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T6 ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • RlKk01undefined Offline
    RlKk01undefined Offline
    RlKk01
    wrote last edited by RlKk01
    #1

    I want to give credit to GerardS0406 for being the first to create this mod and for establishing its foundations; to BySc for continuing Gerard’s work and adding some useful functions that I took, tested, and modified myself; and finally to techboy04gaming, whose wander function I borrowed and implemented into the mod.

    To add bots in-game, simply open the console and type "zm_bots *", where the asterisk represents the number of bots you want. If you want more—for example, 5 bots—you will need to increase your party size in the lobby from 4 to your desired number.

    If anyone wants to improve this mod, feel free to try, it’s completely open source.

    The link:
    https://github.com/RlKk01/ZM-Bots-for-COD-BO2-Zombies-Plutonium.
    Just copy and paste the link, don’t click it because it won’t work.

    I’m not going to take suggestions for improving the mod, since I don’t know how to code. I only have a basic understanding of how the functions work, and the mod already works quite well. As I mentioned before, anyone is free to improve it.

    1 Reply Last reply
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    • RlKk01undefined Offline
      RlKk01undefined Offline
      RlKk01
      wrote last edited by
      #2

      Link updated:
      https://github.com/RlKk01/ZM-Bots-for-COD-BO2-Zombies-Plutonium

      1 Reply Last reply
      1
      • RlKk01undefined Offline
        RlKk01undefined Offline
        RlKk01
        wrote last edited by
        #3

        I made a mistake, you have to type "set zm_bots *" the asterisk being the number of bots you want.

        1 Reply Last reply
        1
        • Jack Dempseyundefined Offline
          Jack Dempseyundefined Offline
          Jack Dempsey
          wrote last edited by
          #4

          How many bots in total can you have? like 8-18?

          RlKk01undefined 1 Reply Last reply
          0
          • Jack Dempseyundefined Jack Dempsey

            How many bots in total can you have? like 8-18?

            RlKk01undefined Offline
            RlKk01undefined Offline
            RlKk01
            wrote last edited by
            #5

            Jack Dempsey I played with 7 bots including me at setting the lobby on a custom game to 8 players and it works pretty well, but i wouldn't recommend it to you because it's pretty unstable sometimes, maybe the game engine being the reason for that problem, i don't know. I would recommend to set like 4 or 5 maximum for stability.

            Jack Dempseyundefined 1 Reply Last reply
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            • RlKk01undefined RlKk01

              Jack Dempsey I played with 7 bots including me at setting the lobby on a custom game to 8 players and it works pretty well, but i wouldn't recommend it to you because it's pretty unstable sometimes, maybe the game engine being the reason for that problem, i don't know. I would recommend to set like 4 or 5 maximum for stability.

              Jack Dempseyundefined Offline
              Jack Dempseyundefined Offline
              Jack Dempsey
              wrote last edited by
              #6

              RlKk01 Thanks for the reply 🙂

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              0
              • Jack Dempseyundefined Offline
                Jack Dempseyundefined Offline
                Jack Dempsey
                wrote last edited by
                #7

                I had 17 bots with me on town and made it to round 6 with no problems! LFG!!!

                RlKk01undefined 1 Reply Last reply
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                • Jack Dempseyundefined Jack Dempsey

                  I had 17 bots with me on town and made it to round 6 with no problems! LFG!!!

                  RlKk01undefined Offline
                  RlKk01undefined Offline
                  RlKk01
                  wrote last edited by
                  #8

                  Jack Dempsey Glad to hear that. If you don't mind, I've updated the code with a few minor fixes, so feel free to download the mod again if you'd like.

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                  • GhostRider01250undefined Offline
                    GhostRider01250undefined Offline
                    GhostRider01250
                    wrote last edited by GhostRider01250
                    #9

                    Jeez this is a little chaotic on origins😅😂 W script dude love it 😆👍

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                    0
                    • RlKk01undefined Offline
                      RlKk01undefined Offline
                      RlKk01
                      wrote last edited by
                      #10

                      Updated the code:

                      • Improved performance (i think so, i tested it and i can play now with more than 8 bots).

                      • Re-adjusted the tiers weapons preferences for the bots on the box.

                      • Re-adjusted the cooldown for buying the box mid-late rounds, they had a strong cooldown so i buffed their userate of using the box.

                      • Tweaked their aim offset to aim down a little more to the head-neck to at least have more chance to kill.

                      Thanks to github copilot that i manage to improve the performance or at least that's what i think.

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                      • Masataniumundefined Offline
                        Masataniumundefined Offline
                        Masatanium
                        wrote last edited by Masatanium
                        #11

                        How much health do the bots have??? I saw a bot get surrounded without juggernog and it took a minute before it got downed

                        Edit1: Nevermind, I just looked at the code and they have 6000. Seems rather excessive, was there a specific reason why that was done?

                        RlKk01undefined 1 Reply Last reply
                        0
                        • Masataniumundefined Masatanium

                          How much health do the bots have??? I saw a bot get surrounded without juggernog and it took a minute before it got downed

                          Edit1: Nevermind, I just looked at the code and they have 6000. Seems rather excessive, was there a specific reason why that was done?

                          RlKk01undefined Offline
                          RlKk01undefined Offline
                          RlKk01
                          wrote last edited by RlKk01
                          #12

                          Masatanium Yes, there is. Unlike players, they can’t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
                          I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.

                          RlKk01undefined Masataniumundefined 2 Replies Last reply
                          0
                          • RlKk01undefined RlKk01

                            Masatanium Yes, there is. Unlike players, they can’t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
                            I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.

                            RlKk01undefined Offline
                            RlKk01undefined Offline
                            RlKk01
                            wrote last edited by RlKk01
                            #13

                            When I say they were unable to stay alive, I mean that even with the health of a normal player, they couldn’t survive mid-late rounds.

                            1 Reply Last reply
                            0
                            • RlKk01undefined RlKk01

                              Masatanium Yes, there is. Unlike players, they can’t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
                              I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.

                              Masataniumundefined Offline
                              Masataniumundefined Offline
                              Masatanium
                              wrote last edited by
                              #14

                              RlKk01 I see. I also noticed they can seemingly just pack-a-punch their weapon from anywhere in a map, even if pack-a-punch isnt open or has no power.

                              RlKk01undefined 1 Reply Last reply
                              0
                              • Masataniumundefined Masatanium

                                RlKk01 I see. I also noticed they can seemingly just pack-a-punch their weapon from anywhere in a map, even if pack-a-punch isnt open or has no power.

                                RlKk01undefined Offline
                                RlKk01undefined Offline
                                RlKk01
                                wrote last edited by
                                #15

                                Masatanium Yeah, I set it up that way for compatibility across maps. On Die Rise and Buried, for example, bots can’t reach the PaP machine, so I removed pathfinding from that function. They have the same issue with the box too, but that’s something I can’t really fix. I tried to make this mod work like the ZM Bots from BO3.

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