Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] [Zombies] Configuration Mod for dedicated servers

[Release] [Zombies] Configuration Mod for dedicated servers

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
39 Posts 19 Posters 14.1k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • JezuzLizardundefined Offline
    JezuzLizardundefined Offline
    JezuzLizard Plutonium Staff
    wrote on last edited by JezuzLizard
    #1

    Source:
    https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/Configuration Mod
    Full description of each dvar is also included in the code itself.

    Full List of Features:

    Equipment Dvars
    :::
    Set the shields hitpoints
    :::

    Level Dvars
    :::
    Set the round number to any value between 1-255 WARNING: players do not get a similar bonus to starting points like gts startRound would give
    Disable the end game check so the game doesn't end if everyone dies
    Disable solo mode so players don't have 3 afterlifes on MoTD
    Change the time it takes before the game over screen ends
    Change the wait time between rounds
    Enable a counter that delays the game starting for time specified
    Disable spectator respawning
    :::

    Perk Dvars
    :::
    Set the amount of health granted by juggernog and perma jugg
    Set Phd's min and max damage as well as its damage radius
    Set double taps fire rate
    Set speed colas reload rate
    Set deadshots accuracy modifier
    :::

    Player Dvars
    :::
    Set all players starting points WARNING: overrides gts startRound starting points
    Set the player perk purchase limit
    Set the default laststand weapon for coop and solo
    Set the starting weapon for all players
    Set all players max health WARNING: buying jugg will override this value
    Set the amount of points players lose when a teammate bleeds out
    Set the amount of points a player loses when they go down
    Set the amount of points a player loses when they bleedout
    Set the players starting lives
    //these dvars values contribute to the drop increment
    Set the amount of points players gain depending on how many players are in the lobby for a kill
    Set the amount of points given for light and normal attacks
    Set the bonus granted for each kind of kill
    Enable players turning into the zombie when they bleedout WARNING: very buggy
    Set the revive trigger radius
    Set the player laststand bleedout time
    :::

    Powerup Dvars
    :::
    Disable powerup drops
    Set the max drops per round
    Set the drop increment value which determines guaranteed drops this value uses points earned by players for its calculations
    Set whether every zombie should drop a powerup
    //these dvars require the modded _zm_powerups.gsc to be installed
    Set the random drop chance
    Set the time powerups last in the field before starting to blink
    Set the duration of fire sale, double points, and insta kill
    Set the double points point scalar
    Set the points granted by a carpenter and nuke
    Set whether nukes should instantly kill zombies
    Set the min and max time a nuke takes to kill zombies
    Set whether max ammo affects downed players
    :::

    Team Dvars
    :::
    Set the points scalar for each team axis and allies
    :::

    Weapon Dvars
    :::
    Set emps perk off time
    Set emps perk off radius NOTE: if you set this to 1 emps will do nothing when thrown
    :::

    Zombie Dvars
    :::
    Set the max amount of zombies that can out at once NOTE: maximum value is 32
    Set the max amount of zombies and zombie corpses that the game will allow
    Set whether hellhounds will spawn midround on tranzit survival maps
    Set the zombies move speed value won't stop the game from increasing it
    Lock the zombies move speed to a value so it won't increase past that value
    Set a cap to the zombies move speed
    Directly set the zombies move animation, can set the move animation to super_sprint, and chase_bus
    Set the new runner interval for easy and normal
    Set the movespeed multiplier for easy and normal that affects how quickly zombies speed up thru the rounds
    Set the zombies in a round permanently
    Set the zombies health for every round permanently
    Set a health cap to the zombies
    Disable walkers
    Set the zombie spawn rate
    Set the spawn rate multiplier used every round to increase the spawn rate
    Lock the spawn rate
    Set two parameter of the zombies per round formula to increase or decrease the amount of zombies there are per round per player
    Change the flat health increase that happens up to round 10
    Change the multiplier zombie health uses every round
    Set the zombie starting health
    :::

    If you would like a feature added or have a bug to report feel free to post or message me on discord JezuzLizard#7864.

    Cahzundefined Kalitosundefined _KimboSlice_undefined Echostarsundefined 4 Replies Last reply
    3
    • GewoonIrajundefined Offline
      GewoonIrajundefined Offline
      GewoonIraj VIP
      wrote on last edited by
      #2

      Looks awesome!
      Thanks for letting me test it hehe. ^^

      1 Reply Last reply
      0
      • Cahzundefined Offline
        Cahzundefined Offline
        Cahz VIP
        replied to JezuzLizard on last edited by
        #3

        JezuzLizard Really nice release. I just tested it and am going to use this when I play zombies with friends. Thanks

        1 Reply Last reply
        0
        • Sorexundefined Offline
          Sorexundefined Offline
          Sorex Contributor
          wrote on last edited by
          #4

          JezuzLizard Nice job man, thats really cool

          1 Reply Last reply
          0
          • Mr. Androidundefined Offline
            Mr. Androidundefined Offline
            Mr. Android Plutonium Admin
            wrote on last edited by
            #5

            Great stuff, I've seen people complaining about this so I'll sticky it so other owners can see it 🙂

            1 Reply Last reply
            0
            • Kalitosundefined Offline
              Kalitosundefined Offline
              Kalitos
              replied to JezuzLizard on last edited by Kalitos
              #6

              JezuzLizard Excuse the question, I don't see these DVARS in the _clientids

              set magic_chest_movable 1
              set revive_trigger_radius 75
              set player_lastStandBleedoutTime 45
              

              Are they assigned directly by declaring in the server configuration file, or not?

