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T6 ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Sgt. stevenundefined Offline
    Sgt. stevenundefined Offline
    Sgt. steven
    wrote last edited by Sgt. steven
    #21

    can you make this compatible with grief like 4v4

    RlKk01undefined 1 Reply Last reply
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    • Sgt. stevenundefined Sgt. steven

      can you make this compatible with grief like 4v4

      RlKk01undefined Offline
      RlKk01undefined Offline
      RlKk01
      wrote last edited by RlKk01
      #22

      Sgt. steven Unfortunately no, i can't.

      1 Reply Last reply
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      • RlKk01undefined Offline
        RlKk01undefined Offline
        RlKk01
        wrote last edited by
        #23

        New update:

        • Bots teleport to players on the following maps:
          Tranzit, Die Rise, Buried, and Mob of the Dead (on Mob, they will teleport to the Golden Gate).

        • Bots can now revive players like real players do.

        • Reduced the Mystery Box detection range on the following maps:
          Tranzit, Die Rise, and Buried.

        • Fixed an issue where bots would continuously shoot into the air.

        • Bots will now avoid the Nuke power-up.

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        • RlKk01undefined Offline
          RlKk01undefined Offline
          RlKk01
          wrote last edited by
          #24

          Hotfix:

          • Refined the bot wandering system.
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          • RlKk01undefined Offline
            RlKk01undefined Offline
            RlKk01
            wrote last edited by
            #25

            New update:

            • Added function for bots to melee zombies if they are at one hit.

            • Reduced their health from 3000 to 1500 (I think this is the most accurate health pool for them being competent, but not being way too tanky).

            • Fix for bots to not wander when they are reviving at someone.

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