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T6 ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Jack Dempseyundefined Offline
    Jack Dempseyundefined Offline
    Jack Dempsey
    wrote on last edited by
    #4

    How many bots in total can you have? like 8-18?

    RlKk01undefined 1 Reply Last reply
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    • Jack Dempseyundefined Jack Dempsey

      How many bots in total can you have? like 8-18?

      RlKk01undefined Offline
      RlKk01undefined Offline
      RlKk01
      wrote on last edited by
      #5

      Jack Dempsey I played with 7 bots including me at setting the lobby on a custom game to 8 players and it works pretty well, but i wouldn't recommend it to you because it's pretty unstable sometimes, maybe the game engine being the reason for that problem, i don't know. I would recommend to set like 4 or 5 maximum for stability.

      Jack Dempseyundefined 1 Reply Last reply
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      • RlKk01undefined RlKk01

        Jack Dempsey I played with 7 bots including me at setting the lobby on a custom game to 8 players and it works pretty well, but i wouldn't recommend it to you because it's pretty unstable sometimes, maybe the game engine being the reason for that problem, i don't know. I would recommend to set like 4 or 5 maximum for stability.

        Jack Dempseyundefined Offline
        Jack Dempseyundefined Offline
        Jack Dempsey
        wrote on last edited by
        #6

        RlKk01 Thanks for the reply 🙂

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        • Jack Dempseyundefined Offline
          Jack Dempseyundefined Offline
          Jack Dempsey
          wrote on last edited by
          #7

          I had 17 bots with me on town and made it to round 6 with no problems! LFG!!!

          RlKk01undefined 1 Reply Last reply
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          • Jack Dempseyundefined Jack Dempsey

            I had 17 bots with me on town and made it to round 6 with no problems! LFG!!!

            RlKk01undefined Offline
            RlKk01undefined Offline
            RlKk01
            wrote on last edited by
            #8

            Jack Dempsey Glad to hear that. If you don't mind, I've updated the code with a few minor fixes, so feel free to download the mod again if you'd like.

            1 Reply Last reply
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            • GhostRider01250undefined Offline
              GhostRider01250undefined Offline
              GhostRider01250
              wrote on last edited by GhostRider01250
              #9

              Jeez this is a little chaotic on origins😅😂 W script dude love it 😆👍

              1 Reply Last reply
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              • RlKk01undefined Offline
                RlKk01undefined Offline
                RlKk01
                wrote on last edited by
                #10

                Updated the code:

                • Improved performance (i think so, i tested it and i can play now with more than 8 bots).

                • Re-adjusted the tiers weapons preferences for the bots on the box.

                • Re-adjusted the cooldown for buying the box mid-late rounds, they had a strong cooldown so i buffed their userate of using the box.

                • Tweaked their aim offset to aim down a little more to the head-neck to at least have more chance to kill.

                Thanks to github copilot that i manage to improve the performance or at least that's what i think.

                1 Reply Last reply
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                • Masataniumundefined Offline
                  Masataniumundefined Offline
                  Masatanium
                  wrote on last edited by Masatanium
                  #11

                  How much health do the bots have??? I saw a bot get surrounded without juggernog and it took a minute before it got downed

                  Edit1: Nevermind, I just looked at the code and they have 6000. Seems rather excessive, was there a specific reason why that was done?

                  RlKk01undefined 1 Reply Last reply
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                  • Masataniumundefined Masatanium

                    How much health do the bots have??? I saw a bot get surrounded without juggernog and it took a minute before it got downed

                    Edit1: Nevermind, I just looked at the code and they have 6000. Seems rather excessive, was there a specific reason why that was done?

                    RlKk01undefined Offline
                    RlKk01undefined Offline
                    RlKk01
                    wrote on last edited by RlKk01
                    #12

                    Masatanium Yes, there is. Unlike players, they can’t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
                    I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.

                    RlKk01undefined Masataniumundefined 2 Replies Last reply
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                    • RlKk01undefined RlKk01

                      Masatanium Yes, there is. Unlike players, they can’t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
                      I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.

                      RlKk01undefined Offline
                      RlKk01undefined Offline
                      RlKk01
                      wrote on last edited by RlKk01
                      #13

                      When I say they were unable to stay alive, I mean that even with the health of a normal player, they couldn’t survive mid-late rounds.

                      1 Reply Last reply
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                      • RlKk01undefined RlKk01

                        Masatanium Yes, there is. Unlike players, they can’t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
                        I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.

