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sv_maxclients seems overriden

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  • chacha18undefined Offline
    chacha18undefined Offline
    chacha18
    wrote on last edited by
    #1

    Hi,

    I have 3 BO2 server and due to my bad internet connection I want to cap max players at an acceptable level.
    So I add set sv_maxclients "X" in my cfg.
    When the server starts its ok, but after a random amount of time its getting back to default value (18).

    Then I tryed to add +set XXX in the start cmd.
    It doesn't help...

    Info:

    • I have the default cfg files in t6r/data.
    • server is running on wine
    • if I restart the server its working well, for a couple of minutes/hours
    • problem is witgh gungame and DM gametpye, ZM seems to stay at the fixed value (4), but maybe its the default one..
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    • chacha18undefined Offline
      chacha18undefined Offline
      chacha18
      wrote on last edited by chacha18
      #2

      I still have the problem, and my MP server still crash multiple time per day.
      gungame/zm seems ok...

      Interesting thing, in the log file the game launch line change sometime:

      • at game launch it start with \g_gametype
      • for some reason it become \com_maxclients\18 after some time + \party_maxplayers\18 : I did not add this !

      Not sure it is what make it crash but I thing this is why my server fall back to 18 max player after some time...

      I attached crashdump / cfg files:
      link text

      Note: interesting thing: I am facing an internet connection issue at the moment, and it may be related because disconnection time seems to match crash time. I will keep monitoring it..

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