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  3. (Discontinued)[T6] ZM Bots

(Discontinued)[T6] ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • RlKk01 Offline
    RlKk01 Offline
    RlKk01
    wrote on last edited by
    #25

    New update:

    • Added function for bots to melee zombies if they are at one hit.

    • Reduced their health from 3000 to 1500 (I think this is the most accurate health pool for them being competent, but not being way too tanky).

    • Fix for bots to not wander when they are reviving at someone.

    1 Reply Last reply
    0
    • RlKk01 Offline
      RlKk01 Offline
      RlKk01
      wrote on last edited by RlKk01
      #26
      • Deleted the melee function (was way too buggy).
      1 Reply Last reply
      0
      • RlKk01 Offline
        RlKk01 Offline
        RlKk01
        wrote on last edited by RlKk01
        #27

        New update:

        • Now, only one bot will revive a downed player (so that every bot in-game doesn't rush to revive at the same time).

        • Fixed bots ignoring to upgrade the Blundergat if they have the weapon; they will now Pack-a-Punch it.

        • Reworked the teleport function: bots will now teleport to the player by pressing 5 on keyboard, or the left D-pad arrow on controller.

        1 Reply Last reply
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        • RlKk01 Offline
          RlKk01 Offline
          RlKk01
          wrote on last edited by RlKk01
          #28

          Hotfix:

          • Now, at least one bot will assist the bot that it's going to revive the downed player.

          • Bots will ignore zombies until they revive the player.

          • Reworked the teleport function: bots will now have a cooldown for teleporting to the player; teleporting themself each by each to avoid getting downed in the process.

          1 Reply Last reply
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          • RlKk01 Offline
            RlKk01 Offline
            RlKk01
            wrote on last edited by RlKk01
            #29

            Hotfix:

            • Fixed a bug where bots would not revive the player when the bot was near the box, causing it to try to revive the player and buy from the box at the same time.
            1 Reply Last reply
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            • DonAllan39 Offline
              DonAllan39 Offline
              DonAllan39
              wrote on last edited by
              #30

              How do I use it? I tried to play a game but I don't know how to add the bots

              RlKk01 1 Reply Last reply
              0
              • DonAllan39 DonAllan39

                How do I use it? I tried to play a game but I don't know how to add the bots

                RlKk01 Offline
                RlKk01 Offline
                RlKk01
                wrote on last edited by
                #31

                DonAllan39 Just press the key under the «Esc» key on the keyboard, then, type «set zm_bots *», the asterisk being the quantity of bots you want; but just to remind you, if you want to play with more than 3 bots, you'll have to increase the party size in your custom party.

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                • RlKk01 Offline
                  RlKk01 Offline
                  RlKk01
                  wrote on last edited by
                  #32

                  Minor change:

                  • Now to teleport the bots, you'll have to double-tap the key "5" or, if using a controller, by double-tapping the left arrow on the directional pad.
                  1 Reply Last reply
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                  • Trbajuice Offline
                    Trbajuice Offline
                    Trbajuice
                    wrote on last edited by
                    #33

                    Which files to I place into the mods folder exactly? Can't seem to get it to work.

                    Trbajuice 1 Reply Last reply
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                    • Trbajuice Trbajuice

                      Which files to I place into the mods folder exactly? Can't seem to get it to work.

                      Trbajuice Offline
                      Trbajuice Offline
                      Trbajuice
                      wrote on last edited by
                      #34

                      Never mind I got it! Works Great!

                      RlKk01 1 Reply Last reply
                      0
                      • Trbajuice Trbajuice

                        Never mind I got it! Works Great!

                        RlKk01 Offline
                        RlKk01 Offline
                        RlKk01
                        wrote on last edited by
                        #35

                        Trbajuice That's great! Sorry that i didn't have the chance to try to solve your problem sooner.

                        1 Reply Last reply
                        0
                        • RlKk01 Offline
                          RlKk01 Offline
                          RlKk01
                          wrote on last edited by RlKk01
                          #36

                          New update:

                          • Fixed some unwanted behavior from bots.

                          • Bots will no longer collide with players or themselves (thanks to techboy04gaming, whose function I borrowed to disable player collision).

                          • Bots will now have the chance of carrying two weapons and switching between them, adding some variety in-game.

                          vandal59 1 Reply Last reply
                          1
                          • RlKk01 RlKk01

                            New update:

                            • Fixed some unwanted behavior from bots.

                            • Bots will no longer collide with players or themselves (thanks to techboy04gaming, whose function I borrowed to disable player collision).

                            • Bots will now have the chance of carrying two weapons and switching between them, adding some variety in-game.

                            vandal59 Offline
                            vandal59 Offline
                            vandal59
                            wrote on last edited by
                            #37

                            RlKk01 Bro, how can I reduce the bots' revive time towards the player?

                            RlKk01 1 Reply Last reply
                            0
                            • vandal59 vandal59

                              RlKk01 Bro, how can I reduce the bots' revive time towards the player?

                              RlKk01 Offline
                              RlKk01 Offline
                              RlKk01
                              wrote on last edited by
                              #38

                              vandal59 There's no way for them to reduce their revive time because they use the same interaction system as a player would, but on maps that have Quick Revive, they will buy the Perk after round 8, along with the rest of the Perks available on the map.

