[Release] [Zombies] Configuration Mod for dedicated servers
Full description of each dvar is also included in the code itself.
Full List of Features:
If you would like a feature added or have a bug to report feel free to post or message me on discord JezuzLizard#7864.
Thanks for letting me test it hehe. ^^
@JezuzLizard Really nice release. I just tested it and am going to use this when I play zombies with friends. Thanks
@JezuzLizard Nice job man, thats really cool
Great stuff, I've seen people complaining about this so I'll sticky it so other owners can see it
@JezuzLizard Excuse the question, I don't see these DVARS in the
set magic_chest_movable 1 set revive_trigger_radius 75 set player_lastStandBleedoutTime 45
Are they assigned directly by declaring in the server configuration file, or not?
@Kalitos Those dvars are built into the game already so they didn't need to be defined. I'll add those to the readme in my next update so people know they exist. I will also add some new features for even more dvars soon.
@JezuzLizard Thanks for the explanation
I'm getting this error when trying to compile "_clientids.gsc" that comes along with the .ZIP
Any idea why???
It refers to this line
level.start_weapon == "c96_zm";
I already checked well. the assignment of the value of the variable is wrong its syntax.
it changes in all the lines where it assigns the values, since some have that error
level.start_weapon = "c96_zm";
@Kalitos I forgot to try and compile the mod since it seemed all good. Guess I was wrong, now I'm going to have to add more features as punishment oof.
Don't suppose you know how to make the Gun Locker and Bank Work in Zombie maps?
Talking about Buried / Die Rise
I'm confused with
level.zombieSpawnRate = getDvarFloatDefault( "zombieSpawnRate", 2 );
I am looking to make the rounds quicker by increasing spawn rate but I am have no luck.
@Capacitor That dvars value is in seconds and its used as a wait in the round_spawning(). In this case lower is better and 0.08 is the default lowest time the game waits by default to spawn a zombie.
where are we meant to put the code on? the dedicated_zm text file?
@miki The dvars all go into your dedicated_zm.cfg. The mod itself is installed in maps/mp/gametypes_zm.
The dvars are in the example server config and look like this:
set maxPowerupsPerRound 4
Sorry if I'm bothering you but what do you mean by the example server config? I followed the tutorial posted on the forum but I don't think it's not working
@miki I highly recommend reading this guide if you don't know how to install mods:
Dedicated_zm.cfg is located in t6r/data replace it with the one in the github, then modify the dvars to whatever values you'd like.
well turns out my maps folder wasn't inside the data one. thank you man!
the dvars for deadshot, reload speed, double tap firerate, and the bleedout time and revive radius arent working