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  3. [Release] [Zombies] Configuration Mod for dedicated servers

[Release] [Zombies] Configuration Mod for dedicated servers

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  • Sorexundefined Offline
    Sorexundefined Offline
    Sorex
    Contributor
    wrote on last edited by
    #4

    JezuzLizard Nice job man, thats really cool

    1 Reply Last reply
    0
    • Mr. Androidundefined Offline
      Mr. Androidundefined Offline
      Mr. Android
      Plutonium Admin
      wrote on last edited by
      #5

      Great stuff, I've seen people complaining about this so I'll sticky it so other owners can see it 🙂

      1 Reply Last reply
      0
      • JezuzLizardundefined JezuzLizard

        Source:
        https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/Configuration Mod
        Full description of each dvar is also included in the code itself.

        Full List of Features:

        Equipment Dvars
        :::
        Set the shields hitpoints
        :::

        Level Dvars
        :::
        Set the round number to any value between 1-255 WARNING: players do not get a similar bonus to starting points like gts startRound would give
        Disable the end game check so the game doesn't end if everyone dies
        Disable solo mode so players don't have 3 afterlifes on MoTD
        Change the time it takes before the game over screen ends
        Change the wait time between rounds
        Enable a counter that delays the game starting for time specified
        Disable spectator respawning
        :::

        Perk Dvars
        :::
        Set the amount of health granted by juggernog and perma jugg
        Set Phd's min and max damage as well as its damage radius
        Set double taps fire rate
        Set speed colas reload rate
        Set deadshots accuracy modifier
        :::

        Player Dvars
        :::
        Set all players starting points WARNING: overrides gts startRound starting points
        Set the player perk purchase limit
        Set the default laststand weapon for coop and solo
        Set the starting weapon for all players
        Set all players max health WARNING: buying jugg will override this value
        Set the amount of points players lose when a teammate bleeds out
        Set the amount of points a player loses when they go down
        Set the amount of points a player loses when they bleedout
        Set the players starting lives
        //these dvars values contribute to the drop increment
        Set the amount of points players gain depending on how many players are in the lobby for a kill
        Set the amount of points given for light and normal attacks
        Set the bonus granted for each kind of kill
        Enable players turning into the zombie when they bleedout WARNING: very buggy
        Set the revive trigger radius
        Set the player laststand bleedout time
        :::

        Powerup Dvars
        :::
        Disable powerup drops
        Set the max drops per round
        Set the drop increment value which determines guaranteed drops this value uses points earned by players for its calculations
        Set whether every zombie should drop a powerup
        //these dvars require the modded _zm_powerups.gsc to be installed
        Set the random drop chance
        Set the time powerups last in the field before starting to blink
        Set the duration of fire sale, double points, and insta kill
        Set the double points point scalar
        Set the points granted by a carpenter and nuke
        Set whether nukes should instantly kill zombies
        Set the min and max time a nuke takes to kill zombies
        Set whether max ammo affects downed players
        :::

        Team Dvars
        :::
        Set the points scalar for each team axis and allies
        :::

        Weapon Dvars
        :::
        Set emps perk off time
        Set emps perk off radius NOTE: if you set this to 1 emps will do nothing when thrown
        :::

        Zombie Dvars
        :::
        Set the max amount of zombies that can out at once NOTE: maximum value is 32
        Set the max amount of zombies and zombie corpses that the game will allow
        Set whether hellhounds will spawn midround on tranzit survival maps
        Set the zombies move speed value won't stop the game from increasing it
        Lock the zombies move speed to a value so it won't increase past that value
        Set a cap to the zombies move speed
        Directly set the zombies move animation, can set the move animation to super_sprint, and chase_bus
        Set the new runner interval for easy and normal
        Set the movespeed multiplier for easy and normal that affects how quickly zombies speed up thru the rounds
        Set the zombies in a round permanently
        Set the zombies health for every round permanently
        Set a health cap to the zombies
        Disable walkers
        Set the zombie spawn rate
        Set the spawn rate multiplier used every round to increase the spawn rate
        Lock the spawn rate
        Set two parameter of the zombies per round formula to increase or decrease the amount of zombies there are per round per player
        Change the flat health increase that happens up to round 10
        Change the multiplier zombie health uses every round
        Set the zombie starting health
        :::

        If you would like a feature added or have a bug to report feel free to post or message me on discord JezuzLizard#7864.

