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  3. [Release] [Zombies] Configuration Mod for dedicated servers

[Release] [Zombies] Configuration Mod for dedicated servers

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  • GewoonIrajundefined Offline
    GewoonIrajundefined Offline
    GewoonIraj
    VIP
    wrote on last edited by
    #2

    Looks awesome!
    Thanks for letting me test it hehe. ^^

    1 Reply Last reply
    0
    • JezuzLizardundefined JezuzLizard

      Source:
      https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/Configuration Mod
      Full description of each dvar is also included in the code itself.

      Full List of Features:

      Equipment Dvars
      :::
      Set the shields hitpoints
      :::

      Level Dvars
      :::
      Set the round number to any value between 1-255 WARNING: players do not get a similar bonus to starting points like gts startRound would give
      Disable the end game check so the game doesn't end if everyone dies
      Disable solo mode so players don't have 3 afterlifes on MoTD
      Change the time it takes before the game over screen ends
      Change the wait time between rounds
      Enable a counter that delays the game starting for time specified
      Disable spectator respawning
      :::

      Perk Dvars
      :::
      Set the amount of health granted by juggernog and perma jugg
      Set Phd's min and max damage as well as its damage radius
      Set double taps fire rate
      Set speed colas reload rate
      Set deadshots accuracy modifier
      :::

      Player Dvars
      :::
      Set all players starting points WARNING: overrides gts startRound starting points
      Set the player perk purchase limit
      Set the default laststand weapon for coop and solo
      Set the starting weapon for all players
      Set all players max health WARNING: buying jugg will override this value
      Set the amount of points players lose when a teammate bleeds out
      Set the amount of points a player loses when they go down
      Set the amount of points a player loses when they bleedout
      Set the players starting lives
      //these dvars values contribute to the drop increment
      Set the amount of points players gain depending on how many players are in the lobby for a kill
      Set the amount of points given for light and normal attacks
      Set the bonus granted for each kind of kill
      Enable players turning into the zombie when they bleedout WARNING: very buggy
      Set the revive trigger radius
      Set the player laststand bleedout time
      :::

      Powerup Dvars
      :::
      Disable powerup drops
      Set the max drops per round
      Set the drop increment value which determines guaranteed drops this value uses points earned by players for its calculations
      Set whether every zombie should drop a powerup
      //these dvars require the modded _zm_powerups.gsc to be installed
      Set the random drop chance
      Set the time powerups last in the field before starting to blink
      Set the duration of fire sale, double points, and insta kill
      Set the double points point scalar
      Set the points granted by a carpenter and nuke
      Set whether nukes should instantly kill zombies
      Set the min and max time a nuke takes to kill zombies
      Set whether max ammo affects downed players
      :::

      Team Dvars
      :::
      Set the points scalar for each team axis and allies
      :::

      Weapon Dvars
      :::
      Set emps perk off time
      Set emps perk off radius NOTE: if you set this to 1 emps will do nothing when thrown
      :::

      Zombie Dvars
      :::
      Set the max amount of zombies that can out at once NOTE: maximum value is 32
      Set the max amount of zombies and zombie corpses that the game will allow
      Set whether hellhounds will spawn midround on tranzit survival maps
      Set the zombies move speed value won't stop the game from increasing it
      Lock the zombies move speed to a value so it won't increase past that value
      Set a cap to the zombies move speed
      Directly set the zombies move animation, can set the move animation to super_sprint, and chase_bus
      Set the new runner interval for easy and normal
      Set the movespeed multiplier for easy and normal that affects how quickly zombies speed up thru the rounds
      Set the zombies in a round permanently
      Set the zombies health for every round permanently
      Set a health cap to the zombies
      Disable walkers
      Set the zombie spawn rate
      Set the spawn rate multiplier used every round to increase the spawn rate
      Lock the spawn rate
      Set two parameter of the zombies per round formula to increase or decrease the amount of zombies there are per round per player
      Change the flat health increase that happens up to round 10
      Change the multiplier zombie health uses every round
      Set the zombie starting health
      :::

      If you would like a feature added or have a bug to report feel free to post or message me on discord JezuzLizard#7864.

