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T6 ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • DonAllan39undefined Offline
    DonAllan39undefined Offline
    DonAllan39
    wrote last edited by
    #30

    How do I use it? I tried to play a game but I don't know how to add the bots

    RlKk01undefined 1 Reply Last reply
    0
    • DonAllan39undefined DonAllan39

      How do I use it? I tried to play a game but I don't know how to add the bots

      RlKk01undefined Offline
      RlKk01undefined Offline
      RlKk01
      wrote last edited by
      #31

      DonAllan39 Just press the key under the «Esc» key on the keyboard, then, type «set zm_bots *», the asterisk being the quantity of bots you want; but just to remind you, if you want to play with more than 3 bots, you'll have to increase the party size in your custom party.

      1 Reply Last reply
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      • RlKk01undefined Offline
        RlKk01undefined Offline
        RlKk01
        wrote last edited by
        #32

        Minor change:

        • Now to teleport the bots, you'll have to double-tap the key "5" or, if using a controller, by double-tapping the left arrow on the directional pad.
        1 Reply Last reply
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        • Trbajuiceundefined Offline
          Trbajuiceundefined Offline
          Trbajuice
          wrote last edited by
          #33

          Which files to I place into the mods folder exactly? Can't seem to get it to work.

          Trbajuiceundefined 1 Reply Last reply
          0
          • Trbajuiceundefined Trbajuice

            Which files to I place into the mods folder exactly? Can't seem to get it to work.

            Trbajuiceundefined Offline
            Trbajuiceundefined Offline
            Trbajuice
            wrote last edited by
            #34

            Never mind I got it! Works Great!

            RlKk01undefined 1 Reply Last reply
            0
            • Trbajuiceundefined Trbajuice

              Never mind I got it! Works Great!

              RlKk01undefined Offline
              RlKk01undefined Offline
              RlKk01
              wrote last edited by
              #35

              Trbajuice That's great! Sorry that i didn't have the chance to try to solve your problem sooner.

              1 Reply Last reply
              0
              • RlKk01undefined Offline
                RlKk01undefined Offline
                RlKk01
                wrote last edited by RlKk01
                #36

                New update:

                • Fixed some unwanted behavior from bots.

                • Bots will no longer collide with players or themselves (thanks to techboy04gaming, whose function I borrowed to disable player collision).

                • Bots will now have the chance of carrying two weapons and switching between them, adding some variety in-game.

                vandal59undefined 1 Reply Last reply
                1
                • RlKk01undefined RlKk01

                  New update:

                  • Fixed some unwanted behavior from bots.

                  • Bots will no longer collide with players or themselves (thanks to techboy04gaming, whose function I borrowed to disable player collision).

                  • Bots will now have the chance of carrying two weapons and switching between them, adding some variety in-game.

                  vandal59undefined Offline
                  vandal59undefined Offline
                  vandal59
                  wrote last edited by
                  #37

                  RlKk01 Bro, how can I reduce the bots' revive time towards the player?

                  RlKk01undefined 1 Reply Last reply
                  0
                  • vandal59undefined vandal59

                    RlKk01 Bro, how can I reduce the bots' revive time towards the player?

                    RlKk01undefined Offline
                    RlKk01undefined Offline
                    RlKk01
                    wrote last edited by
                    #38

                    vandal59 There's no way for them to reduce their revive time because they use the same interaction system as a player would, but on maps that have Quick Revive, they will buy the Perk after round 8, along with the rest of the Perks available on the map.

                    vandal59undefined 1 Reply Last reply
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                    • RlKk01undefined RlKk01

                      vandal59 There's no way for them to reduce their revive time because they use the same interaction system as a player would, but on maps that have Quick Revive, they will buy the Perk after round 8, along with the rest of the Perks available on the map.

                      vandal59undefined Offline
                      vandal59undefined Offline
                      vandal59
                      wrote last edited by
                      #39

                      RlKk01 ok
                      thanks bro

                      1 Reply Last reply
                      0
                      • RlKk01undefined Offline
                        RlKk01undefined Offline
                        RlKk01
                        wrote last edited by RlKk01
                        #40

                        Hotfix:

                        • Fixed several non-functional script functions.

                        • Fixed a bug where bots would ignore the Mystery Box if this one rotated through the map, and returned to a previously location that it was before, specifically making them avoid to use the box again after they had a "Teddy Bear" from it at that spot.

                        • Prevented bots from swapping out "Wonder Weapons" with regular ones from the box.

                        1 Reply Last reply
                        0
                        • RlKk01undefined RlKk01

                          New update:

                          • Bots now avoid power-ups inside prison cells in Mob.

                          • Readjusted the aim offset for bots again when aiming.

                          • Reduced bot health from 6000 to 1200 to make them prone to get down in later rounds.

                          • Fixed an issue where bots wouldn’t cancel their attempt to buy from the box if another bot was already using it.

                          • Potential fix for bots causing the box to get stuck and preventing purchases from it (heavily tested, but not guaranteed of being fixed it).

                          • Added a check for players using the vanilla perk limit in custom games; bots will now only buy up to 4 perks.

                          Dream511undefined Offline
                          Dream511undefined Offline
                          Dream511
                          wrote last edited by
                          #41

                          RlKk01 said:

                          New update:

                          Bots now avoid power-ups inside prison cells in Mob.

                          Readjusted the aim offset for bots again when aiming.

                          Reduced bot health from 6000 to 1200 to make them prone to get down in later rounds.

                          Fixed an issue where bots wouldn’t cancel their attempt to buy from the box if another bot was already using it.

                          Potential fix for bots causing the box to get stuck and preventing purchases from it (heavily tested, but not guaranteed of being fixed it).

                          Added a check for players using the vanilla perk limit in custom games; bots will now only buy up to 4 perks.

                          RlKk01undefined 1 Reply Last reply
                          0
                          • Dream511undefined Dream511

                            RlKk01 said:

                            New update:

                            Bots now avoid power-ups inside prison cells in Mob.

                            Readjusted the aim offset for bots again when aiming.

                            Reduced bot health from 6000 to 1200 to make them prone to get down in later rounds.

                            Fixed an issue where bots wouldn’t cancel their attempt to buy from the box if another bot was already using it.

                            Potential fix for bots causing the box to get stuck and preventing purchases from it (heavily tested, but not guaranteed of being fixed it).

                            Added a check for players using the vanilla perk limit in custom games; bots will now only buy up to 4 perks.

                            RlKk01undefined Offline
                            RlKk01undefined Offline
                            RlKk01
                            wrote last edited by
                            #42

                            Dream511 Do you have any doubts respecting towards to that post?

                            1 Reply Last reply
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