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  3. [T6] ZM Bots

[T6] ZM Bots

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  • Masatanium Offline
    Masatanium Offline
    Masatanium
    wrote on last edited by Masatanium
    #11

    How much health do the bots have??? I saw a bot get surrounded without juggernog and it took a minute before it got downed

    Edit1: Nevermind, I just looked at the code and they have 6000. Seems rather excessive, was there a specific reason why that was done?

    RlKk01 1 Reply Last reply
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    • Masatanium Masatanium

      How much health do the bots have??? I saw a bot get surrounded without juggernog and it took a minute before it got downed

      Edit1: Nevermind, I just looked at the code and they have 6000. Seems rather excessive, was there a specific reason why that was done?

      RlKk01 Offline
      RlKk01 Offline
      RlKk01
      wrote on last edited by RlKk01
      #12

      Masatanium Yes, there is. Unlike players, they can’t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
      I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.

      RlKk01 Masatanium 2 Replies Last reply
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      • RlKk01 RlKk01

        Masatanium Yes, there is. Unlike players, they can’t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
        I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.

        RlKk01 Offline
        RlKk01 Offline
        RlKk01
        wrote on last edited by RlKk01
        #13

        When I say they were unable to stay alive, I mean that even with the health of a normal player, they couldn’t survive mid-late rounds.

        1 Reply Last reply
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        • RlKk01 RlKk01

          Masatanium Yes, there is. Unlike players, they can’t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
          I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.

          Masatanium Offline
          Masatanium Offline
          Masatanium
          wrote on last edited by
          #14

          RlKk01 I see. I also noticed they can seemingly just pack-a-punch their weapon from anywhere in a map, even if pack-a-punch isnt open or has no power.

          RlKk01 1 Reply Last reply
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          • Masatanium Masatanium

            RlKk01 I see. I also noticed they can seemingly just pack-a-punch their weapon from anywhere in a map, even if pack-a-punch isnt open or has no power.

            RlKk01 Offline
            RlKk01 Offline
            RlKk01
            wrote on last edited by
            #15

            Masatanium Yeah, I set it up that way for compatibility across maps. On Die Rise and Buried, for example, bots can’t reach the PaP machine, so I removed pathfinding from that function. They have the same issue with the box too, but that’s something I can’t really fix. I tried to make this mod work like the ZM Bots from BO3.

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            • RlKk01 Offline
              RlKk01 Offline
              RlKk01
              wrote on last edited by
              #16

              New update:

              • Bots now avoid power-ups inside prison cells in Mob.

              • Readjusted the aim offset for bots again when aiming.

              • Reduced bot health from 6000 to 1200 to make them prone to get down in later rounds.

              • Fixed an issue where bots wouldn’t cancel their attempt to buy from the box if another bot was already using it.

              • Potential fix for bots causing the box to get stuck and preventing purchases from it (heavily tested, but not guaranteed of being fixed it).

              • Added a check for players using the vanilla perk limit in custom games; bots will now only buy up to 4 perks.

              Dream511 1 Reply Last reply
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              • RlKk01 Offline
                RlKk01 Offline
                RlKk01
                wrote on last edited by
                #17

                New update:

                • Removed the iprints from the main script.

                • Readjusted the aim offset when they're aiming (I hope this is the last time i have to edit this).

                1 Reply Last reply
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                • Sgt. steven Offline
                  Sgt. steven Offline
                  Sgt. steven
                  wrote on last edited by
                  #18

                  can i play this with a friend

                  RlKk01 1 Reply Last reply
                  0
                  • RlKk01 Offline
                    RlKk01 Offline
                    RlKk01
                    wrote on last edited by
                    #19

                    New update:

                    • Their wandering function has been reworked.

                    • Buffed their health from 1200 to 3000.
                      (The reason why i increased again their health is for certain situations where bots are overwhelmed with zombies if they have certain weapons. If there was a possibility for me to edit a better ai i would, but i can't figure how).

                    • Added more optimizations.