                        Masataniumundefined Offline
                        Masataniumundefined Offline
                        Masatanium
                        wrote on last edited by
                        #14

                        RlKk01 I see. I also noticed they can seemingly just pack-a-punch their weapon from anywhere in a map, even if pack-a-punch isnt open or has no power.

                        RlKk01undefined 1 Reply Last reply
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                        • Masataniumundefined Masatanium

                          RlKk01 I see. I also noticed they can seemingly just pack-a-punch their weapon from anywhere in a map, even if pack-a-punch isnt open or has no power.

                          RlKk01undefined Offline
                          RlKk01undefined Offline
                          RlKk01
                          wrote on last edited by
                          #15

                          Masatanium Yeah, I set it up that way for compatibility across maps. On Die Rise and Buried, for example, bots can’t reach the PaP machine, so I removed pathfinding from that function. They have the same issue with the box too, but that’s something I can’t really fix. I tried to make this mod work like the ZM Bots from BO3.

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                          • RlKk01undefined Offline
                            RlKk01undefined Offline
                            RlKk01
                            wrote on last edited by
                            #16

                            New update:

                            • Bots now avoid power-ups inside prison cells in Mob.

                            • Readjusted the aim offset for bots again when aiming.

                            • Reduced bot health from 6000 to 1200 to make them prone to get down in later rounds.

                            • Fixed an issue where bots wouldn’t cancel their attempt to buy from the box if another bot was already using it.

                            • Potential fix for bots causing the box to get stuck and preventing purchases from it (heavily tested, but not guaranteed of being fixed it).

                            • Added a check for players using the vanilla perk limit in custom games; bots will now only buy up to 4 perks.

                            Dream511undefined 1 Reply Last reply
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                            • RlKk01undefined Offline
                              RlKk01undefined Offline
                              RlKk01
                              wrote on last edited by
                              #17

                              New update:

                              • Removed the iprints from the main script.

                              • Readjusted the aim offset when they're aiming (I hope this is the last time i have to edit this).

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                              • Sgt. stevenundefined Offline
                                Sgt. stevenundefined Offline
                                Sgt. steven
                                wrote on last edited by
                                #18

                                can i play this with a friend

                                RlKk01undefined 1 Reply Last reply
                                0
                                • RlKk01undefined Offline
                                  RlKk01undefined Offline
                                  RlKk01
                                  wrote on last edited by
                                  #19

                                  New update:

                                  • Their wandering function has been reworked.

                                  • Buffed their health from 1200 to 3000.
                                    (The reason why i increased again their health is for certain situations where bots are overwhelmed with zombies if they have certain weapons. If there was a possibility for me to edit a better ai i would, but i can't figure how).

                                  • Added more optimizations.

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                                  • Sgt. stevenundefined Sgt. steven

                                    can i play this with a friend

                                    RlKk01undefined Offline
                                    RlKk01undefined Offline
                                    RlKk01
                                    wrote on last edited by
                                    #20

                                    Sgt. steven I don't know if you can, but i don't see why wouldn't you be able to add bots with friends, the script take them as actual clients so i guess it could work.

                                    1 Reply Last reply
                                    0
                                    • Sgt. stevenundefined Offline
                                      Sgt. stevenundefined Offline
                                      Sgt. steven
                                      wrote on last edited by Sgt. steven
                                      #21

                                      can you make this compatible with grief like 4v4

                                      RlKk01undefined 1 Reply Last reply
                                      0
                                      • Sgt. stevenundefined Sgt. steven

                                        can you make this compatible with grief like 4v4

                                        RlKk01undefined Offline
                                        RlKk01undefined Offline
                                        RlKk01
                                        wrote on last edited by RlKk01
                                        #22

                                        Sgt. steven Unfortunately no, i can't.

                                        1 Reply Last reply
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                                        • RlKk01undefined Offline
                                          RlKk01undefined Offline
                                          RlKk01
                                          wrote on last edited by
                                          #23

                                          New update:

                                          • Bots teleport to players on the following maps:
                                            Tranzit, Die Rise, Buried, and Mob of the Dead (on Mob, they will teleport to the Golden Gate).

                                          • Bots can now revive players like real players do.

                                          • Reduced the Mystery Box detection range on the following maps:
                                            Tranzit, Die Rise, and Buried.

                                          • Fixed an issue where bots would continuously shoot into the air.

                                          • Bots will now avoid the Nuke power-up.

                                          1 Reply Last reply
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