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• I have a remove sky barrier gsc, which works in the fact that it does not kill me when i pass it, however, I am looking for something else.

I need a gsc that physically removes the sky barrier, so if i go above it, I dont end up walking on the barrier

Could someone help?

• Can you specify what you mean by "physically removing"?

• @homura If you go above the sky barrier, you will end up walking on this type of invisible floor in the sky, and that is what I want to get rid of

• @frosty This might be impossible without brush editing in Radiant, which isn't publicly possible yet.

• Maybe teleport yourself to the other side once you get close to the barrier?

• ``````	spawncollision( "collision_physics_64x64x10", "collider", ( 1660, 40, 59 ), vectorScale( ( 0, 0, 1 ), 90 ) );
spawncollision( "collision_physics_64x64x10", "collider", ( 1633, 40, 48 ), vectorScale( ( 0, 0, 1 ), 90 ) );
spawncollision( "collision_physics_64x64x10", "collider", ( 1660, -42, 59 ), vectorScale( ( 0, 0, 1 ), 90 ) );
spawncollision( "collision_physics_64x64x10", "collider", ( 1632, -42, 48 ), vectorScale( ( 0, 0, 1 ), 90 ) );
spawncollision( "collision_physics_64x64x10", "collider", ( 904, 18, 53 ), ( 0, 270, -90 ) );
spawncollision( "collision_physics_64x64x10", "collider", ( 904, 91, 90 ), ( 0, 270, -90 ) );
spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1055, 10, 216 ), vectorScale( ( 0, 0, 1 ), 90 ) );
spawncollision( "collision_clip_64x64x10", "collider", ( -1912,65, -245, -76,3463 ), vectorScale( ( 0, 0, 1 ), 282 ) );
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -1064, 412, 254 ), vectorScale( ( 0, 0, 1 ), 342,8 ) );
spawncollision( "collision_physics_wall_64x64x10", "collider", ( -1112, 416,5, 284 ), vectorScale( ( 0, 0, 1 ), 316,3 ) );
``````

you can find stuff like this in the map gsc file maybe you can do something with that but you need to fix the files first