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GSC error whenever I run my zombies server

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  • VvWANABEEvVundefined Offline
    VvWANABEEvVundefined Offline
    VvWANABEEvV
    wrote on last edited by
    #1

    every time I put my mod in for zombies my server just crashes I get this error code:
    Exception Code: 0xC0000005
    Exception Address: 0x00624570

    JezuzLizardundefined 1 Reply Last reply
    0
    • VvWANABEEvVundefined VvWANABEEvV

      every time I put my mod in for zombies my server just crashes I get this error code:
      Exception Code: 0xC0000005
      Exception Address: 0x00624570

      JezuzLizardundefined Offline
      JezuzLizardundefined Offline
      JezuzLizard
      Plutonium Staff
      wrote on last edited by
      #2

      VvWANABEEvV Try running parts of your code at a time until you figure out what parts are causing the crash.

      VvWANABEEvVundefined 1 Reply Last reply
      0
      • JezuzLizardundefined JezuzLizard

        VvWANABEEvV Try running parts of your code at a time until you figure out what parts are causing the crash.

        VvWANABEEvVundefined Offline
        VvWANABEEvVundefined Offline
        VvWANABEEvV
        wrote on last edited by
        #3

        JezuzLizard I tried both and it didn't work, this is the code im using , im using simple zombies

        #include common_scripts\utility;
        #include maps\mp\zombies_zm;
        #include maps\mp\zombies_zm_utility;
        #include maps\mp\gametypes_zm_hud_util;
        #include maps\mp\gametypes_zm_hud_message;
        #include maps\mp_utility;
        #include common_scripts\utility;
        /*
        Mod: Zombies Simple MOD
        Author: DoktorSAS
        */
        init(){
        level.clientid = 0;
        level.perk_purchase_limit = 9;
        level thread onplayerconnect();
        drawZombiesCounter(); //Thanks to CabConModding
        }
        onplayerconnect(){
        for (;;){
        level waittill( "connecting", player );
        player.clientid = level.clientid;
        player thread onplayerspawned();
        level.clientid++;
        }
        }
        onplayerspawned(){
        level endon( "game_ended" );
        self endon( "disconnect" );
        self thread AnimatedTextCUSTOMPOS("Welcome to ^1Zombies \n^7Thanks to ^5DoktorSAS", 0,-200); //Welcome Messages
        for(;;){
        self waittill( "spawned_player" );
        }
        }

        AnimatedTextCUSTOMPOS(text, x, y){ //Made by DoktorSAS
        textSubStr = getSubStr(text,0,text.size);
        result = "";
        welcome = self createFontString("hudsmall",1.9);
        welcome setPoint("CENTER","CENTER",x, y);
        welcome setText("");
        for(i=0;i<textSubStr.size;i++){
        color = textSubStr[i]+textSubStr[i+1];
        if(color == "^1" || color == "^2" || color == "^3" || color == "^4" || color == "^5" || color == "^6" || color == "^7" || color == "^8" || color == "^0" || color == "\n"){
        result = result + color;
        i++;
        }else
        result = result + textSubStr[i];
        if(i == textSubStr.size){
        welcome setText(text);
        }else{
        welcome setText(result);
        wait 0.15;
        welcome setText(result + "^7_");
        }
        wait 0.15;
        }
        wait 2;
        welcome setText("");
        self iprintln("Whats Inside: \n # ^1NO ^2Perk ^7Limit \n # ^1Zombies ^7Counter");
        }

        drawZombiesCounter(){ //Thanks to CabConModding
        level.zombiesCountDisplay = createServerFontString("hudsmall" , 1.9);
        level.zombiesCountDisplay setPoint("CENTER", "CENTER", "CENTER", 200);
        thread updateZombiesCounter();
        }
        updateZombiesCounter(){ //Thanks to CabConModding
        level endon("stopUpdatingZombiesCounter");
        while(true){
        zombiesCount = get_current_zombie_count();
        if(zombiesCount >= 0){
        level.zombiesCountDisplay setText("Zombies: ^1" + zombiesCount);
        }else
        level.zombiesCountDisplay setText("Zombies: ^2" + zombiesCount);
        waitForZombieCountChanged("stopUpdatingZombiesCounter");
        }
        }
        recreateZombiesCounter(){ //Thanks to CabConModding
        level notify("stopUpdatingZombiesCounter");
        thread updateZombiesCounter();
        }
        waitForZombieCountChanged(endonNotification){ //Thanks to CabConModding
        level endon(endonNotification);
        oldZombiesCount = get_current_zombie_count();
        while(true){
        newZombiesCount = get_current_zombie_count();
        if(oldZombiesCount != newZombiesCount){
        return;
        }
        wait 0.05;
        }
        }

