Blundersplat port for all ZM maps.
GitHub repository with source code
Download release.
_pro7
Posts
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Blundersplat-T6ZM (with animated pap) -
Wonder Weapons "All maps"Features
All 3 Wonder Weapons available at the same time
Compatible with:
Die Rise
Tranzit (Town, Farm, Bus Depot)
Fixed clientfield error
Works on dedicated servers
Optimized and stable code
Fully open source
Included Wonder Weapons
Thundergun
DG2
Winter'sAbout the Mod
This version merges all Wonder Weapons into a single system, allowing new strategies and a more dynamic gameplayInstallation
Donwload modThis project is open source.
You are free to:
Use
Modify
IntegrateJust keep the credits.
Credits:
Cowldwink
Freestyle
Frozedy
GabsPuN*Version by: _pro7
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Wonder Weapons "All maps"Dakacko Yes, it's possible to do that, I've even done it myself, but for my dedicated server.
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I wanted to add a timer to know how long it took the player to take the roundhigh_round_tracker() { // marca que está rodando (debug opcional) // iprintlnbold("^2HighRound Tracker ON"); // thread que informa recordes periodicamente thread high_round_info_giver(); // Descobre mapa/modo gamemode = gamemodeName(getDvar("ui_gametype")); map = mapName(level.script); if (level.script == "zm_transit" && getDvar("ui_gametype") == "zsurvival") { map = startLocationName(getDvar("ui_zm_mapstartlocation")); } // Garante pasta de logs if (!directoryExists("logs")) { createDirectory("logs"); } filename = "logs/" + map + gamemode + "HighRound.txt"; // Inicializa arquivo se não existir if (!fileExists(filename)) { writeFile(filename, "0;-", false); // false = sobrescreve } // Carrega estado text = readFile(filename); if (!isDefined(text) || text == "") { text = "0;-"; } info = strTok(text, ";"); level.HighRound = int(info[0]); level.HighRoundPlayers = isDefined(info[1]) ? info[1] : "-"; // Espera fim da partida para checar recorde for (;;) { level waittill("end_game"); if (level.round_number > level.HighRound) { // monta lista de jogadores level.HighRoundPlayers = ""; players = get_players(); for (i = 0; i < players.size; i++) { if (level.HighRoundPlayers == "") level.HighRoundPlayers = players[i].name; else level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name; } // feedback foreach (player in level.players) { player tell("Record: ^1" + level.round_number); player tell("Por: ^1" + level.HighRoundPlayers); } // persiste no disco e atualiza variáveis log_highround_record(level.round_number + ";" + level.HighRoundPlayers); } } } log_highround_record(newRecord) { gamemode = gamemodeName(getDvar("ui_gametype")); map = mapName(level.script); if (level.script == "zm_transit" && getDvar("ui_gametype") == "zsurvival") { map = startLocationName(getDvar("ui_zm_mapstartlocation")); } filename = "logs/" + map + gamemode + "HighRound.txt"; writeFile(filename, newRecord, false); // sobrescreve com o novo recorde // Atualiza na memória info = strTok(newRecord, ";"); level.HighRound = int(info[0]); level.HighRoundPlayers = isDefined(info[1]) ? info[1] : "-"; } -
[Release] [ZM] [Mod] zm_perks - Adding all perks to mapssehteria a good surprise is coming
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[Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 modOmg
This is Very insane bro. -
[Resource] Sliquifier for Zombies (with PaP)made in brazil hehehe
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[Tutorial][T6][Zombies] How to Add Custom Playermodels to BO2 ZombiesWow, that's incredible! I'm learning how to create mods, I can already carry weapons, add animated camos to maps, and now I'm going to read this tutorial to learn about player models.
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapshow could I put this mod on a possible online server of mine
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Wonder Weapons "All maps"J.Maik_ Yes, AcidGat is possible; I did it on my dedicated server. Now, this other weapon would need some kind of port to be able to combine it with those weapons and AcidGat.