T6 ZM Bots
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New update:
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Bots now avoid power-ups inside prison cells in Mob.
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Readjusted the aim offset for bots again when aiming.
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Reduced bot health from 6000 to 1200 to make them prone to get down in later rounds.
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Fixed an issue where bots wouldn’t cancel their attempt to buy from the box if another bot was already using it.
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Potential fix for bots causing the box to get stuck and preventing purchases from it (heavily tested, but not guaranteed of being fixed it).
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Added a check for players using the vanilla perk limit in custom games; bots will now only buy up to 4 perks.
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New update:
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Removed the iprints from the main script.
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Readjusted the aim offset when they're aiming (I hope this is the last time i have to edit this).
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can i play this with a friend
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New update:
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Their wandering function has been reworked.
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Buffed their health from 1200 to 3000.
(The reason why i increased again their health is for certain situations where bots are overwhelmed with zombies if they have certain weapons. If there was a possibility for me to edit a better ai i would, but i can't figure how). -
Added more optimizations.
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can i play this with a friend
Sgt. steven I don't know if you can, but i don't see why wouldn't you be able to add bots with friends, the script take them as actual clients so i guess it could work.
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can you make this compatible with grief like 4v4
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can you make this compatible with grief like 4v4
Sgt. steven Unfortunately no, i can't.
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New update:
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Bots teleport to players on the following maps:
Tranzit, Die Rise, Buried, and Mob of the Dead (on Mob, they will teleport to the Golden Gate). -
Bots can now revive players like real players do.
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Reduced the Mystery Box detection range on the following maps:
Tranzit, Die Rise, and Buried. -
Fixed an issue where bots would continuously shoot into the air.
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Bots will now avoid the Nuke power-up.
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Hotfix:
- Refined the bot wandering system.
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New update:
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Added function for bots to melee zombies if they are at one hit.
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Reduced their health from 3000 to 1500 (I think this is the most accurate health pool for them being competent, but not being way too tanky).
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Fix for bots to not wander when they are reviving at someone.
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