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  3. [T6] ZM Bots

[T6] ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Sgt. steven Offline
    Sgt. steven Offline
    Sgt. steven
    wrote on last edited by Sgt. steven
    #21

    can you make this compatible with grief like 4v4

    RlKk01 1 Reply Last reply
    0
    • Sgt. steven Sgt. steven

      can you make this compatible with grief like 4v4

      RlKk01 Offline
      RlKk01 Offline
      RlKk01
      wrote on last edited by RlKk01
      #22

      Sgt. steven Unfortunately no, i can't.

      1 Reply Last reply
      0
      • RlKk01 Offline
        RlKk01 Offline
        RlKk01
        wrote on last edited by
        #23

        New update:

        • Bots teleport to players on the following maps:
          Tranzit, Die Rise, Buried, and Mob of the Dead (on Mob, they will teleport to the Golden Gate).

        • Bots can now revive players like real players do.

        • Reduced the Mystery Box detection range on the following maps:
          Tranzit, Die Rise, and Buried.

        • Fixed an issue where bots would continuously shoot into the air.

        • Bots will now avoid the Nuke power-up.

        1 Reply Last reply
        0
        • RlKk01 Offline
          RlKk01 Offline
          RlKk01
          wrote on last edited by
          #24

          Hotfix:

          • Refined the bot wandering system.
          1 Reply Last reply
          0
          • RlKk01 Offline
            RlKk01 Offline
            RlKk01
            wrote on last edited by
            #25

            New update:

            • Added function for bots to melee zombies if they are at one hit.

            • Reduced their health from 3000 to 1500 (I think this is the most accurate health pool for them being competent, but not being way too tanky).

            • Fix for bots to not wander when they are reviving at someone.

            1 Reply Last reply
            0
            • RlKk01 Offline
              RlKk01 Offline
              RlKk01
              wrote on last edited by RlKk01
              #26
              • Deleted the melee function (was way too buggy).
              1 Reply Last reply
              0
              • RlKk01 Offline
                RlKk01 Offline
                RlKk01
                wrote on last edited by RlKk01
                #27

                New update:

                • Now, only one bot will revive a downed player (so that every bot in-game doesn't rush to revive at the same time).

                • Fixed bots ignoring to upgrade the Blundergat if they have the weapon; they will now Pack-a-Punch it.

                • Reworked the teleport function: bots will now teleport to the player by pressing 5 on keyboard, or the left D-pad arrow on controller.

                1 Reply Last reply
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                • RlKk01 Offline
                  RlKk01 Offline
                  RlKk01
                  wrote on last edited by RlKk01
                  #28

                  Hotfix:

                  • Now, at least one bot will assist the bot that it's going to revive the downed player.

                  • Bots will ignore zombies until they revive the player.

                  • Reworked the teleport function: bots will now have a cooldown for teleporting to the player; teleporting themself each by each to avoid getting downed in the process.

                  1 Reply Last reply
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                  • RlKk01 Offline
                    RlKk01 Offline
                    RlKk01
                    wrote on last edited by RlKk01
                    #29

                    Hotfix:

                    • Fixed a bug where bots would not revive the player when the bot was near the box, causing it to try to revive the player and buy from the box at the same time.
                    1 Reply Last reply
                    0
                    • DonAllan39 Offline
                      DonAllan39 Offline
                      DonAllan39
                      wrote on last edited by
                      #30

                      How do I use it? I tried to play a game but I don't know how to add the bots

                      RlKk01 1 Reply Last reply
                      0
                      • DonAllan39 DonAllan39

                        How do I use it? I tried to play a game but I don't know how to add the bots

                        RlKk01 Offline
                        RlKk01 Offline
                        RlKk01
                        wrote on last edited by
                        #31

                        DonAllan39 Just press the key under the «Esc» key on the keyboard, then, type «set zm_bots *», the asterisk being the quantity of bots you want; but just to remind you, if you want to play with more than 3 bots, you'll have to increase the party size in your custom party.