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #3

      JezuzLizard Really nice release. I just tested it and am going to use this when I play zombies with friends. Thanks

      1 Reply Last reply
      0
      • Sorexundefined Offline
        Sorexundefined Offline
        Sorex
        Contributor
        wrote on last edited by
        #4

        JezuzLizard Nice job man, thats really cool

        1 Reply Last reply
        0
        • Mr. Androidundefined Offline
          Mr. Androidundefined Offline
          Mr. Android
          Plutonium Admin
          wrote on last edited by
          #5

          Great stuff, I've seen people complaining about this so I'll sticky it so other owners can see it 🙂

          1 Reply Last reply
          0
          • JezuzLizardundefined JezuzLizard

            Source:
            https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/Configuration Mod
            Full description of each dvar is also included in the code itself.

            Full List of Features:

            Equipment Dvars
            :::
            Set the shields hitpoints
            :::

            Level Dvars
            :::
            Set the round number to any value between 1-255 WARNING: players do not get a similar bonus to starting points like gts startRound would give
            Disable the end game check so the game doesn't end if everyone dies
            Disable solo mode so players don't have 3 afterlifes on MoTD
            Change the time it takes before the game over screen ends
            Change the wait time between rounds
            Enable a counter that delays the game starting for time specified
            Disable spectator respawning
            :::

            Perk Dvars
            :::
            Set the amount of health granted by juggernog and perma jugg
            Set Phd's min and max damage as well as its damage radius
            Set double taps fire rate
            Set speed colas reload rate
            Set deadshots accuracy modifier
            :::

            Player Dvars
            :::
            Set all players starting points WARNING: overrides gts startRound starting points
            Set the player perk purchase limit
            Set the default laststand weapon for coop and solo
            Set the starting weapon for all players
            Set all players max health WARNING: buying jugg will override this value
            Set the amount of points players lose when a teammate bleeds out
            Set the amount of points a player loses when they go down
            Set the amount of points a player loses when they bleedout
            Set the players starting lives
            //these dvars values contribute to the drop increment
            Set the amount of points players gain depending on how many players are in the lobby for a kill
            Set the amount of points given for light and normal attacks
            Set the bonus granted for each kind of kill
            Enable players turning into the zombie when they bleedout WARNING: very buggy
            Set the revive trigger radius
            Set the player laststand bleedout time
            :::

            Powerup Dvars
            :::
            Disable powerup drops
            Set the max drops per round
            Set the drop increment value which determines guaranteed drops this value uses points earned by players for its calculations
            Set whether every zombie should drop a powerup
            //these dvars require the modded _zm_powerups.gsc to be installed
            Set the random drop chance
            Set the time powerups last in the field before starting to blink
            Set the duration of fire sale, double points, and insta kill
            Set the double points point scalar
            Set the points granted by a carpenter and nuke
            Set whether nukes should instantly kill zombies
            Set the min and max time a nuke takes to kill zombies
            Set whether max ammo affects downed players
            :::

            Team Dvars
            :::
            Set the points scalar for each team axis and allies
            :::

            Weapon Dvars
            :::
            Set emps perk off time
            Set emps perk off radius NOTE: if you set this to 1 emps will do nothing when thrown
            :::

            Zombie Dvars
            :::
            Set the max amount of zombies that can out at once NOTE: maximum value is 32
            Set the max amount of zombies and zombie corpses that the game will allow
            Set whether hellhounds will spawn midround on tranzit survival maps
            Set the zombies move speed value won't stop the game from increasing it
            Lock the zombies move speed to a value so it won't increase past that value
            Set a cap to the zombies move speed
            Directly set the zombies move animation, can set the move animation to super_sprint, and chase_bus
            Set the new runner interval for easy and normal
            Set the movespeed multiplier for easy and normal that affects how quickly zombies speed up thru the rounds
            Set the zombies in a round permanently
            Set the zombies health for every round permanently
            Set a health cap to the zombies
            Disable walkers
            Set the zombie spawn rate
            Set the spawn rate multiplier used every round to increase the spawn rate
            Lock the spawn rate
            Set two parameter of the zombies per round formula to increase or decrease the amount of zombies there are per round per player
            Change the flat health increase that happens up to round 10
            Change the multiplier zombie health uses every round
            Set the zombie starting health
            :::

            If you would like a feature added or have a bug to report feel free to post or message me on discord JezuzLizard#7864.

