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T6 ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • RlKk01undefined Offline
    RlKk01undefined Offline
    RlKk01
    wrote last edited by
    #2

    Link updated:
    https://github.com/RlKk01/ZM-Bots-for-COD-BO2-Zombies-Plutonium

    1 Reply Last reply
    1
    • RlKk01undefined Offline
      RlKk01undefined Offline
      RlKk01
      wrote last edited by
      #3

      I made a mistake, you have to type "set zm_bots *" the asterisk being the number of bots you want.

      1 Reply Last reply
      1
      • Jack Dempseyundefined Offline
        Jack Dempseyundefined Offline
        Jack Dempsey
        wrote last edited by
        #4

        How many bots in total can you have? like 8-18?

        RlKk01undefined 1 Reply Last reply
        0
        • Jack Dempseyundefined Jack Dempsey

          How many bots in total can you have? like 8-18?

          RlKk01undefined Offline
          RlKk01undefined Offline
          RlKk01
          wrote last edited by
          #5

          Jack Dempsey I played with 7 bots including me at setting the lobby on a custom game to 8 players and it works pretty well, but i wouldn't recommend it to you because it's pretty unstable sometimes, maybe the game engine being the reason for that problem, i don't know. I would recommend to set like 4 or 5 maximum for stability.

          Jack Dempseyundefined 1 Reply Last reply
          0
          • RlKk01undefined RlKk01

            Jack Dempsey I played with 7 bots including me at setting the lobby on a custom game to 8 players and it works pretty well, but i wouldn't recommend it to you because it's pretty unstable sometimes, maybe the game engine being the reason for that problem, i don't know. I would recommend to set like 4 or 5 maximum for stability.

            Jack Dempseyundefined Offline
            Jack Dempseyundefined Offline
            Jack Dempsey
            wrote last edited by
            #6

            RlKk01 Thanks for the reply 🙂

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            • Jack Dempseyundefined Offline
              Jack Dempseyundefined Offline
              Jack Dempsey
              wrote last edited by
              #7

              I had 17 bots with me on town and made it to round 6 with no problems! LFG!!!

              RlKk01undefined 1 Reply Last reply
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              • Jack Dempseyundefined Jack Dempsey

                I had 17 bots with me on town and made it to round 6 with no problems! LFG!!!

                RlKk01undefined Offline
                RlKk01undefined Offline
                RlKk01
                wrote last edited by
                #8

                Jack Dempsey Glad to hear that. If you don't mind, I've updated the code with a few minor fixes, so feel free to download the mod again if you'd like.

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                • GhostRider01250undefined Offline
                  GhostRider01250undefined Offline
                  GhostRider01250
                  wrote last edited by GhostRider01250
                  #9

                  Jeez this is a little chaotic on origins😅😂 W script dude love it 😆👍

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                  • RlKk01undefined Offline
                    RlKk01undefined Offline
                    RlKk01
                    wrote last edited by
                    #10

                    Updated the code:

                    • Improved performance (i think so, i tested it and i can play now with more than 8 bots).

                    • Re-adjusted the tiers weapons preferences for the bots on the box.

                    • Re-adjusted the cooldown for buying the box mid-late rounds, they had a strong cooldown so i buffed their userate of using the box.

                    • Tweaked their aim offset to aim down a little more to the head-neck to at least have more chance to kill.

                    Thanks to github copilot that i manage to improve the performance or at least that's what i think.

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                    • Masataniumundefined Offline
                      Masataniumundefined Offline
                      Masatanium
                      wrote last edited by Masatanium
                      #11

                      How much health do the bots have??? I saw a bot get surrounded without juggernog and it took a minute before it got downed

                      Edit1: Nevermind, I just looked at the code and they have 6000. Seems rather excessive, was there a specific reason why that was done?

                      RlKk01undefined 1 Reply Last reply
                      0
                      • Masataniumundefined Masatanium

                        How much health do the bots have??? I saw a bot get surrounded without juggernog and it took a minute before it got downed

                        Edit1: Nevermind, I just looked at the code and they have 6000. Seems rather excessive, was there a specific reason why that was done?

                        RlKk01undefined Offline
                        RlKk01undefined Offline
                        RlKk01
                        wrote last edited by RlKk01
                        #12

                        Masatanium Yes, there is. Unlike players, they can’t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
                        I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.

                        RlKk01undefined Masataniumundefined 2 Replies Last reply
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                        • RlKk01undefined RlKk01

                          Masatanium Yes, there is. Unlike players, they can’t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
                          I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.

                          RlKk01undefined Offline
                          RlKk01undefined Offline
                          RlKk01
                          wrote last edited by RlKk01
                          #13

                          When I say they were unable to stay alive, I mean that even with the health of a normal player, they couldn’t survive mid-late rounds.

                          1 Reply Last reply
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                          • RlKk01undefined RlKk01

                            Masatanium Yes, there is. Unlike players, they can’t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
                            I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.

                            Masataniumundefined Offline
                            Masataniumundefined Offline
                            Masatanium
                            wrote last edited by
                            #14

                            RlKk01 I see. I also noticed they can seemingly just pack-a-punch their weapon from anywhere in a map, even if pack-a-punch isnt open or has no power.

                            RlKk01undefined 1 Reply Last reply
                            0
                            • Masataniumundefined Masatanium

                              RlKk01 I see. I also noticed they can seemingly just pack-a-punch their weapon from anywhere in a map, even if pack-a-punch isnt open or has no power.

                              RlKk01undefined Offline
                              RlKk01undefined Offline
                              RlKk01
                              wrote last edited by
                              #15

                              Masatanium Yeah, I set it up that way for compatibility across maps. On Die Rise and Buried, for example, bots can’t reach the PaP machine, so I removed pathfinding from that function. They have the same issue with the box too, but that’s something I can’t really fix. I tried to make this mod work like the ZM Bots from BO3.

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                              • RlKk01undefined Offline
                                RlKk01undefined Offline
                                RlKk01
                                wrote last edited by
                                #16

                                New update:

                                • Bots now avoid power-ups inside prison cells in Mob.

                                • Readjusted the aim offset for bots again when aiming.

                                • Reduced bot health from 6000 to 1200 to make them prone to get down in later rounds.

                                • Fixed an issue where bots wouldn’t cancel their attempt to buy from the box if another bot was already using it.

                                • Potential fix for bots causing the box to get stuck and preventing purchases from it (heavily tested, but not guaranteed of being fixed it).

                                • Added a check for players using the vanilla perk limit in custom games; bots will now only buy up to 4 perks.

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