                        1 Reply Last reply
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                        • RlKk01 Offline
                          RlKk01 Offline
                          RlKk01
                          wrote on last edited by
                          #32

                          Minor change:

                          • Now to teleport the bots, you'll have to double-tap the key "5" or, if using a controller, by double-tapping the left arrow on the directional pad.
                          1 Reply Last reply
                          0
                          • Trbajuice Offline
                            Trbajuice Offline
                            Trbajuice
                            wrote on last edited by
                            #33

                            Which files to I place into the mods folder exactly? Can't seem to get it to work.

                            Trbajuice 1 Reply Last reply
                            0
                            • Trbajuice Trbajuice

                              Which files to I place into the mods folder exactly? Can't seem to get it to work.

                              Trbajuice Offline
                              Trbajuice Offline
                              Trbajuice
                              wrote on last edited by
                              #34

                              Never mind I got it! Works Great!

                              RlKk01 1 Reply Last reply
                              0
                              • Trbajuice Trbajuice

                                Never mind I got it! Works Great!

                                RlKk01 Offline
                                RlKk01 Offline
                                RlKk01
                                wrote on last edited by
                                #35

                                Trbajuice That's great! Sorry that i didn't have the chance to try to solve your problem sooner.

                                1 Reply Last reply
                                0
                                • RlKk01 Offline
                                  RlKk01 Offline
                                  RlKk01
                                  wrote on last edited by RlKk01
                                  #36

                                  New update:

                                  • Fixed some unwanted behavior from bots.

                                  • Bots will no longer collide with players or themselves (thanks to techboy04gaming, whose function I borrowed to disable player collision).

                                  • Bots will now have the chance of carrying two weapons and switching between them, adding some variety in-game.

                                  vandal59 1 Reply Last reply
                                  1
                                  • RlKk01 RlKk01

                                    New update:

                                    • Fixed some unwanted behavior from bots.

                                    • Bots will no longer collide with players or themselves (thanks to techboy04gaming, whose function I borrowed to disable player collision).

                                    • Bots will now have the chance of carrying two weapons and switching between them, adding some variety in-game.

                                    vandal59 Offline
                                    vandal59 Offline
                                    vandal59
                                    wrote on last edited by
                                    #37

                                    RlKk01 Bro, how can I reduce the bots' revive time towards the player?

                                    RlKk01 1 Reply Last reply
                                    0
                                    • vandal59 vandal59

                                      RlKk01 Bro, how can I reduce the bots' revive time towards the player?

                                      RlKk01 Offline
                                      RlKk01 Offline
                                      RlKk01
                                      wrote on last edited by
                                      #38

                                      vandal59 There's no way for them to reduce their revive time because they use the same interaction system as a player would, but on maps that have Quick Revive, they will buy the Perk after round 8, along with the rest of the Perks available on the map.

                                      vandal59 1 Reply Last reply
                                      0
                                      • RlKk01 RlKk01

                                        vandal59 There's no way for them to reduce their revive time because they use the same interaction system as a player would, but on maps that have Quick Revive, they will buy the Perk after round 8, along with the rest of the Perks available on the map.

                                        vandal59 Offline
                                        vandal59 Offline
                                        vandal59
                                        wrote on last edited by
                                        #39

                                        RlKk01 ok
                                        thanks bro

                                        1 Reply Last reply
                                        0
                                        • RlKk01 Offline
                                          RlKk01 Offline
                                          RlKk01
                                          wrote on last edited by RlKk01
                                          #40

                                          Hotfix:

                                          • Fixed several non-functional script functions.

                                          • Fixed a bug where bots would ignore the Mystery Box if this one rotated through the map, and returned to a previously location that it was before, specifically making them avoid to use the box again after they had a "Teddy Bear" from it at that spot.

                                          • Prevented bots from swapping out "Wonder Weapons" with regular ones from the box.

                                          1 Reply Last reply
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