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  3. [Release] [ZM] [Mod] zm_perks - Adding all perks to maps

[Release] [ZM] [Mod] zm_perks - Adding all perks to maps

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  • 7o6yundefined Offline
    7o6yundefined Offline
    7o6y
    wrote on last edited by
    #140
    This post is deleted!
    1 Reply Last reply
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    • sehteriaundefined sehteria

      T6ZM zm_perks

      Adding all perks to all maps and adds Pack-a-Punch to the maps who are missing one.

      Tranzit (including survival maps), Nuketown zombies, Die Rise, Mob of the Dead and Buried are the only maps currently supported.

      Click here to read all the information you need about this mod

      Showcase:
      Tranzit Classic

      Tranzit Survival

      Die Rise

      Mob of the Dead Classic

      Buried

      Download links:
      Compiled: zm_perks
      Source: zm_perks

      Installation guide:

      1. Extract the zm_perks.zip
      2. Copy & Paste or drag the folder which contains the mod files to:
        %localappdata%\Plutonium\storage\t6\mods (Windows Key + R)
      3. You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_perks

      Perks added to Tranzit:

      • Deadshot Daiquiri
      • Mule Kick
      • PHD Flopper
      Perks added to Bus Depot:
      • Quick Revive
      • Juggernog
      • Speed Cola
      • Double Tap Root Beer
      • Stamin-Up
      • Tombstone
      • Deadshot Daiquiri
      • Mule Kick
      • PHD Flopper
      • Pack-a-Punch
      Perks added to Town:
      • Deadshot Daiquiri
      • Mule Kick
      • PHD Flopper
      Perks added to Farm:
      • Stamin-Up
      • Tombstone
      • Deadshot Daiquiri
      • Mule Kick
      • PHD Flopper
      • Pack-a-Punch

      Perks added to Nuketown Zombies:

      • Stamin-Up
      • Deadshot Daiquiri
      • Mule Kick
      • PHD Flopper

      Perks added to Die Rise:

      • Stamin-Up
      • PHD Flopper

      Perks added to Mob of the Dead:

      • Mule Kick
      • PHD Flopper

      Perks added to Buried:

      • Deadshot Daiquiri
      • PHD Flopper
      Changes:

      Quick Revive in Nuketown Zombies always lands inside the garage

      Upcoming updates

      Adding support for other maps & more perks

      Credits

      There are codes/functions/perk locations taken from BO2 Reimagined, made by JBleezy

      7o6yundefined Offline
      7o6yundefined Offline
      7o6y
      wrote on last edited by
      #141

      sehteria i wanna ask how to add no limit perks to this mod?

      AdrX003undefined 1 Reply Last reply
      0
      • sehteriaundefined sehteria

        T6ZM zm_perks

        Adding all perks to all maps and adds Pack-a-Punch to the maps who are missing one.

        Tranzit (including survival maps), Nuketown zombies, Die Rise, Mob of the Dead and Buried are the only maps currently supported.

        Click here to read all the information you need about this mod

        Showcase:
        Tranzit Classic

        Tranzit Survival

        Die Rise

        Mob of the Dead Classic

        Buried

        Download links:
        Compiled: zm_perks
        Source: zm_perks

        Installation guide:

        1. Extract the zm_perks.zip
        2. Copy & Paste or drag the folder which contains the mod files to:
          %localappdata%\Plutonium\storage\t6\mods (Windows Key + R)
        3. You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_perks

        Perks added to Tranzit:

        • Deadshot Daiquiri
        • Mule Kick
        • PHD Flopper
        Perks added to Bus Depot:
        • Quick Revive
        • Juggernog
        • Speed Cola
        • Double Tap Root Beer
        • Stamin-Up
        • Tombstone
        • Deadshot Daiquiri
        • Mule Kick
        • PHD Flopper
        • Pack-a-Punch
        Perks added to Town:
        • Deadshot Daiquiri
        • Mule Kick
        • PHD Flopper
        Perks added to Farm:
        • Stamin-Up
        • Tombstone
        • Deadshot Daiquiri
        • Mule Kick
        • PHD Flopper
        • Pack-a-Punch

        Perks added to Nuketown Zombies:

        • Stamin-Up
        • Deadshot Daiquiri
        • Mule Kick
        • PHD Flopper

        Perks added to Die Rise:

        • Stamin-Up
        • PHD Flopper

        Perks added to Mob of the Dead:

        • Mule Kick
        • PHD Flopper

        Perks added to Buried:

        • Deadshot Daiquiri
        • PHD Flopper
        Changes:

        Quick Revive in Nuketown Zombies always lands inside the garage

        Upcoming updates

        Adding support for other maps & more perks

        Credits

        There are codes/functions/perk locations taken from BO2 Reimagined, made by JBleezy

        MTW Layonundefined Offline
        MTW Layonundefined Offline
        MTW Layon
        wrote on last edited by
        #142
        This post is deleted!
        1 Reply Last reply
        0
        • xzmistundefined Offline
          xzmistundefined Offline
          xzmist
          wrote on last edited by
          #143

          question, does this mod remove perk limits?

          AdrX003undefined 1 Reply Last reply
          0
          • Mattlleo10undefined Offline
            Mattlleo10undefined Offline
            Mattlleo10
            wrote on last edited by
            #144

            sehteria Do you know when you're gonna add electric cherry to all maps???

            1 Reply Last reply
            0
            • xzmistundefined xzmist

              question, does this mod remove perk limits?

              AdrX003undefined Offline
              AdrX003undefined Offline
              AdrX003
              wrote on last edited by
              #145

              xzmist no but can be added with more scripts putting it in the folder

              1 Reply Last reply
              0
              • 7o6yundefined 7o6y

                sehteria i wanna ask how to add no limit perks to this mod?

