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_pro7

_pro7

@_pro7
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Recent Best Controversial

  • Blundersplat-T6ZM (with animated pap)
    _pro7 _pro7
    BO2 Modding Releases & Resources

    Blundersplat port for all ZM maps.
    GitHub repository with source code
    Download release.


  • Wonder Weapons "All maps"
    _pro7 _pro7
    BO2 Modding Releases & Resources

    Features
    All 3 Wonder Weapons available at the same time
    Compatible with:
    Die Rise
    Tranzit (Town, Farm, Bus Depot)
    Fixed clientfield error
    Works on dedicated servers
    Optimized and stable code
    Fully open source
    Included Wonder Weapons
    Thundergun
    DG2
    Winter's

    About the Mod
    This version merges all Wonder Weapons into a single system, allowing new strategies and a more dynamic gameplay

    Installation
    Donwload mod

    source code

    This project is open source.
    You are free to:
    Use
    Modify
    Integrate

    Just keep the credits.

    Credits:
    Cowldwink
    Freestyle
    Frozedy
    GabsPuN*

    Version by: _pro7


  • Wonder Weapons "All maps"
    _pro7 _pro7
    BO2 Modding Releases & Resources

    Dakacko Yes, it's possible to do that, I've even done it myself, but for my dedicated server.


  • I wanted to add a timer to know how long it took the player to take the round
    _pro7 _pro7
    BO2 Modding Support & Discussion
    high_round_tracker()
    {
    	// marca que está rodando (debug opcional)
    	// iprintlnbold("^2HighRound Tracker ON");
    
    	// thread que informa recordes periodicamente
    	thread high_round_info_giver();
    
    	// Descobre mapa/modo
    	gamemode = gamemodeName(getDvar("ui_gametype"));
    	map = mapName(level.script);
    	if (level.script == "zm_transit" && getDvar("ui_gametype") == "zsurvival")
    	{
    		map = startLocationName(getDvar("ui_zm_mapstartlocation"));
    	}
    
    	// Garante pasta de logs
    	if (!directoryExists("logs"))
    	{
    		createDirectory("logs");
    	}
    
    	filename = "logs/" + map + gamemode + "HighRound.txt";
    
    	// Inicializa arquivo se não existir
    	if (!fileExists(filename))
    	{
    		writeFile(filename, "0;-", false); // false = sobrescreve
    	}
    
    	// Carrega estado
    	text = readFile(filename);
    	if (!isDefined(text) || text == "")
    	{
    		text = "0;-";
    	}
    
    	info = strTok(text, ";");
    	level.HighRound = int(info[0]);
    	level.HighRoundPlayers = isDefined(info[1]) ? info[1] : "-";
    
    	// Espera fim da partida para checar recorde
    	for (;;)
    	{
    		level waittill("end_game");
    
    		if (level.round_number > level.HighRound)
    		{
    			// monta lista de jogadores
    			level.HighRoundPlayers = "";
    			players = get_players();
    			for (i = 0; i < players.size; i++)
    			{
    				if (level.HighRoundPlayers == "")
    					level.HighRoundPlayers = players[i].name;
    				else
    					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
    			}
    
    			// feedback
    			foreach (player in level.players)
    			{
    				player tell("Record: ^1" + level.round_number);
    				player tell("Por: ^1" + level.HighRoundPlayers);
    			}
    
    			// persiste no disco e atualiza variáveis
    			log_highround_record(level.round_number + ";" + level.HighRoundPlayers);
    		}
    	}
    }
    
    log_highround_record(newRecord)
    {
    	gamemode = gamemodeName(getDvar("ui_gametype"));
    	map = mapName(level.script);
    	if (level.script == "zm_transit" && getDvar("ui_gametype") == "zsurvival")
    	{
    		map = startLocationName(getDvar("ui_zm_mapstartlocation"));
    	}
    
    	filename = "logs/" + map + gamemode + "HighRound.txt";
    	writeFile(filename, newRecord, false); // sobrescreve com o novo recorde
    
    	// Atualiza na memória
    	info = strTok(newRecord, ";");
    	level.HighRound = int(info[0]);
    	level.HighRoundPlayers = isDefined(info[1]) ? info[1] : "-";
    }
    

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    _pro7 _pro7
    BO2 Modding Releases & Resources

    sehteria a good surprise is coming


  • [Release] [ZM] [Mod] zm_expanded - Combining zm_weapons & zm_perks into 1 mod
    _pro7 _pro7
    BO2 Modding Releases & Resources

    Omg 😶 This is Very insane bro.


  • [Resource] Sliquifier for Zombies (with PaP)
    _pro7 _pro7
    BO2 Modding Releases & Resources

    made in brazil hehehe


  • [Tutorial][T6][Zombies] How to Add Custom Playermodels to BO2 Zombies
    _pro7 _pro7
    BO2 Modding Releases & Resources

    Wow, that's incredible! I'm learning how to create mods, I can already carry weapons, add animated camos to maps, and now I'm going to read this tutorial to learn about player models.


  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    _pro7 _pro7
    BO2 Modding Releases & Resources

    how could I put this mod on a possible online server of mine


  • Wonder Weapons "All maps"
    _pro7 _pro7
    BO2 Modding Releases & Resources

    J.Maik_ Yes, AcidGat is possible; I did it on my dedicated server. Now, this other weapon would need some kind of port to be able to combine it with those weapons and AcidGat.

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