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  3. [Preview] Retarded Insane Bots

[Preview] Retarded Insane Bots

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  • VERsingthegamezundefined VERsingthegamez

    rrq1257 One day. Does this mod now work on all maps? I had some maps where the bots acted like they normally do.

    rrq1257undefined Offline
    rrq1257undefined Offline
    rrq1257
    wrote on last edited by
    #10

    VERsingthegamez Should work on any map, but better results will be on smaller maps - on large maps the bots don't see each other and don't attack each other.

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    • S3VDITOundefined Offline
      S3VDITOundefined Offline
      S3VDITO
      wrote on last edited by
      #11

      Try to add waypoints πŸ™‚

      If bots cannot see each other, then they will move along these points to find someone

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      • rrq1257undefined rrq1257

        Hello everyone. [Post updated]

        Videos first:

        DOME gameplay
        https://www.youtube.com/watch?v=p-s4GAzio9M

        LOOKOUT gameplay
        https://www.youtube.com/watch?v=dIoZ0FlRchs

        AGROUND gameplay
        https://www.youtube.com/watch?v=0psYJKaDwuk

        I've modified AIBots animated movement script by S3VDITO (found here) in order for bots to target and engage the player (and other bots too).
        Save the script as retbots.chai in C:\Users\<your username>\AppData\Local\Plutonium\storage\iw5\scripts folder
        (remove all other chai scripts before running of course)

        UPDATE: now script runs with any count of bots and there was added some kind of player protection after spawn - the bots won't target the player for some random seconds after spawn.

        The bots shoot infinitely and move to the player when see him and engage him (and other bots; only first 9 bots are attacked - set the bots_under_attack_max variable, you may decrease or increase the count but on my system I've got slowdowns if more than 9 bots were attacked by other bots).

        The script works in DM; also I've tried it in Gungame, but only the player has weapon progress, the bots have default weapons as in DM.

        Sorry for bad code, no time to fix it at all. That's just proof-of-concept!

        I don't have deep knowledge of Plutonium MW3 scripts, I am sure there are more experienced devlopers who can improve this code. The bots are still stupid, but they attack you and don't run around like dummies - that's the thing I wanted to have since installed MW3.

        The script is provided AS-IS, no warranties of any kind

        Many thanks to S3VDITO !

        MANUAL:

        1. Works in Deathmatch or Gungame
        2. In order to increase difficulty use Hardcore
        3. You may also edit bot speed in script - gsc.setDvar("testClients_doSpeed", 12) - increase speed to get more insane gameplay
        4. Decrease the number of bots if the game lags or it is too difficult to play
        5. bots_under_attack_max variable - allows to set the number of bots under attack from other bots
        6. BE SURE to enter bot xx command in console BEFORE the countdown before match ends. Do it right after the level loads.

        Download script

        Here is the script source:

        // Retarded Insane bots version 0.0.0.2
        // Feel free to modify this code as you want!
        
        // Many thanks and credits to:
        // AIBots by S3VDITO
        
        
        gsc.setDvar("testClients_doAttack", 1);
        gsc.setDvar("testClients_doCrouch", 0);
        gsc.setDvar("testClients_doMove", 1);
        gsc.setDvar("testClients_doReload", 0);
        gsc.setDvar("testClients_doWatchKillcam", 1);
        gsc.setDvar("scr_dm_playerrespawndelay", 0); // for hardcore
        
        //gsc.setDvarIfUninitialized("testClients_doSpeed", 4);
        gsc.setDvar("testClients_doSpeed", 12);
        
        global bot_speed = to_float(gsc.getDvar("testClients_doSpeed"));
        
        global players_list = [];
        global player_target_list = [];
        
        global bots_under_attack_max = 9;
        
        global protectPlayer = false;
        global protectPlayerInterval = 3000;
        
        level.onNotify("connected", fun(args) {
        	var player = args[0];
        	print(player.getGuid().find("bot"));
        	if(player.getGuid().find("bot") != 0)
        	{
        		print("Player connected");
        		player_target_list.push_back_ref(player);
        		
        		player.onNotify("spawned_player", fun[player](arguments) {
        			protectPlayerOnSpawn(player);
        		});
        	}
        
        	players_list.push_back_ref(player);
        });
        
        level.onNotify("prematch_done", fun(args) {
        	if(gsc.getDvar("g_gametype") == "dm" || gsc.getDvar("g_gametype") == "gun") {
        		for(var entRef = 0; entRef < players_list.size(); ++entRef)
        		{
        			var tempEntBot = gsc.getEntByNum(entRef);
        			if(tempEntBot.getGuid().find("bot") == 0)
        			{
        				var animBody;
        				//var animBody = gsc.spawn("script_model", tempEntBot.getOrigin());
        				//animBody.setmodel("mp_body_delta_elite_assault_ab");
        				//animBody.notsolid();
        				