        1 Reply Last reply
        0
        • Sorexundefined Offline
          Sorexundefined Offline
          Sorex
          Contributor
          wrote on last edited by
          #4

          VvWANABEEvV Uhm... Its weird, where you putting he file on? Because i made this and should work correctly.
          Tell me in wich folder you put the mods

          VvWANABEEvVundefined 1 Reply Last reply
          0
          • Sorexundefined Sorex

            VvWANABEEvV Uhm... Its weird, where you putting he file on? Because i made this and should work correctly.
            Tell me in wich folder you put the mods

            VvWANABEEvVundefined Offline
            VvWANABEEvVundefined Offline
            VvWANABEEvV
            wrote on last edited by
            #5

            Sorex I put it in:
            D:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\t6r\data\maps\mp\gametypes_zm

            1 Reply Last reply
            0
            • Sorexundefined Offline
              Sorexundefined Offline
              Sorex
              Contributor
              wrote on last edited by
              #6

              VvWANABEEvV
              Name of the file?
              Because is weird this error

              VvWANABEEvVundefined 1 Reply Last reply
              0
              • Sorexundefined Sorex

                VvWANABEEvV
                Name of the file?
                Because is weird this error

                VvWANABEEvVundefined Offline
                VvWANABEEvVundefined Offline
                VvWANABEEvV
                wrote on last edited by VvWANABEEvV
                #7

                Sorex _clientids.gsc this is also happening with every mod I use

                1 Reply Last reply
                0
                • Sorexundefined Offline
                  Sorexundefined Offline
                  Sorex
                  Contributor
                  wrote on last edited by
                  #8

                  VvWANABEEvV
                  Okey is probaly client side problem. Is not mod problem and we can't do anything. I mean i can't because idk wheres the problem

                  VvWANABEEvVundefined afrojanoonundefined 3 Replies Last reply
                  0
                  • Sorexundefined Sorex

                    VvWANABEEvV
                    Okey is probaly client side problem. Is not mod problem and we can't do anything. I mean i can't because idk wheres the problem

                    VvWANABEEvVundefined Offline
                    VvWANABEEvVundefined Offline
                    VvWANABEEvV
                    wrote on last edited by
                    #9

                    Sorex ok thanks anyway

                    1 Reply Last reply
                    0
                    • Sorexundefined Sorex

                      VvWANABEEvV
                      Okey is probaly client side problem. Is not mod problem and we can't do anything. I mean i can't because idk wheres the problem

                      VvWANABEEvVundefined Offline
                      VvWANABEEvVundefined Offline
                      VvWANABEEvV
                      wrote on last edited by VvWANABEEvV
                      #10

                      Sorex I have one more question when I compile my gsc, what do i do with the compiled version

                      1 Reply Last reply
                      0
                      • Sorexundefined Offline
                        Sorexundefined Offline
                        Sorex
                        Contributor
                        wrote on last edited by
                        #11

                        VvWANABEEvV Put the compiled version on D:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\t6r\data\maps\mp\gametypes_zm
                        and call it _clientids.gsc

                        VvWANABEEvVundefined 1 Reply Last reply
                        0
                        • Sorexundefined Sorex

                          VvWANABEEvV Put the compiled version on D:\SteamLibrary\steamapps\common\Call of Duty Black Ops II\t6r\data\maps\mp\gametypes_zm
                          and call it _clientids.gsc

                          VvWANABEEvVundefined Offline
                          VvWANABEEvVundefined Offline
                          VvWANABEEvV
                          wrote on last edited by
                          #12

                          Sorex im dumb i was putting the original in, and when i put the compiled i didnt rename it im so stupid

                          1 Reply Last reply
                          0
                          • Sorexundefined Sorex

                            VvWANABEEvV
                            Okey is probaly client side problem. Is not mod problem and we can't do anything. I mean i can't because idk wheres the problem

                            afrojanoonundefined Offline
                            afrojanoonundefined Offline
                            afrojanoon
                            wrote on last edited by afrojanoon
                            #13

                            Sorex Sorry to revive this old thread, but.... The issue is with anything > windows 10 1607 (Fall creators update). 1607 is the last version of windows 10 I could get it to work on. Tested till 1909 and the problem still remains. The game launches fine without any mods on the next versions, but as soon as I copy the mod files and scripts, it gives 0xC0000005. Hope it helps pinpointing the issue.

                            Edit: Wrong thread.

                            1 Reply Last reply
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