            Kalitosundefined Offline
            Kalitosundefined Offline
            Kalitos
            wrote on last edited by Kalitos
            #6

            JezuzLizard Excuse the question, I don't see these DVARS in the _clientids

            set magic_chest_movable 1
            set revive_trigger_radius 75
            set player_lastStandBleedoutTime 45
            

            Are they assigned directly by declaring in the server configuration file, or not?

            JezuzLizardundefined 1 Reply Last reply
            0
            • Kalitosundefined Kalitos

              JezuzLizard Excuse the question, I don't see these DVARS in the _clientids

              set magic_chest_movable 1
              set revive_trigger_radius 75
              set player_lastStandBleedoutTime 45
              

              Are they assigned directly by declaring in the server configuration file, or not?

              JezuzLizardundefined Offline
              JezuzLizardundefined Offline
              JezuzLizard
              Plutonium Staff
              wrote on last edited by
              #7

              Kalitos Those dvars are built into the game already so they didn't need to be defined. I'll add those to the readme in my next update so people know they exist. I will also add some new features for even more dvars soon.

              Kalitosundefined 1 Reply Last reply
              1
              • JezuzLizardundefined JezuzLizard

                Kalitos Those dvars are built into the game already so they didn't need to be defined. I'll add those to the readme in my next update so people know they exist. I will also add some new features for even more dvars soon.

                Kalitosundefined Offline
                Kalitosundefined Offline
                Kalitos
                wrote on last edited by
                #8

                JezuzLizard Thanks for the explanation 😸

                1 Reply Last reply
                0
                • MiguelitoS2undefined Offline
                  MiguelitoS2undefined Offline
                  MiguelitoS2
                  wrote on last edited by
                  #9

                  Screenshot_1.jpg
                  I'm getting this error when trying to compile "_clientids.gsc" that comes along with the .ZIP
                  Any idea why???

                  Kalitosundefined 1 Reply Last reply
                  0
                  • MiguelitoS2undefined MiguelitoS2

                    Screenshot_1.jpg
                    I'm getting this error when trying to compile "_clientids.gsc" that comes along with the .ZIP
                    Any idea why???

                    Kalitosundefined Offline
                    Kalitosundefined Offline
                    Kalitos
                    wrote on last edited by Kalitos
                    #10

                    MiguelitoS2 edited::

                    It refers to this line

                    level.start_weapon == "c96_zm";
                    

                    I already checked well. the assignment of the value of the variable is wrong its syntax.
                    it changes in all the lines where it assigns the values, since some have that error

                    level.start_weapon = "c96_zm";
                    
                    JezuzLizardundefined 1 Reply Last reply
                    0
                    • Kalitosundefined Kalitos

                      MiguelitoS2 edited::

                      It refers to this line

                      level.start_weapon == "c96_zm";
                      

                      I already checked well. the assignment of the value of the variable is wrong its syntax.
                      it changes in all the lines where it assigns the values, since some have that error

                      level.start_weapon = "c96_zm";
                      
                      JezuzLizardundefined Offline
                      JezuzLizardundefined Offline
                      JezuzLizard
                      Plutonium Staff
                      wrote on last edited by
                      #11

                      Kalitos I forgot to try and compile the mod since it seemed all good. Guess I was wrong, now I'm going to have to add more features as punishment oof.