        				//animBody.LinkTo(tempEntBot, "tag_origin", [-4, 0, -1], [-4, 0, -1]);
        				
        				setInterval(fun[tempEntBot, animBody]() { 
        					botMoveOnPlayer(tempEntBot, gsc.getEntByNum(0), animBody); 
        				}, 1);
        				
        				var bots_under_attack = players_list.size() - 1;
        				if (bots_under_attack > bots_under_attack_max)
        				{
        					bots_under_attack = bots_under_attack_max;
        				}
        			
        				for(var i = 0; i < bots_under_attack; ++i)
        				{
        					var targetBot = gsc.getEntByNum(i+1);
        					setInterval(fun[tempEntBot, targetBot, animBody]() { 
        						botMove(tempEntBot, targetBot, animBody); 
        					}, 1);
        				}
        				
        				//setInterval(fun[animBody]() { 
        				//	animBody.scriptModelPlayAnim("pb_stumble_pistol_walk_forward");
        				//}, 1000);
        			}
        		}
        		
        		setInterval(fun[protectPlayer]() { 
        			protectPlayer = false;
        		}, protectPlayerInterval);
        	}
        });
        
        def botMove(bot, target, animModel)
        {		
        	var bot_weapon_origin = bot.getTagOrigin("tag_weapon_left");
        
        	//HideTestClientParts(bot);
        	
        	if(LockSightTest(bot, target) == false)
        	{
        		// animModel.scriptModelPlayAnim("pb_stand_alert_pistol");
        		return;
        	}
        	else
        	{
        		var angle = gsc.vectorToAngles([target.getTagOrigin("j_helmet")[0] - bot_weapon_origin[0], target.getTagOrigin("j_helmet")[1] - bot_weapon_origin[1], target.getTagOrigin("j_helmet")[2] - 25 - bot_weapon_origin[2]]);
        		bot.setPlayerAngles(angle);
        		
        		// Spaming field bug =(
        		//animModel.set("angles", bot.getPlayerAngles());
        	}
        	
        	var moveTarget = target.getOrigin();
        	var distance = gsc.distanceSquared(moveTarget, bot.getOrigin());
        	if(gsc.distance(moveTarget, bot.getOrigin()) <= 256)
        	{
        		// bot_speed = 0;
        	}
        	else
        	{
        		bot_speed = to_float(gsc.getDvar("testClients_doSpeed"));
        		var normalize = gsc.vectorNormalize([moveTarget[0] - bot.getOrigin()[0], moveTarget[1] - bot.getOrigin()[1], moveTarget[2] - bot.getOrigin()[2]]);
        		bot.setOrigin([bot.getOrigin()[0] + normalize[0] * bot_speed, bot.getOrigin()[1] + normalize[1] * bot_speed, bot.getOrigin()[2] + normalize[2] * bot_speed]);
        	}
        }
        
        def botMoveOnPlayer(bot, target, animModel)
        {
        	// Prevent massive spawn killing of human player! The bots will not lock on player after player spawn
        	if (protectPlayer == true)
        	{
        		return;
        	}
        	
        	botMove(bot, target, animModel);
        }
        
        def HideTestClientParts(bot)
        {
        	bot.hidepart("j_ankle_le");
        	bot.hidepart("j_hiptwist_le");
        	bot.hidepart("j_head");
        	bot.hidepart("j_helmet");
        	bot.hidepart("j_eyeball_le");
        	bot.hidepart("j_clavicle_le");
        }
        
        def protectPlayerOnSpawn(player)
        {
        	protectPlayer = true;
        }
        
        
        // Stolen from _stinger.gsc :)
        def LockSightTest(self, target)
        {
        	var eyePos = self.GetEye();
        	
        	var passed = gsc.SightTracePassed(eyePos, target.getOrigin(), false, target);
        	if ( passed == 1)
        	{
        		return true;
        	}
        
        	var front = target.GetPointInBounds(1, 0, 0);
        	passed = gsc.SightTracePassed( eyePos, front, false, target );
        	if (passed == 1)
        	{
        		return true;
        	}	
        
        	var back = target.GetPointInBounds(-1, 0, 0);
        	passed = gsc.SightTracePassed( eyePos, back, false, target );
        	if (passed == 1)
        	{
        		return true;
        	}
        
        	return false;
        }
        
        PTSD_Gutsundefined Offline
        PTSD_Gutsundefined Offline
        PTSD_Guts
        wrote on last edited by
        #12

        rrq1257 Execellent work my guy! It's so nice to see the community still making mods for such an old game like this, and this is an excellent start for a proper bot mod.

        All that's really needed now is waypointing and a few tweaks / additions to the AI and we'll finally get to see a bot mod for MW3! Very nice.

