T6 ZM Bots
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can i play this with a friend
Sgt. steven I don't know if you can, but i don't see why wouldn't you be able to add bots with friends, the script take them as actual clients so i guess it could work.
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can you make this compatible with grief like 4v4
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can you make this compatible with grief like 4v4
Sgt. steven Unfortunately no, i can't.
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New update:
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Bots teleport to players on the following maps:
Tranzit, Die Rise, Buried, and Mob of the Dead (on Mob, they will teleport to the Golden Gate). -
Bots can now revive players like real players do.
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Reduced the Mystery Box detection range on the following maps:
Tranzit, Die Rise, and Buried. -
Fixed an issue where bots would continuously shoot into the air.
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Bots will now avoid the Nuke power-up.
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Hotfix:
- Refined the bot wandering system.
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New update:
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Added function for bots to melee zombies if they are at one hit.
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Reduced their health from 3000 to 1500 (I think this is the most accurate health pool for them being competent, but not being way too tanky).
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Fix for bots to not wander when they are reviving at someone.
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- Deleted the melee function (was way too buggy).
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New update:
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Now, only one bot will revive a downed player (so that every bot in-game doesn't rush to revive at the same time).
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Fixed bots ignoring to upgrade the Blundergat if they have the weapon; they will now Pack-a-Punch it.
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Reworked the teleport function: bots will now teleport to the player by pressing 5 on keyboard, or the left D-pad arrow on controller.
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Hotfix:
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Now, at least one bot will assist the bot that it's going to revive the downed player.
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Bots will ignore zombies until they revive the player.
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Reworked the teleport function: bots will now have a cooldown for teleporting to the player; teleporting themself each by each to avoid getting downed in the process.
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Hotfix:
- Fixed a bug where bots would not revive the player when the bot was near the box, causing it to try to revive the player and buy from the box at the same time.
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