                      1 Reply Last reply
                      0
                      • MiguelitoS2undefined Offline
                        MiguelitoS2undefined Offline
                        MiguelitoS2
                        wrote on last edited by
                        #12

                        Hey Jesus,

                        Don't suppose you know how to make the Gun Locker and Bank Work in Zombie maps?
                        Talking about Buried / Die Rise

                        Cheers!

                        AdrX003undefined 1 Reply Last reply
                        0
                        • Capacitorundefined Offline
                          Capacitorundefined Offline
                          Capacitor
                          wrote on last edited by
                          #13

                          I'm confused with
                          level.zombieSpawnRate = getDvarFloatDefault( "zombieSpawnRate", 2 );
                          I am looking to make the rounds quicker by increasing spawn rate but I am have no luck.

                          JezuzLizardundefined 1 Reply Last reply
                          0
                          • Capacitorundefined Capacitor

                            I'm confused with
                            level.zombieSpawnRate = getDvarFloatDefault( "zombieSpawnRate", 2 );
                            I am looking to make the rounds quicker by increasing spawn rate but I am have no luck.

                            JezuzLizardundefined Offline
                            JezuzLizardundefined Offline
                            JezuzLizard
                            Plutonium Staff
                            wrote on last edited by
                            #14

                            Capacitor That dvars value is in seconds and its used as a wait in the round_spawning(). In this case lower is better and 0.08 is the default lowest time the game waits by default to spawn a zombie.

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                            0
                            • mikiundefined Offline
                              mikiundefined Offline
                              miki
                              wrote on last edited by
                              #15

                              where are we meant to put the code on? the dedicated_zm text file?

                              JezuzLizardundefined 1 Reply Last reply
                              0
                              • mikiundefined miki

                                where are we meant to put the code on? the dedicated_zm text file?

                                JezuzLizardundefined Offline
                                JezuzLizardundefined Offline
                                JezuzLizard
                                Plutonium Staff
                                wrote on last edited by
                                #16

                                miki The dvars all go into your dedicated_zm.cfg. The mod itself is installed in maps/mp/gametypes_zm.

                                The dvars are in the example server config and look like this:

                                set maxPowerupsPerRound 4
                                
                                1 Reply Last reply
                                0
                                • mikiundefined Offline
                                  mikiundefined Offline
                                  miki
                                  wrote on last edited by
                                  #17

                                  Sorry if I'm bothering you but what do you mean by the example server config? I followed the tutorial posted on the forum but I don't think it's not working

                                  JezuzLizardundefined 1 Reply Last reply
                                  0
                                  • mikiundefined miki

                                    Sorry if I'm bothering you but what do you mean by the example server config? I followed the tutorial posted on the forum but I don't think it's not working

                                    JezuzLizardundefined Offline
                                    JezuzLizardundefined Offline
                                    JezuzLizard
                                    Plutonium Staff
                                    wrote on last edited by
                                    #18

                                    miki I highly recommend reading this guide if you don't know how to install mods:
                                    https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts

                                    Dedicated_zm.cfg is located in t6r/data replace it with the one in the github, then modify the dvars to whatever values you'd like.

                                    1 Reply Last reply
                                    1
                                    • mikiundefined Offline
                                      mikiundefined Offline
                                      miki
                                      wrote on last edited by
                                      #19

                                      well turns out my maps folder wasn't inside the data one. thank you man!

                                      1 Reply Last reply
                                      0
                                      • So Highundefined Offline
                                        So Highundefined Offline
                                        So High
                                        wrote on last edited by
                                        #20

                                        the dvars for deadshot, reload speed, double tap firerate, and the bleedout time and revive radius arent working

                                        JezuzLizardundefined 1 Reply Last reply
                                        0
                                        • So Highundefined So High

                                          the dvars for deadshot, reload speed, double tap firerate, and the bleedout time and revive radius arent working

                                          JezuzLizardundefined Offline
                                          JezuzLizardundefined Offline
                                          JezuzLizard
                                          Plutonium Staff
                                          wrote on last edited by
                                          #21

                                          @Hobo-Tim I released an update you'll have to use the new mod with the new server config but it should be working now.

                                          1 Reply Last reply
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