        Kalitosundefined Offline
        Kalitosundefined Offline
        Kalitos
        wrote on last edited by Kalitos
        #6

        JezuzLizard Excuse the question, I don't see these DVARS in the _clientids

        set magic_chest_movable 1
        set revive_trigger_radius 75
        set player_lastStandBleedoutTime 45
        

        Are they assigned directly by declaring in the server configuration file, or not?

        JezuzLizardundefined 1 Reply Last reply
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        • Kalitosundefined Kalitos

          JezuzLizard Excuse the question, I don't see these DVARS in the _clientids

          set magic_chest_movable 1
          set revive_trigger_radius 75
          set player_lastStandBleedoutTime 45
          

          Are they assigned directly by declaring in the server configuration file, or not?

          JezuzLizardundefined Offline
          JezuzLizardundefined Offline
          JezuzLizard
          Plutonium Staff
          wrote on last edited by
          #7

          Kalitos Those dvars are built into the game already so they didn't need to be defined. I'll add those to the readme in my next update so people know they exist. I will also add some new features for even more dvars soon.

          Kalitosundefined 1 Reply Last reply
          1
          • JezuzLizardundefined JezuzLizard

            Kalitos Those dvars are built into the game already so they didn't need to be defined. I'll add those to the readme in my next update so people know they exist. I will also add some new features for even more dvars soon.

            Kalitosundefined Offline
            Kalitosundefined Offline
            Kalitos
            wrote on last edited by
            #8

            JezuzLizard Thanks for the explanation 😸

            1 Reply Last reply
            0
            • MiguelitoS2undefined Offline
              MiguelitoS2undefined Offline
              MiguelitoS2
              wrote on last edited by
              #9

              Screenshot_1.jpg
              I'm getting this error when trying to compile "_clientids.gsc" that comes along with the .ZIP
              Any idea why???

              Kalitosundefined 1 Reply Last reply
              0
              • MiguelitoS2undefined MiguelitoS2

                Screenshot_1.jpg
                I'm getting this error when trying to compile "_clientids.gsc" that comes along with the .ZIP
                Any idea why???

                Kalitosundefined Offline
                Kalitosundefined Offline
                Kalitos
                wrote on last edited by Kalitos
                #10

                MiguelitoS2 edited::

                It refers to this line

                level.start_weapon == "c96_zm";
                

                I already checked well. the assignment of the value of the variable is wrong its syntax.
                it changes in all the lines where it assigns the values, since some have that error

                level.start_weapon = "c96_zm";
                
                JezuzLizardundefined 1 Reply Last reply
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                • Kalitosundefined Kalitos

                  MiguelitoS2 edited::

                  It refers to this line

                  level.start_weapon == "c96_zm";
                  

                  I already checked well. the assignment of the value of the variable is wrong its syntax.
                  it changes in all the lines where it assigns the values, since some have that error

                  level.start_weapon = "c96_zm";
                  
                  JezuzLizardundefined Offline
                  JezuzLizardundefined Offline
                  JezuzLizard
                  Plutonium Staff
                  wrote on last edited by
                  #11

                  Kalitos I forgot to try and compile the mod since it seemed all good. Guess I was wrong, now I'm going to have to add more features as punishment oof.

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                  0
                  • MiguelitoS2undefined Offline
                    MiguelitoS2undefined Offline
                    MiguelitoS2
                    wrote on last edited by
                    #12

                    Hey Jesus,

                    Don't suppose you know how to make the Gun Locker and Bank Work in Zombie maps?
                    Talking about Buried / Die Rise

                    Cheers!

                    AdrX003undefined 1 Reply Last reply
                    0
                    • Capacitorundefined Offline
                      Capacitorundefined Offline
                      Capacitor
                      wrote on last edited by
                      #13

                      I'm confused with
                      level.zombieSpawnRate = getDvarFloatDefault( "zombieSpawnRate", 2 );
                      I am looking to make the rounds quicker by increasing spawn rate but I am have no luck.

