes when you drink a quick revive on your own, 2 players seems to work fine.
                                    And the '+' in the "extra_perks+extra_weapons" folder name seems to cause issues, I changed it into 'extra_perks_extra_weapons' and that seemed to fix a problem I was having where a new mod folder was made just called 'extra_perks'.

                                    HomerJay42undefined Offline
                                    HomerJay42undefined Offline
                                    HomerJay42
                                    wrote last edited by
                                    #62

                                    Rafox66 I'll could try looking into the issue with doubletap, it shows up just fine for me so I didn't know it was an issue (it might honestly be an issue with the perk machine model set in the perk script which is the only script I didn't compile into the mod.ff, so you can take a look at it if you want)
                                    I'll be honest I'm not that great at modding and I can tell you this mod wasn't as well put together as it probably could have been (it functions but it's not that well optimized)
                                    I'll try looking into it soon

                                    Rafox66undefined 1 Reply Last reply
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                                    • HomerJay42undefined HomerJay42

                                      Rafox66 I'll could try looking into the issue with doubletap, it shows up just fine for me so I didn't know it was an issue (it might honestly be an issue with the perk machine model set in the perk script which is the only script I didn't compile into the mod.ff, so you can take a look at it if you want)
                                      I'll be honest I'm not that great at modding and I can tell you this mod wasn't as well put together as it probably could have been (it functions but it's not that well optimized)
                                      I'll try looking into it soon

                                      Rafox66undefined Offline
                                      Rafox66undefined Offline
                                      Rafox66
                                      wrote last edited by
                                      #63

                                      HomerJay42 Thank you very much, I can confirm that double tap is now visible with v1.2.1. Although when testing it on Ascension it only becomes visible once the power has been turned on, just letting you know. Still an improvement considering on v1.2 I could only see the glow of the light from the vending machine.
                                      I should also point out that I'm completely clueless when it comes to actual modding and scripting, at best all I can do is make very simple edits on code that somebody else has already written, so you saying you're not that great is funny because I could never in my life figure out how to make a mod like this in the first place. I extracted the mod.ff and took a little peek, but as much as I would like to aid you I have no idea what I'm doing lol. I'm just happy that you have these abilities and had the idea to create this mod (and the waw weapons one). I never understood why they for example never added the M60 into zombies, or why they didn't bring back the PPSh for the waw maps considering these guns were already in the game. So once again, thank you for what you're doing!

                                      HomerJay42undefined 1 Reply Last reply
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                                      • Rafox66undefined Rafox66

                                        HomerJay42 Thank you very much, I can confirm that double tap is now visible with v1.2.1. Although when testing it on Ascension it only becomes visible once the power has been turned on, just letting you know. Still an improvement considering on v1.2 I could only see the glow of the light from the vending machine.
                                        I should also point out that I'm completely clueless when it comes to actual modding and scripting, at best all I can do is make very simple edits on code that somebody else has already written, so you saying you're not that great is funny because I could never in my life figure out how to make a mod like this in the first place. I extracted the mod.ff and took a little peek, but as much as I would like to aid you I have no idea what I'm doing lol. I'm just happy that you have these abilities and had the idea to create this mod (and the waw weapons one). I never understood why they for example never added the M60 into zombies, or why they didn't bring back the PPSh for the waw maps considering these guns were already in the game. So once again, thank you for what you're doing!

                                        HomerJay42undefined Offline
                                        HomerJay42undefined Offline
                                        HomerJay42
                                        wrote last edited by
                                        #64

                                        Rafox66 I fixed doubletap from being invisible on ascension
                                        sorry for assuming you knew how to mod bo1, I know it's something that normal people don't feel like wasting their time on
                                        I'm really glad you like the mod, and I also never understood why a bunch of these weapons were never seen in bo1 zombies, guess that's why I made this mod lmao

                                        1 Reply Last reply
                                        1
                                        • HomerJay42undefined HomerJay42

                                          erpkar maybe at some point in the future. I was already facing issues by having too many weapons in this mod which is why I had to remove some of the base weapons for certain maps. Idk if it's possible but I might look into it at some point

                                          erpkarundefined Offline
                                          erpkarundefined Offline
                                          erpkar
                                          wrote last edited by
                                          #65

                                          HomerJay42 thank you goat my greed sickens me 😊

                                          1 Reply Last reply
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