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T6 ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Masataniumundefined Offline
    Masataniumundefined Offline
    Masatanium
    wrote last edited by Masatanium
    #11

    How much health do the bots have??? I saw a bot get surrounded without juggernog and it took a minute before it got downed

    Edit1: Nevermind, I just looked at the code and they have 6000. Seems rather excessive, was there a specific reason why that was done?

    RlKk01undefined 1 Reply Last reply
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    • Masataniumundefined Masatanium

      How much health do the bots have??? I saw a bot get surrounded without juggernog and it took a minute before it got downed

      Edit1: Nevermind, I just looked at the code and they have 6000. Seems rather excessive, was there a specific reason why that was done?

      RlKk01undefined Offline
      RlKk01undefined Offline
      RlKk01
      wrote last edited by RlKk01
      #12

      Masatanium Yes, there is. Unlike players, they can’t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
      I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.

      RlKk01undefined Masataniumundefined 2 Replies Last reply
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      • RlKk01undefined RlKk01

        Masatanium Yes, there is. Unlike players, they can’t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
        I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.

        RlKk01undefined Offline
        RlKk01undefined Offline
        RlKk01
        wrote last edited by RlKk01
        #13

        When I say they were unable to stay alive, I mean that even with the health of a normal player, they couldn’t survive mid-late rounds.

        1 Reply Last reply
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        • RlKk01undefined RlKk01

          Masatanium Yes, there is. Unlike players, they can’t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
          I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.

          Masataniumundefined Offline
          Masataniumundefined Offline
          Masatanium
          wrote last edited by
          #14

          RlKk01 I see. I also noticed they can seemingly just pack-a-punch their weapon from anywhere in a map, even if pack-a-punch isnt open or has no power.

          RlKk01undefined 1 Reply Last reply
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          • Masataniumundefined Masatanium

            RlKk01 I see. I also noticed they can seemingly just pack-a-punch their weapon from anywhere in a map, even if pack-a-punch isnt open or has no power.

            RlKk01undefined Offline
            RlKk01undefined Offline
            RlKk01
            wrote last edited by
            #15

            Masatanium Yeah, I set it up that way for compatibility across maps. On Die Rise and Buried, for example, bots can’t reach the PaP machine, so I removed pathfinding from that function. They have the same issue with the box too, but that’s something I can’t really fix. I tried to make this mod work like the ZM Bots from BO3.

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            • RlKk01undefined Offline
              RlKk01undefined Offline
              RlKk01
              wrote last edited by
              #16

              New update:

              • Bots now avoid power-ups inside prison cells in Mob.

              • Readjusted the aim offset for bots again when aiming.

              • Reduced bot health from 6000 to 1200 to make them prone to get down in later rounds.

              • Fixed an issue where bots wouldn’t cancel their attempt to buy from the box if another bot was already using it.

              • Potential fix for bots causing the box to get stuck and preventing purchases from it (heavily tested, but not guaranteed of being fixed it).

              • Added a check for players using the vanilla perk limit in custom games; bots will now only buy up to 4 perks.

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              • RlKk01undefined Offline
                RlKk01undefined Offline
                RlKk01
                wrote last edited by
                #17

                New update:

                • Removed the iprints from the main script.

                • Readjusted the aim offset when they're aiming (I hope this is the last time i have to edit this).

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                • Sgt. stevenundefined Offline
                  Sgt. stevenundefined Offline
                  Sgt. steven
                  wrote last edited by
                  #18

                  can i play this with a friend

                  RlKk01undefined 1 Reply Last reply
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                  • RlKk01undefined Offline
                    RlKk01undefined Offline
                    RlKk01
                    wrote last edited by
                    #19

                    New update:

                    • Their wandering function has been reworked.

                    • Buffed their health from 1200 to 3000.
                      (The reason why i increased again their health is for certain situations where bots are overwhelmed with zombies if they have certain weapons. If there was a possibility for me to edit a better ai i would, but i can't figure how).

                    • Added more optimizations.

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                    • Sgt. stevenundefined Sgt. steven

                      can i play this with a friend

                      RlKk01undefined Offline
                      RlKk01undefined Offline
                      RlKk01
                      wrote last edited by
                      #20

                      Sgt. steven I don't know if you can, but i don't see why wouldn't you be able to add bots with friends, the script take them as actual clients so i guess it could work.

                      1 Reply Last reply
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                      • Sgt. stevenundefined Offline
                        Sgt. stevenundefined Offline
                        Sgt. steven
                        wrote last edited by Sgt. steven
                        #21

                        can you make this compatible with grief like 4v4

                        RlKk01undefined 1 Reply Last reply
                        0
                        • Sgt. stevenundefined Sgt. steven

                          can you make this compatible with grief like 4v4

                          RlKk01undefined Offline
                          RlKk01undefined Offline
                          RlKk01
                          wrote last edited by RlKk01
                          #22

                          Sgt. steven Unfortunately no, i can't.

                          1 Reply Last reply
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                          • RlKk01undefined Offline
                            RlKk01undefined Offline
                            RlKk01
                            wrote last edited by
                            #23

                            New update:

                            • Bots teleport to players on the following maps:
                              Tranzit, Die Rise, Buried, and Mob of the Dead (on Mob, they will teleport to the Golden Gate).

                            • Bots can now revive players like real players do.

                            • Reduced the Mystery Box detection range on the following maps:
                              Tranzit, Die Rise, and Buried.

                            • Fixed an issue where bots would continuously shoot into the air.

                            • Bots will now avoid the Nuke power-up.

                            1 Reply Last reply
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                            • RlKk01undefined Offline
                              RlKk01undefined Offline
                              RlKk01
                              wrote last edited by
                              #24

                              Hotfix:

                              • Refined the bot wandering system.
                              1 Reply Last reply
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                              • RlKk01undefined Offline
                                RlKk01undefined Offline
                                RlKk01
                                wrote last edited by
                                #25

                                New update:

                                • Added function for bots to melee zombies if they are at one hit.

                                • Reduced their health from 3000 to 1500 (I think this is the most accurate health pool for them being competent, but not being way too tanky).

                                • Fix for bots to not wander when they are reviving at someone.

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