                      JezuzLizardundefined 1 Reply Last reply
                      0
                      • Capacitorundefined Capacitor

                        I'm confused with
                        level.zombieSpawnRate = getDvarFloatDefault( "zombieSpawnRate", 2 );
                        I am looking to make the rounds quicker by increasing spawn rate but I am have no luck.

                        JezuzLizardundefined Offline
                        JezuzLizardundefined Offline
                        JezuzLizard
                        Plutonium Staff
                        wrote on last edited by
                        #14

                        Capacitor That dvars value is in seconds and its used as a wait in the round_spawning(). In this case lower is better and 0.08 is the default lowest time the game waits by default to spawn a zombie.

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                        0
                        • mikiundefined Offline
                          mikiundefined Offline
                          miki
                          wrote on last edited by
                          #15

                          where are we meant to put the code on? the dedicated_zm text file?

                          JezuzLizardundefined 1 Reply Last reply
                          0
                          • mikiundefined miki

                            where are we meant to put the code on? the dedicated_zm text file?

                            JezuzLizardundefined Offline
                            JezuzLizardundefined Offline
                            JezuzLizard
                            Plutonium Staff
                            wrote on last edited by
                            #16

                            miki The dvars all go into your dedicated_zm.cfg. The mod itself is installed in maps/mp/gametypes_zm.

                            The dvars are in the example server config and look like this:

                            set maxPowerupsPerRound 4
                            
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                            0
                            • mikiundefined Offline
                              mikiundefined Offline
                              miki
                              wrote on last edited by
                              #17

                              Sorry if I'm bothering you but what do you mean by the example server config? I followed the tutorial posted on the forum but I don't think it's not working

                              JezuzLizardundefined 1 Reply Last reply
                              0
                              • mikiundefined miki

                                Sorry if I'm bothering you but what do you mean by the example server config? I followed the tutorial posted on the forum but I don't think it's not working

                                JezuzLizardundefined Offline
                                JezuzLizardundefined Offline
                                JezuzLizard
                                Plutonium Staff
                                wrote on last edited by
                                #18

                                miki I highly recommend reading this guide if you don't know how to install mods:
                                https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts

                                Dedicated_zm.cfg is located in t6r/data replace it with the one in the github, then modify the dvars to whatever values you'd like.

                                1 Reply Last reply
                                1
                                • mikiundefined Offline
                                  mikiundefined Offline
                                  miki
                                  wrote on last edited by
                                  #19

                                  well turns out my maps folder wasn't inside the data one. thank you man!

                                  1 Reply Last reply
                                  0
                                  • So Highundefined Offline
                                    So Highundefined Offline
                                    So High
                                    wrote on last edited by
                                    #20

                                    the dvars for deadshot, reload speed, double tap firerate, and the bleedout time and revive radius arent working

                                    JezuzLizardundefined 1 Reply Last reply
                                    0
                                    • So Highundefined So High

                                      the dvars for deadshot, reload speed, double tap firerate, and the bleedout time and revive radius arent working

                                      JezuzLizardundefined Offline
                                      JezuzLizardundefined Offline
                                      JezuzLizard
                                      Plutonium Staff
                                      wrote on last edited by
                                      #21

                                      @Hobo-Tim I released an update you'll have to use the new mod with the new server config but it should be working now.

                                      1 Reply Last reply
                                      0
                                      • So Highundefined Offline
                                        So Highundefined Offline
                                        So High
                                        wrote on last edited by
                                        #22

                                        max health still isnt working for me lol. I set it in the _clientids And in dedicated_zm

                                        JezuzLizardundefined 1 Reply Last reply
                                        0
                                        • So Highundefined So High

                                          max health still isnt working for me lol. I set it in the _clientids And in dedicated_zm

                                          JezuzLizardundefined Offline
                                          JezuzLizardundefined Offline
                                          JezuzLizard
                                          Plutonium Staff
                                          wrote on last edited by
                                          #23

                                          @Hobo-Tim IT Should be working now with the latest update if not its less likely to be on my end since I did successfully test the max health setter myself and it works from the config.

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