                    1 Reply Last reply
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                    • Sgt. steven Sgt. steven

                      can i play this with a friend

                      RlKk01 Offline
                      RlKk01 Offline
                      RlKk01
                      wrote on last edited by
                      #20

                      Sgt. steven I don't know if you can, but i don't see why wouldn't you be able to add bots with friends, the script take them as actual clients so i guess it could work.

                      1 Reply Last reply
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                      • Sgt. steven Offline
                        Sgt. steven Offline
                        Sgt. steven
                        wrote on last edited by Sgt. steven
                        #21

                        can you make this compatible with grief like 4v4

                        RlKk01 1 Reply Last reply
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                        • Sgt. steven Sgt. steven

                          can you make this compatible with grief like 4v4

                          RlKk01 Offline
                          RlKk01 Offline
                          RlKk01
                          wrote on last edited by RlKk01
                          #22

                          Sgt. steven Unfortunately no, i can't.

                          1 Reply Last reply
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                          • RlKk01 Offline
                            RlKk01 Offline
                            RlKk01
                            wrote on last edited by
                            #23

                            New update:

                            • Bots teleport to players on the following maps:
                              Tranzit, Die Rise, Buried, and Mob of the Dead (on Mob, they will teleport to the Golden Gate).

                            • Bots can now revive players like real players do.

                            • Reduced the Mystery Box detection range on the following maps:
                              Tranzit, Die Rise, and Buried.

                            • Fixed an issue where bots would continuously shoot into the air.

                            • Bots will now avoid the Nuke power-up.

                            1 Reply Last reply
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                            • RlKk01 Offline
                              RlKk01 Offline
                              RlKk01
                              wrote on last edited by
                              #24

                              Hotfix:

                              • Refined the bot wandering system.
                              1 Reply Last reply
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                              • RlKk01 Offline
                                RlKk01 Offline
                                RlKk01
                                wrote on last edited by
                                #25

                                New update:

                                • Added function for bots to melee zombies if they are at one hit.

                                • Reduced their health from 3000 to 1500 (I think this is the most accurate health pool for them being competent, but not being way too tanky).

                                • Fix for bots to not wander when they are reviving at someone.

                                1 Reply Last reply
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                                • RlKk01 Offline
                                  RlKk01 Offline
                                  RlKk01
                                  wrote on last edited by RlKk01
                                  #26
                                  • Deleted the melee function (was way too buggy).
                                  1 Reply Last reply
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                                  • RlKk01 Offline
                                    RlKk01 Offline
                                    RlKk01
                                    wrote on last edited by RlKk01
                                    #27

                                    New update:

                                    • Now, only one bot will revive a downed player (so that every bot in-game doesn't rush to revive at the same time).

                                    • Fixed bots ignoring to upgrade the Blundergat if they have the weapon; they will now Pack-a-Punch it.

                                    • Reworked the teleport function: bots will now teleport to the player by pressing 5 on keyboard, or the left D-pad arrow on controller.

                                    1 Reply Last reply
                                    0
                                    • RlKk01 Offline
                                      RlKk01 Offline
                                      RlKk01
                                      wrote on last edited by RlKk01
                                      #28

                                      Hotfix:

                                      • Now, at least one bot will assist the bot that it's going to revive the downed player.

                                      • Bots will ignore zombies until they revive the player.

                                      • Reworked the teleport function: bots will now have a cooldown for teleporting to the player; teleporting themself each by each to avoid getting downed in the process.

                                      1 Reply Last reply
                                      0
                                      • RlKk01 Offline
                                        RlKk01 Offline
                                        RlKk01
                                        wrote on last edited by RlKk01
                                        #29

                                        Hotfix:

                                        • Fixed a bug where bots would not revive the player when the bot was near the box, causing it to try to revive the player and buy from the box at the same time.
                                        1 Reply Last reply
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                                        • DonAllan39 Offline
                                          DonAllan39 Offline
                                          DonAllan39
                                          wrote on last edited by
                                          #30

                                          How do I use it? I tried to play a game but I don't know how to add the bots

                                          RlKk01 1 Reply Last reply
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