              JezuzLizardundefined 1 Reply Last reply
              0
              • JezuzLizardundefined Offline
                JezuzLizardundefined Offline
                JezuzLizard Plutonium Staff
                replied to Kalitos on last edited by
                #7

                Kalitos Those dvars are built into the game already so they didn't need to be defined. I'll add those to the readme in my next update so people know they exist. I will also add some new features for even more dvars soon.

                Kalitosundefined 1 Reply Last reply
                1
                • Kalitosundefined Offline
                  Kalitosundefined Offline
                  Kalitos
                  replied to JezuzLizard on last edited by
                  #8

                  JezuzLizard Thanks for the explanation 😸

                  1 Reply Last reply
                  0
                  • MiguelitoS2undefined Offline
                    MiguelitoS2undefined Offline
                    MiguelitoS2
                    wrote on last edited by
                    #9

                    Screenshot_1.jpg
                    I'm getting this error when trying to compile "_clientids.gsc" that comes along with the .ZIP
                    Any idea why???

                    Kalitosundefined 1 Reply Last reply
                    0
                    • Kalitosundefined Offline
                      Kalitosundefined Offline
                      Kalitos
                      replied to MiguelitoS2 on last edited by Kalitos
                      #10

                      MiguelitoS2 edited::

                      It refers to this line

                      level.start_weapon == "c96_zm";
                      

                      I already checked well. the assignment of the value of the variable is wrong its syntax.
                      it changes in all the lines where it assigns the values, since some have that error

                      level.start_weapon = "c96_zm";
                      
                      JezuzLizardundefined 1 Reply Last reply
                      0
                      • JezuzLizardundefined Offline
                        JezuzLizardundefined Offline
                        JezuzLizard Plutonium Staff
                        replied to Kalitos on last edited by
                        #11

                        Kalitos I forgot to try and compile the mod since it seemed all good. Guess I was wrong, now I'm going to have to add more features as punishment oof.

                        1 Reply Last reply
                        0
                        • MiguelitoS2undefined Offline
                          MiguelitoS2undefined Offline
                          MiguelitoS2
                          wrote on last edited by
                          #12

                          Hey Jesus,

                          Don't suppose you know how to make the Gun Locker and Bank Work in Zombie maps?
                          Talking about Buried / Die Rise

                          Cheers!

                          AdrX003undefined 1 Reply Last reply
                          0
                          • Capacitorundefined Offline
                            Capacitorundefined Offline
                            Capacitor
                            wrote on last edited by
                            #13

                            I'm confused with
                            level.zombieSpawnRate = getDvarFloatDefault( "zombieSpawnRate", 2 );
                            I am looking to make the rounds quicker by increasing spawn rate but I am have no luck.

                            JezuzLizardundefined 1 Reply Last reply
                            0
                            • JezuzLizardundefined Offline
                              JezuzLizardundefined Offline
                              JezuzLizard Plutonium Staff
                              replied to Capacitor on last edited by
                              #14

                              Capacitor That dvars value is in seconds and its used as a wait in the round_spawning(). In this case lower is better and 0.08 is the default lowest time the game waits by default to spawn a zombie.

                              1 Reply Last reply
                              0
                              • mikiundefined Offline
                                mikiundefined Offline
                                miki
                                wrote on last edited by
                                #15

                                where are we meant to put the code on? the dedicated_zm text file?

                                JezuzLizardundefined 1 Reply Last reply
                                0
                                • JezuzLizardundefined Offline
                                  JezuzLizardundefined Offline
                                  JezuzLizard Plutonium Staff
                                  replied to miki on last edited by
                                  #16

                                  miki The dvars all go into your dedicated_zm.cfg. The mod itself is installed in maps/mp/gametypes_zm.

                                  The dvars are in the example server config and look like this:

                                  set maxPowerupsPerRound 4
                                  
                                  1 Reply Last reply
                                  0
                                  • mikiundefined Offline
                                    mikiundefined Offline
                                    miki
                                    wrote on last edited by
                                    #17

                                    Sorry if I'm bothering you but what do you mean by the example server config? I followed the tutorial posted on the forum but I don't think it's not working

                                    JezuzLizardundefined 1 Reply Last reply
                                    0
                                    • JezuzLizardundefined Offline
                                      JezuzLizardundefined Offline
                                      JezuzLizard Plutonium Staff
                                      replied to miki on last edited by
                                      #18

                                      miki I highly recommend reading this guide if you don't know how to install mods:
                                      https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts

                                      Dedicated_zm.cfg is located in t6r/data replace it with the one in the github, then modify the dvars to whatever values you'd like.

                                      1 Reply Last reply
                                      1
                                      • mikiundefined Offline
                                        mikiundefined Offline
                                        miki
                                        wrote on last edited by
                                        #19

                                        well turns out my maps folder wasn't inside the data one. thank you man!

                                        1 Reply Last reply
                                        0
                                        • So Highundefined Offline
                                          So Highundefined Offline
                                          So High
                                          wrote on last edited by
                                          #20

                                          the dvars for deadshot, reload speed, double tap firerate, and the bleedout time and revive radius arent working

                                          JezuzLizardundefined 1 Reply Last reply
                                          0

                                          • 1
                                          • 2
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate