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  3. [Release] [Zombies] Configuration Mod for dedicated servers

[Release] [Zombies] Configuration Mod for dedicated servers

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    Cahz VIP
    replied to JezuzLizard on Apr 8, 2020, 7:51 PM last edited by
    #3

    JezuzLizard Really nice release. I just tested it and am going to use this when I play zombies with friends. Thanks

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      Sorex Contributor
      wrote on Apr 8, 2020, 8:11 PM last edited by
      #4

      JezuzLizard Nice job man, thats really cool

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        Mr. Android Plutonium Admin
        wrote on Apr 8, 2020, 10:38 PM last edited by
        #5

        Great stuff, I've seen people complaining about this so I'll sticky it so other owners can see it 🙂

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          Kalitos
          replied to JezuzLizard on Apr 8, 2020, 11:14 PM last edited by Kalitos Apr 9, 2020, 2:14 AM
          #6

          JezuzLizard Excuse the question, I don't see these DVARS in the _clientids

          set magic_chest_movable 1
          set revive_trigger_radius 75
          set player_lastStandBleedoutTime 45
          

          Are they assigned directly by declaring in the server configuration file, or not?

          undefined 1 Reply Last reply Apr 9, 2020, 8:07 AM
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            JezuzLizard Plutonium Staff
            replied to Kalitos on Apr 9, 2020, 8:07 AM last edited by
            #7

            Kalitos Those dvars are built into the game already so they didn't need to be defined. I'll add those to the readme in my next update so people know they exist. I will also add some new features for even more dvars soon.

            undefined 1 Reply Last reply Apr 9, 2020, 12:16 PM
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              Kalitos
              replied to JezuzLizard on Apr 9, 2020, 12:16 PM last edited by
              #8

              JezuzLizard Thanks for the explanation 😸

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                MiguelitoS2
                wrote on Apr 9, 2020, 11:05 PM last edited by
                #9

                Screenshot_1.jpg
                I'm getting this error when trying to compile "_clientids.gsc" that comes along with the .ZIP
                Any idea why???

                undefined 1 Reply Last reply Apr 9, 2020, 11:14 PM
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                  Kalitos
                  replied to MiguelitoS2 on Apr 9, 2020, 11:14 PM last edited by Kalitos Apr 10, 2020, 2:58 AM
                  #10

                  MiguelitoS2 edited::

                  It refers to this line

                  level.start_weapon == "c96_zm";
                  

                  I already checked well. the assignment of the value of the variable is wrong its syntax.
                  it changes in all the lines where it assigns the values, since some have that error

                  level.start_weapon = "c96_zm";
                  
                  undefined 1 Reply Last reply Apr 10, 2020, 8:08 AM
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                    JezuzLizard Plutonium Staff
                    replied to Kalitos on Apr 10, 2020, 8:08 AM last edited by
                    #11

                    Kalitos I forgot to try and compile the mod since it seemed all good. Guess I was wrong, now I'm going to have to add more features as punishment oof.

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                      MiguelitoS2
                      wrote on Apr 10, 2020, 2:31 PM last edited by
                      #12

                      Hey Jesus,

                      Don't suppose you know how to make the Gun Locker and Bank Work in Zombie maps?
                      Talking about Buried / Die Rise

                      Cheers!

                      undefined 1 Reply Last reply Sep 28, 2020, 4:54 AM
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                        Capacitor
                        wrote on Apr 20, 2020, 11:14 PM last edited by
                        #13

                        I'm confused with
                        level.zombieSpawnRate = getDvarFloatDefault( "zombieSpawnRate", 2 );
                        I am looking to make the rounds quicker by increasing spawn rate but I am have no luck.

                        undefined 1 Reply Last reply Apr 21, 2020, 4:00 AM
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                          JezuzLizard Plutonium Staff
                          replied to Capacitor on Apr 21, 2020, 4:00 AM last edited by
                          #14

                          Capacitor That dvars value is in seconds and its used as a wait in the round_spawning(). In this case lower is better and 0.08 is the default lowest time the game waits by default to spawn a zombie.

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                            miki
                            wrote on Apr 29, 2020, 3:39 PM last edited by
                            #15

                            where are we meant to put the code on? the dedicated_zm text file?

                            undefined 1 Reply Last reply Apr 29, 2020, 4:35 PM
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                              JezuzLizard Plutonium Staff
                              replied to miki on Apr 29, 2020, 4:35 PM last edited by
                              #16

                              miki The dvars all go into your dedicated_zm.cfg. The mod itself is installed in maps/mp/gametypes_zm.

                              The dvars are in the example server config and look like this:

                              set maxPowerupsPerRound 4
                              
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                                miki
                                wrote on Apr 29, 2020, 9:11 PM last edited by
                                #17

                                Sorry if I'm bothering you but what do you mean by the example server config? I followed the tutorial posted on the forum but I don't think it's not working

                                undefined 1 Reply Last reply Apr 29, 2020, 9:44 PM
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                                  JezuzLizard Plutonium Staff
                                  replied to miki on Apr 29, 2020, 9:44 PM last edited by
                                  #18

                                  miki I highly recommend reading this guide if you don't know how to install mods:
                                  https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts

                                  Dedicated_zm.cfg is located in t6r/data replace it with the one in the github, then modify the dvars to whatever values you'd like.

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                                    miki
                                    wrote on Apr 29, 2020, 10:57 PM last edited by
                                    #19

                                    well turns out my maps folder wasn't inside the data one. thank you man!

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                                      So High
                                      wrote on May 9, 2020, 6:56 PM last edited by
                                      #20

                                      the dvars for deadshot, reload speed, double tap firerate, and the bleedout time and revive radius arent working

                                      undefined 1 Reply Last reply May 10, 2020, 8:29 PM
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                                        JezuzLizard Plutonium Staff
                                        replied to So High on May 10, 2020, 8:29 PM last edited by
                                        #21

                                        @Hobo-Tim I released an update you'll have to use the new mod with the new server config but it should be working now.

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                                          So High
                                          wrote on May 17, 2020, 12:15 PM last edited by
                                          #22

                                          max health still isnt working for me lol. I set it in the _clientids And in dedicated_zm

                                          undefined 1 Reply Last reply May 18, 2020, 11:44 AM
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