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        • w91undefined Offline
          w91undefined Offline
          w91
          wrote on last edited by
          #13

          Hey rrq πŸ™‚ Is there any place where I could contact you in private about the script? Would be much appreciated!

          rrq1257undefined 1 Reply Last reply
          1
          • w91undefined Offline
            w91undefined Offline
            w91
            wrote on last edited by
            #14

            rrq1257

            1 Reply Last reply
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            • w91undefined w91

              Hey rrq πŸ™‚ Is there any place where I could contact you in private about the script? Would be much appreciated!

              rrq1257undefined Offline
              rrq1257undefined Offline
              rrq1257
              wrote on last edited by
              #15

              @herodias Sorry, I'm not online often and can't offer support for script in private. Just do everything as written in manual in first post ane the script should work.

              Mr. Androidundefined 1 Reply Last reply
              0
              • rrq1257undefined rrq1257

                @herodias Sorry, I'm not online often and can't offer support for script in private. Just do everything as written in manual in first post ane the script should work.

                Mr. Androidundefined Offline
                Mr. Androidundefined Offline
                Mr. Android
                Plutonium Admin
                wrote on last edited by
                #16

                rrq1257 I can't say much right now but you might be able to work on some smarter bots soon....

                1 Reply Last reply
                3
                • Thanatosundefined Offline
                  Thanatosundefined Offline
                  Thanatos
                  wrote on last edited by
                  #17

                  it's crazy how even 10 years after the game was released there is still a community enjoying and working on this game !

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                  0
                  • VERsingthegamezundefined Offline
                    VERsingthegamezundefined Offline
                    VERsingthegamez
                    wrote on last edited by
                    #18

                    https://forum.plutonium.pw/topic/9174/release-lua-scripting

                    You think you might be able to make better bots now?

                    1 Reply Last reply
                    1
                    • Thanatosundefined Offline
                      Thanatosundefined Offline
                      Thanatos
                      wrote on last edited by
                      #19

                      rrq1257 you should take a look at the new release Lua Scripting (https://forum.plutonium.pw/topic/9174/release-lua-scripting)

                      it might give you more possibility to improve the smart bots

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                      • DerekRTXundefined Offline
                        DerekRTXundefined Offline
                        DerekRTX
                        wrote on last edited by DerekRTX
                        #20

                        Hello, very good job you did with the mod, but one question ... is there any way to increase the difficulty to the bots as shown in the videos? Because when I put them in my private game, the only thing they do It is going around shooting like crazy and from time to time taking a detour around the map. Thank you very much and I hope your answer. PS: Excuse my English, I actually speak Spanish so I had to use the translator to write this.

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                        • DeadEyeQeundefined Offline
                          DeadEyeQeundefined Offline
                          DeadEyeQe
                          wrote on last edited by
                          #21

                          nice bro but bots dozent move normal like bo2.
                          i know it is not black ops but i hope to improve that.

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                          • VERsingthegamezundefined Offline
                            VERsingthegamezundefined Offline
                            VERsingthegamez
                            wrote on last edited by
                            #22

                            If anyone wants bots for this game, download this. create a .iwd from the raw files and boom you got bots for the vanilla maps.
                            https://github.com/ineedbots/piw5_bot_warfare

                            DerekRTXundefined [141]Cpt.Ghostundefined 09nickundefined 3 Replies Last reply
                            3
                            • VERsingthegamezundefined VERsingthegamez

                              If anyone wants bots for this game, download this. create a .iwd from the raw files and boom you got bots for the vanilla maps.
                              https://github.com/ineedbots/piw5_bot_warfare

                              DerekRTXundefined Offline
                              DerekRTXundefined Offline
                              DerekRTX
                              wrote on last edited by
                              #23

                              VERsingthegamez
                              ΒΏEn que lugar se tiene que colocar el archivo descargado y como se usa este Mod?

                              PD:Muchas gracias por compartirlo.

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                              • terrminatedundefined Offline
                                terrminatedundefined Offline
                                terrminated
                                wrote on last edited by
                                #24

                                My Plutonium folder does not have a scripts folder, and creating one and adding the script does nothing.

                                1 Reply Last reply
                                1
                                • VERsingthegamezundefined VERsingthegamez

                                  If anyone wants bots for this game, download this. create a .iwd from the raw files and boom you got bots for the vanilla maps.
                                  https://github.com/ineedbots/piw5_bot_warfare

                                  [141]Cpt.Ghostundefined Offline
                                  [141]Cpt.Ghostundefined Offline
                                  [141]Cpt.Ghost
                                  wrote on last edited by
                                  #25

                                  VERsingthegamez Thanks Mate

                                  1 Reply Last reply
                                  0
                                  • VERsingthegamezundefined VERsingthegamez

                                    If anyone wants bots for this game, download this. create a .iwd from the raw files and boom you got bots for the vanilla maps.
                                    https://github.com/ineedbots/piw5_bot_warfare

                                    09nickundefined Offline
                                    09nickundefined Offline
                                    09nick
                                    wrote on last edited by
                                    #26

                                    VERsingthegamez
                                    Where does the .iwd file go? The github says in iw4x but I'm really confused right now.

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