T6 ZM Bots
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I want to give credit to GerardS0406 for being the first to create this mod and for establishing its foundations; to BySc for continuing Gerard’s work and adding some useful functions that I took, tested, and modified myself; and finally to techboy04gaming, whose wander function I borrowed and implemented into the mod.
To add bots in-game, simply open the console and type "zm_bots *", where the asterisk represents the number of bots you want. If you want more—for example, 5 bots—you will need to increase your party size in the lobby from 4 to your desired number.
If anyone wants to improve this mod, feel free to try, it’s completely open source.
The link:
https://github.com/RlKk01/ZM-Bots-for-COD-BO2-Zombies-Plutonium.
Just copy and paste the link, don’t click it because it won’t work.I’m not going to take suggestions for improving the mod, since I don’t know how to code. I only have a basic understanding of how the functions work, and the mod already works quite well. As I mentioned before, anyone is free to improve it.
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I made a mistake, you have to type "set zm_bots *" the asterisk being the number of bots you want.
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How many bots in total can you have? like 8-18?
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How many bots in total can you have? like 8-18?
Jack Dempsey I played with 7 bots including me at setting the lobby on a custom game to 8 players and it works pretty well, but i wouldn't recommend it to you because it's pretty unstable sometimes, maybe the game engine being the reason for that problem, i don't know. I would recommend to set like 4 or 5 maximum for stability.
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Jack Dempsey I played with 7 bots including me at setting the lobby on a custom game to 8 players and it works pretty well, but i wouldn't recommend it to you because it's pretty unstable sometimes, maybe the game engine being the reason for that problem, i don't know. I would recommend to set like 4 or 5 maximum for stability.
RlKk01 Thanks for the reply

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I had 17 bots with me on town and made it to round 6 with no problems! LFG!!!
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I had 17 bots with me on town and made it to round 6 with no problems! LFG!!!
Jack Dempsey Glad to hear that. If you don't mind, I've updated the code with a few minor fixes, so feel free to download the mod again if you'd like.
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Jeez this is a little chaotic on origins

W script dude love it 

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Updated the code:
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Improved performance (i think so, i tested it and i can play now with more than 8 bots).
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Re-adjusted the tiers weapons preferences for the bots on the box.
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Re-adjusted the cooldown for buying the box mid-late rounds, they had a strong cooldown so i buffed their userate of using the box.
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Tweaked their aim offset to aim down a little more to the head-neck to at least have more chance to kill.
Thanks to github copilot that i manage to improve the performance or at least that's what i think.
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How much health do the bots have??? I saw a bot get surrounded without juggernog and it took a minute before it got downed
Edit1: Nevermind, I just looked at the code and they have 6000. Seems rather excessive, was there a specific reason why that was done?
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How much health do the bots have??? I saw a bot get surrounded without juggernog and it took a minute before it got downed
Edit1: Nevermind, I just looked at the code and they have 6000. Seems rather excessive, was there a specific reason why that was done?
Masatanium Yes, there is. Unlike players, they can’t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes. -
Masatanium Yes, there is. Unlike players, they can’t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.When I say they were unable to stay alive, I mean that even with the health of a normal player, they couldn’t survive mid-late rounds.
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Masatanium Yes, there is. Unlike players, they can’t train zombies, so they tend to get surrounded and get killed easily when they have normal health.
I added that quantity when I was playing on Mob, and they were unable to stay alive for 5 minutes.RlKk01 I see. I also noticed they can seemingly just pack-a-punch their weapon from anywhere in a map, even if pack-a-punch isnt open or has no power.
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RlKk01 I see. I also noticed they can seemingly just pack-a-punch their weapon from anywhere in a map, even if pack-a-punch isnt open or has no power.
Masatanium Yeah, I set it up that way for compatibility across maps. On Die Rise and Buried, for example, bots can’t reach the PaP machine, so I removed pathfinding from that function. They have the same issue with the box too, but that’s something I can’t really fix. I tried to make this mod work like the ZM Bots from BO3.
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