T6 ZM Bots
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Hotfix:
- Refined the bot wandering system.
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New update:
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Added function for bots to melee zombies if they are at one hit.
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Reduced their health from 3000 to 1500 (I think this is the most accurate health pool for them being competent, but not being way too tanky).
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Fix for bots to not wander when they are reviving at someone.
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- Deleted the melee function (was way too buggy).
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New update:
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Now, only one bot will revive a downed player (so that every bot in-game doesn't rush to revive at the same time).
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Fixed bots ignoring to upgrade the Blundergat if they have the weapon; they will now Pack-a-Punch it.
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Reworked the teleport function: bots will now teleport to the player by pressing 5 on keyboard, or the left D-pad arrow on controller.
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Hotfix:
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Now, at least one bot will assist the bot that it's going to revive the downed player.
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Bots will ignore zombies until they revive the player.
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Reworked the teleport function: bots will now have a cooldown for teleporting to the player; teleporting themself each by each to avoid getting downed in the process.
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Hotfix:
- Fixed a bug where bots would not revive the player when the bot was near the box, causing it to try to revive the player and buy from the box at the same time.
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How do I use it? I tried to play a game but I don't know how to add the bots
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How do I use it? I tried to play a game but I don't know how to add the bots
DonAllan39 Just press the key under the «Esc» key on the keyboard, then, type «set zm_bots *», the asterisk being the quantity of bots you want; but just to remind you, if you want to play with more than 3 bots, you'll have to increase the party size in your custom party.
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Minor change:
- Now to teleport the bots, you'll have to double-tap the key "5" or, if using a controller, by double-tapping the left arrow on the directional pad.
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Which files to I place into the mods folder exactly? Can't seem to get it to work.
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Which files to I place into the mods folder exactly? Can't seem to get it to work.
Never mind I got it! Works Great!
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Trbajuice That's great! Sorry that i didn't have the chance to try to solve your problem sooner.
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New update:
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Fixed some unwanted behavior from bots.
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Bots will no longer collide with players or themselves (thanks to techboy04gaming, whose function I borrowed to disable player collision).
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Bots will now have the chance of carrying two weapons and switching between them, adding some variety in-game.
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New update:
-
Fixed some unwanted behavior from bots.
-
Bots will no longer collide with players or themselves (thanks to techboy04gaming, whose function I borrowed to disable player collision).
-
Bots will now have the chance of carrying two weapons and switching between them, adding some variety in-game.
RlKk01 Bro, how can I reduce the bots' revive time towards the player?
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vandal59 There's no way for them to reduce their revive time because they use the same interaction system as a player would, but on maps that have Quick Revive, they will buy the Perk after round 8, along with the rest of the Perks available on the map.
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vandal59 There's no way for them to reduce their revive time because they use the same interaction system as a player would, but on maps that have Quick Revive, they will buy the Perk after round 8, along with the rest of the Perks available on the map.
RlKk01 ok
thanks bro -
Hotfix:
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Fixed several non-functional script functions.
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Fixed a bug where bots would ignore the Mystery Box if this one rotated through the map, and returned to a previously location that it was before, specifically making them avoid to use the box again after they had a "Teddy Bear" from it at that spot.
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Prevented bots from swapping out "Wonder Weapons" with regular ones from the box.
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