                              vandal59 1 Reply Last reply
                              0
                              • RlKk01 RlKk01

                                vandal59 There's no way for them to reduce their revive time because they use the same interaction system as a player would, but on maps that have Quick Revive, they will buy the Perk after round 8, along with the rest of the Perks available on the map.

                                vandal59 Offline
                                vandal59 Offline
                                vandal59
                                wrote on last edited by
                                #39

                                RlKk01 ok
                                thanks bro

                                1 Reply Last reply
                                0
                                • RlKk01 Offline
                                  RlKk01 Offline
                                  RlKk01
                                  wrote on last edited by RlKk01
                                  #40

                                  Hotfix:

                                  • Fixed several non-functional script functions.

                                  • Fixed a bug where bots would ignore the Mystery Box if this one rotated through the map, and returned to a previously location that it was before, specifically making them avoid to use the box again after they had a "Teddy Bear" from it at that spot.

                                  • Prevented bots from swapping out "Wonder Weapons" with regular ones from the box.

                                  1 Reply Last reply
                                  0
                                  • RlKk01 RlKk01

                                    New update:

                                    • Bots now avoid power-ups inside prison cells in Mob.

                                    • Readjusted the aim offset for bots again when aiming.

                                    • Reduced bot health from 6000 to 1200 to make them prone to get down in later rounds.

                                    • Fixed an issue where bots wouldn’t cancel their attempt to buy from the box if another bot was already using it.

                                    • Potential fix for bots causing the box to get stuck and preventing purchases from it (heavily tested, but not guaranteed of being fixed it).

                                    • Added a check for players using the vanilla perk limit in custom games; bots will now only buy up to 4 perks.

                                    Dream511 Offline
                                    Dream511 Offline
                                    Dream511
                                    wrote on last edited by
                                    #41

                                    RlKk01 said:

                                    New update:

                                    Bots now avoid power-ups inside prison cells in Mob.

                                    Readjusted the aim offset for bots again when aiming.

                                    Reduced bot health from 6000 to 1200 to make them prone to get down in later rounds.

                                    Fixed an issue where bots wouldn’t cancel their attempt to buy from the box if another bot was already using it.

                                    Potential fix for bots causing the box to get stuck and preventing purchases from it (heavily tested, but not guaranteed of being fixed it).

                                    Added a check for players using the vanilla perk limit in custom games; bots will now only buy up to 4 perks.

                                    RlKk01 1 Reply Last reply
                                    0
                                    • Dream511 Dream511

                                      RlKk01 said:

                                      New update:

                                      Bots now avoid power-ups inside prison cells in Mob.

                                      Readjusted the aim offset for bots again when aiming.

                                      Reduced bot health from 6000 to 1200 to make them prone to get down in later rounds.

                                      Fixed an issue where bots wouldn’t cancel their attempt to buy from the box if another bot was already using it.

                                      Potential fix for bots causing the box to get stuck and preventing purchases from it (heavily tested, but not guaranteed of being fixed it).

                                      Added a check for players using the vanilla perk limit in custom games; bots will now only buy up to 4 perks.

                                      RlKk01 Offline
                                      RlKk01 Offline
                                      RlKk01
                                      wrote on last edited by
                                      #42

                                      Dream511 Do you have any doubts respecting towards to that post?

                                      1 Reply Last reply
                                      0
                                      • HyperFireXD Offline
                                        HyperFireXD Offline
                                        HyperFireXD
                                        wrote on last edited by HyperFireXD
                                        #43

                                        Thanks for improving this mod, this vers feels amazing. There are a few quirks with it that i am kinda hesitatnt to report cuz they were funny (like a bot brought the mp5 on town even though the jug door wasnt open). One thing i will say i wished you (or maybe us if there is a way to custom such) could change is the bot's health i think the mod would be so much more funny is the bots went down a few times...

                                        RlKk01 1 Reply Last reply
                                        0
                                        • HyperFireXD HyperFireXD

                                          Thanks for improving this mod, this vers feels amazing. There are a few quirks with it that i am kinda hesitatnt to report cuz they were funny (like a bot brought the mp5 on town even though the jug door wasnt open). One thing i will say i wished you (or maybe us if there is a way to custom such) could change is the bot's health i think the mod would be so much more funny is the bots went down a few times...

                                          RlKk01 Offline
                                          RlKk01 Offline
                                          RlKk01
                                          wrote on last edited by RlKk01
                                          #44

                                          HyperFireXD Thanks, I appreciate the kind words! I'm very aware of those quirks you mention, the bots being able to buy weapons without travelling to the wall-buy, or them being way too tanky. There are a lot of things I wish to improve in the scripts: the bots being able to buy Jugg without having an absurd amount of health from the start, them being able to travel to the wall-buy or to the machines, like the Pack-a-Punch and the perk machines, and so on with a lot of other functions.
                                          Either way, if you want to edit the scripts yourself, there is a way to do it. For example, if you want to edit the bots health, open the file with Notepad or Notepad++, go to the script zm_bots.gsc, and look for the function bot_perks(). There you can see the amount of health they have, 3,000 points (in case you're wondering, that's the Jugg health increased by 10x, meaning they can take 50 hits from zombies). The reason I added that amount, well...., they're bots, not human players. They don't know how to train zombies, so I added that amount of health to compensate for their lack of skill.

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