GSC error whenever I run my zombies server

Topic created · 12 Posts · 74 Views
  • every time I put my mod in for zombies my server just crashes I get this error code:
    Exception Code: 0xC0000005
    Exception Address: 0x00624570

  • @VvWANABEEvV Try running parts of your code at a time until you figure out what parts are causing the crash.

  • @JezuzLizard I tried both and it didn't work, this is the code im using , im using simple zombies

    #include common_scripts\utility;
    #include maps\mp\zombies_zm;
    #include maps\mp\zombies_zm_utility;
    #include maps\mp\gametypes_zm_hud_util;
    #include maps\mp\gametypes_zm_hud_message;
    #include maps\mp_utility;
    #include common_scripts\utility;
    /*
    Mod: Zombies Simple MOD
    Author: DoktorSAS
    */
    init(){
    level.clientid = 0;
    level.perk_purchase_limit = 9;
    level thread onplayerconnect();
    drawZombiesCounter(); //Thanks to CabConModding
    }
    onplayerconnect(){
    for (;;){
    level waittill( "connecting", player );
    player.clientid = level.clientid;
    player thread onplayerspawned();
    level.clientid++;
    }
    }
    onplayerspawned(){
    level endon( "game_ended" );
    self endon( "disconnect" );
    self thread AnimatedTextCUSTOMPOS("Welcome to ^1Zombies \n^7Thanks to ^5DoktorSAS", 0,-200); //Welcome Messages
    for(;;){
    self waittill( "spawned_player" );
    }
    }

    AnimatedTextCUSTOMPOS(text, x, y){ //Made by DoktorSAS
    textSubStr = getSubStr(text,0,text.size);
    result = "";
    welcome = self createFontString("hudsmall",1.9);
    welcome setPoint("CENTER","CENTER",x, y);
    welcome setText("");
    for(i=0;i<textSubStr.size;i++){
    color = textSubStr[i]+textSubStr[i+1];
    if(color == "^1" || color == "^2" || color == "^3" || color == "^4" || color == "^5" || color == "^6" || color == "^7" || color == "^8" || color == "^0" || color == "\n"){
    result = result + color;
    i++;
    }else
    result = result + textSubStr[i];
    if(i == textSubStr.size){
    welcome setText(text);
    }else{
    welcome setText(result);
    wait 0.15;
    welcome setText(result + "^7_");
    }
    wait 0.15;
    }
    wait 2;
    welcome setText("");
    self iprintln("Whats Inside: \n # ^1NO ^2Perk ^7Limit \n # ^1Zombies ^7Counter");
    }

    drawZombiesCounter(){ //Thanks to CabConModding
    level.zombiesCountDisplay = createServerFontString("hudsmall" , 1.9);
    level.zombiesCountDisplay setPoint("CENTER", "CENTER", "CENTER", 200);
    thread updateZombiesCounter();
    }
    updateZombiesCounter(){ //Thanks to CabConModding
    level endon("stopUpdatingZombiesCounter");
    while(true){
    zombiesCount = get_current_zombie_count();
    if(zombiesCount >= 0){
    level.zombiesCountDisplay setText("Zombies: ^1" + zombiesCount);
    }else
    level.zombiesCountDisplay setText("Zombies: ^2" + zombiesCount);
    waitForZombieCountChanged("stopUpdatingZombiesCounter");
    }
    }
    recreateZombiesCounter(){ //Thanks to CabConModding
    level notify("stopUpdatingZombiesCounter");
    thread updateZombiesCounter();
    }
    waitForZombieCountChanged(endonNotification){ //Thanks to CabConModding
    level endon(endonNotification);
    oldZombiesCount = get_current_zombie_count();
    while(true){
    newZombiesCount = get_current_zombie_count();
    if(oldZombiesCount != newZombiesCount){
    return;
    }
    wait 0.05;
    }
    }

  • @VvWANABEEvV Uhm... Its weird, where you putting he file on? Because i made this and should work correctly.
    Tell me in wich folder you put the mods

  • @Sorex I put it in:
    D:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\t6r\data\maps\mp\gametypes_zm

  • @VvWANABEEvV
    Name of the file?
    Because is weird this error

  • @Sorex _clientids.gsc this is also happening with every mod I use

  • @VvWANABEEvV
    Okey is probaly client side problem. Is not mod problem and we can't do anything. I mean i can't because idk wheres the problem

  • @Sorex ok thanks anyway

  • @Sorex I have one more question when I compile my gsc, what do i do with the compiled version

  • @VvWANABEEvV Put the compiled version on D:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\t6r\data\maps\mp\gametypes_zm
    and call it _clientids.gsc

  • @Sorex im dumb i was putting the original in, and when i put the compiled i didnt rename it im so stupid

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