The Plutonium T4 (WAW) Suggestions Thread
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Zom said in The Plutonium T4 (WAW) Suggestions Thread:
-T4M preinstalled? Would be one of the better QoL changes that could be added to the client
I believe these changes can and will be baked into the client removing the need for T4M.
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Custom GSC functions
And GSC functions to control testclients; botAction, botMovement, etc.
If the developers do not want to do it, I have it already implemented on my T4M fork
https://github.com/ineedbots/T4M/blob/master/t4m/PatchT4MP.cpp#L370Its more of a proof of concept and not production code
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Awesome guys!
I'd say:- fov slider
- server browser
- Mods downloader (but i think it's just too complicated to parse all downloadable mods on ugx mods...)
- Controller support (aim assist maybe?)
- 8 players in WaW Zombies? A man can dream...
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Mr. Android If it's possible, fix the Der Riese bug where your Jugg is removed if you shoot the Wunderwaffe DG-2, and DG-3.
Also, I'd love official controller support instead of the mess we have in the original WAW.
And finally, fix the squished main menu.
Much love.
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Cigar This. That Wunderwaffe bug makes Der Riese sometimes unplayable.
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Like with T6 Zombies you should make an attempt to raise the player cap in Zombies to 8 players instead of 4. It would be pretty fun to do. I do think it should be possible because mp can handle over 30 ppl last time I checked.
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Mr. Android installing custom maps through some plutonium server/menu modded into the game. also fix the Der Riese Wunderwaffe bug and I will play W@W Der Riese for the first time happily
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Mr. Android yes for waw all they have to do is open console and type typing "exec default_controller.cfg" and it will allow them to use controller for waw
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you guys are doing us a favour by making this possible. Im sure the waw zombies community will move to pluto t4. id really be grateful if u could somehow add a in-game list with a few of the most played waw zombies maps.
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Maybe better graphics to the game?? (optional settings)
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Cigar sounds like something more suited for a mod. Take Bo1 Reimagined as an example:
https://github.com/Jbleezy/BO1-Reimagined -
NamelessZ3RO said in The Plutonium T4 (WAW) Suggestions Thread:
Maybe better graphics to the game?? (optional settings)
I myself did think if the engine is capable of higher values for graphic settings that are maybe softcapped via the menu GUI.
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FragsAreUs said in The Plutonium T4 (WAW) Suggestions Thread:
Mr. Android yes for waw all they have to do is open console and type typing "exec default_controller.cfg" and it will allow them to use controller for waw
Correct. It works but is a bit jank and bare bones are far as controller support goes. Doesn't hold up in 2020 if you ask me.
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H3X1C It's an issue with the game A LOT of people wish was fixed but Treyarch doesn't update this game anymore, so if it was a base fix, I'd be happy.
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Cigar H3X1C Fixing the waf jug glitch would mostly likely & should be a mod as console and pc waw have the same bug, fixing the glitch for pc would cause a lot of issues in Der Riese World records and would most likely need a split category on zwr if it was automatically fixed within plutonium without a mod.
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Multiple character voice lines instead of being stuck with Dempsey every game on solo zombies.
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Xool Xuicider It already exists?
https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Mapping_MP -
Deagle Yep, CoE is the best custom map
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If there are .menu files, it would be nice to use those too. I don't know if there is already compatibility with WaW. Some cod use menus in Lua others use .menu . They are very interesting on the server side
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Add linux server support