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T6 ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Jack Dempseyundefined Jack Dempsey

    I had 17 bots with me on town and made it to round 6 with no problems! LFG!!!

    RlKk01undefined Offline
    RlKk01undefined Offline
    RlKk01
    wrote last edited by
    #8

    Jack Dempsey Glad to hear that. If you don't mind, I've updated the code with a few minor fixes, so feel free to download the mod again if you'd like.

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    • GhostRider01250undefined Offline
      GhostRider01250undefined Offline
      GhostRider01250
      wrote last edited by GhostRider01250
      #9

      Jeez this is a little chaotic on origins๐Ÿ˜…๐Ÿ˜‚ W script dude love it ๐Ÿ˜†๐Ÿ‘

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      • RlKk01undefined Offline
        RlKk01undefined Offline
        RlKk01
        wrote last edited by
        #10

        Updated the code:

        • Improved performance (i think so, i tested it and i can play now with more than 8 bots).

        • Re-adjusted the tiers weapons preferences for the bots on the box.

        • Re-adjusted the cooldown for buying the box mid-late rounds, they had a strong cooldown so i buffed their userate of using the box.

        • Tweaked their aim offset to aim down a little more to the head-neck to at least have more chance to kill.

        Thanks to github copilot that i manage to improve the performance or at least that's what i think.

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        • Masataniumundefined Offline
          Masataniumundefined Offline
          Masatanium
          wrote last edited by Masatanium
          #11

          How much health do the bots have??? I saw a bot get surrounded without juggernog and it took a minute before it got downed

          Edit1: Nevermind, I just looked at the code and they have 6000. Seems rather excessive, was there a specific reason why that was done?

          RlKk01undefined 1 Reply Last reply
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          • Masataniumundefined Masatanium

            How much health do the bots have??? I saw a bot get surrounded without juggernog and it took a minute before it got downed

            Edit1: Nevermind, I just looked at the code and they have 6000. Seems rather excessive, was there a specific reason why that was done?

            RlKk01undefined Offline
            RlKk01undefined Offline
            RlKk01
            wrote last edited by RlKk01
            #12

            Masatanium Yes, there is. Unlike players, they canโ€™t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
            I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.

            RlKk01undefined Masataniumundefined 2 Replies Last reply
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            • RlKk01undefined RlKk01

              Masatanium Yes, there is. Unlike players, they canโ€™t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
              I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.

              RlKk01undefined Offline
              RlKk01undefined Offline
              RlKk01
              wrote last edited by RlKk01
              #13

              When I say they were unable to stay alive, I mean that even with the health of a normal player, they couldnโ€™t survive mid-late rounds.

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              • RlKk01undefined RlKk01

                Masatanium Yes, there is. Unlike players, they canโ€™t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
                I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.

                Masataniumundefined Offline
                Masataniumundefined Offline
                Masatanium
                wrote last edited by
                #14

                RlKk01 I see. I also noticed they can seemingly just pack-a-punch their weapon from anywhere in a map, even if pack-a-punch isnt open or has no power.

                RlKk01undefined 1 Reply Last reply
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                • Masataniumundefined Masatanium

                  RlKk01 I see. I also noticed they can seemingly just pack-a-punch their weapon from anywhere in a map, even if pack-a-punch isnt open or has no power.

                  RlKk01undefined Offline
                  RlKk01undefined Offline
                  RlKk01
                  wrote last edited by
                  #15

                  Masatanium Yeah, I set it up that way for compatibility across maps. On Die Rise and Buried, for example, bots canโ€™t reach the PaP machine, so I removed pathfinding from that function. They have the same issue with the box too, but thatโ€™s something I canโ€™t really fix. I tried to make this mod work like the ZM Bots from BO3.

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                  • RlKk01undefined Offline
                    RlKk01undefined Offline
                    RlKk01
                    wrote last edited by
                    #16

                    New update:

                    • Bots now avoid power-ups inside prison cells in Mob.

                    • Readjusted the aim offset for bots again when aiming.

                    • Reduced bot health from 6000 to 1200 to make them prone to get down in later rounds.

                    • Fixed an issue where bots wouldnโ€™t cancel their attempt to buy from the box if another bot was already using it.

                    • Potential fix for bots causing the box to get stuck and preventing purchases from it (heavily tested, but not guaranteed of being fixed it).

                    • Added a check for players using the vanilla perk limit in custom games; bots will now only buy up to 4 perks.

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                    • RlKk01undefined Offline
                      RlKk01undefined Offline
                      RlKk01
                      wrote last edited by
                      #17

                      New update:

                      • Removed the iprints from the main script.

                      • Readjusted the aim offset when they're aiming (I hope this is the last time i have to edit this).

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                      • Sgt. stevenundefined Offline
                        Sgt. stevenundefined Offline
                        Sgt. steven
                        wrote last edited by
                        #18

                        can i play this with a friend

                        RlKk01undefined 1 Reply Last reply
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                        • RlKk01undefined Offline
                          RlKk01undefined Offline
                          RlKk01
                          wrote last edited by
                          #19

                          New update:

                          • Their wandering function has been reworked.

                          • Buffed their health from 1200 to 3000.
                            (The reason why i increased again their health is for certain situations where bots are overwhelmed with zombies if they have certain weapons. If there was a possibility for me to edit a better ai i would, but i can't figure how).

                          • Added more optimizations.

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                          • Sgt. stevenundefined Sgt. steven

                            can i play this with a friend

                            RlKk01undefined Offline
                            RlKk01undefined Offline
                            RlKk01
                            wrote last edited by
                            #20

                            Sgt. steven I don't know if you can, but i don't see why wouldn't you be able to add bots with friends, the script take them as actual clients so i guess it could work.

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                            • Sgt. stevenundefined Offline
                              Sgt. stevenundefined Offline
                              Sgt. steven
                              wrote last edited by Sgt. steven
                              #21

                              can you make this compatible with grief like 4v4

                              RlKk01undefined 1 Reply Last reply
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                              • Sgt. stevenundefined Sgt. steven

                                can you make this compatible with grief like 4v4

                                RlKk01undefined Offline
                                RlKk01undefined Offline
                                RlKk01
                                wrote last edited by RlKk01
                                #22

                                Sgt. steven Unfortunately no, i can't.

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                                • RlKk01undefined Offline
                                  RlKk01undefined Offline
                                  RlKk01
                                  wrote last edited by
                                  #23

                                  New update:

                                  • Bots teleport to players on the following maps:
                                    Tranzit, Die Rise, Buried, and Mob of the Dead (on Mob, they will teleport to the Golden Gate).

                                  • Bots can now revive players like real players do.

                                  • Reduced the Mystery Box detection range on the following maps:
                                    Tranzit, Die Rise, and Buried.

                                  • Fixed an issue where bots would continuously shoot into the air.

                                  • Bots will now avoid the Nuke power-up.

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                                  • RlKk01undefined Offline
                                    RlKk01undefined Offline
                                    RlKk01
                                    wrote last edited by
                                    #24

                                    Hotfix:

                                    • Refined the bot wandering system.
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