                AdrX003undefined Offline
                AdrX003undefined Offline
                AdrX003
                wrote on last edited by AdrX003
                #146

                7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

                to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

                #include maps\mp\_utility;
                #include common_scripts\utility;
                #include maps\mp\zombies\_zm_utility;
                
                init()
                {
                	level.perk_purchase_limit = 9;
                }
                
                7o6yundefined CZ08undefined 2 Replies Last reply
                4
                • AdrX003undefined AdrX003

                  7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

                  to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

                  #include maps\mp\_utility;
                  #include common_scripts\utility;
                  #include maps\mp\zombies\_zm_utility;
                  
                  init()
                  {
                  	level.perk_purchase_limit = 9;
                  }
                  
                  7o6yundefined Offline
                  7o6yundefined Offline
                  7o6y
                  wrote on last edited by
                  #147

                  it will be great!

                  1 Reply Last reply
                  0
                  • sehteriaundefined Offline
                    sehteriaundefined Offline
                    sehteria
                    wrote on last edited by sehteria
                    #148

                    Small update

                    Outdated soundbank is now up to date and works with latest OAT version.

                    Announcement

                    I'm currently working at combining the 2 mods which has been requested a lot, it shouldn't take very long before I release it 👀

                    https://github.com/sehteria/T6-ZM-Expanded

                    _pro7undefined 1 Reply Last reply
                    1
                    • sehteriaundefined sehteria

                      Small update

                      Outdated soundbank is now up to date and works with latest OAT version.

                      Announcement

                      I'm currently working at combining the 2 mods which has been requested a lot, it shouldn't take very long before I release it 👀

                      https://github.com/sehteria/T6-ZM-Expanded

                      _pro7undefined Offline
                      _pro7undefined Offline
                      _pro7
                      wrote on last edited by
                      #149

                      sehteria a good surprise is coming

                      Mattlleo10undefined 1 Reply Last reply
                      1
                      • sehteriaundefined sehteria referenced this topic on
                      • _pro7undefined _pro7

                        sehteria a good surprise is coming

                        Mattlleo10undefined Offline
                        Mattlleo10undefined Offline
                        Mattlleo10
                        wrote on last edited by
                        #150

                        _pro7 probably he is going to mix the thundergun mod with the perks and weapons

                        1 Reply Last reply
                        0
                        • AdrX003undefined AdrX003

                          7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

                          to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

                          #include maps\mp\_utility;
                          #include common_scripts\utility;
                          #include maps\mp\zombies\_zm_utility;
                          
                          init()
                          {
                          	level.perk_purchase_limit = 9;
                          }
                          
                          CZ08undefined Offline
                          CZ08undefined Offline
                          CZ08
                          wrote on last edited by CZ08
                          #151

                          AdrX003 You can also add that line to the base mod. Here's a version I made to add it to zm_perks.gsc in the mod.iwd.

                          edit: this is useful so you only have perk limit disabled while this mod is loaded

                          1 Reply Last reply
                          2
                          • ChepRepundefined Offline
                            ChepRepundefined Offline
                            ChepRep
                            wrote on last edited by
                            #152

                            When i put the folder to mods folder, i start normaly and can also load the mod file but when i try to load into any map it gives me client_field mismatch error. Pls help

                            1 Reply Last reply
                            0
                            • omabat102undefined Offline
                              omabat102undefined Offline
                              omabat102
                              wrote on last edited by
                              #153

                              yo this mod doesn't work in multiplayer

                              did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

                              Ivobardolfundefined 1 Reply Last reply
                              0
                              • omabat102undefined omabat102

                                yo this mod doesn't work in multiplayer

                                did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

                                Ivobardolfundefined Offline
                                Ivobardolfundefined Offline
                                Ivobardolf
                                wrote on last edited by
                                #154

                                omabat102 This mod is for Zombies

                                1 Reply Last reply
                                1
                                • sehteriaundefined sehteria

                                  Z u N a There isn't any difficulty in porting them over, I'm currently working on that but I came to know that there's a clientfield limit which is neccesary for perks. I'm currently doing the maps right now who don't have this issue where it hits the limit.

                                  _pro7undefined Offline
                                  _pro7undefined Offline
                                  _pro7
                                  wrote on last edited by
                                  #155

                                  sehteria How's your work with Electric Cherry going? Add it for now to the maps that don't have that limit.

                                  1 Reply Last reply
                                  0
                                  • KaloTschaboundefined Offline
                                    KaloTschaboundefined Offline
                                    KaloTschabo
                                    wrote on last edited by
                                    #156

                                    I don't have any new perks on Town. The mod is installed correctly and is also displayed in BO2, but I don't have any new perks. Please help.

                                    KillerKitten995undefined 1 Reply Last reply
                                    0
                                    • KillerKitten995undefined Offline
                                      KillerKitten995undefined Offline
                                      KillerKitten995
                                      wrote on last edited by KillerKitten995
                                      #157

                                      sehteria
                                      Heya!
                                      It's me again.
                                      I was just wondering, for purely silly reasons, could you add Who's Who from Die Rise and Vulture's Aid onto the other maps? I primarily play Survival Town and I think it would be cool to rock all the perks and have some fun with your expanded weapon and perk mods.

                                      Also, there might be a bug with Deadshot, and the no weapon swaying effect with snipers. The weapon sway is still there (at least when I was using the DSR), and It also shows the "Shift to Hold Breath" but it does nothing.

                                      By the way, your two mods of weapons and perks are so basic, yet very perfect for my tastes and playstyle. I appreciate your effort for these! :3

                                      sehteriaundefined 1 Reply Last reply
                                      3
                                      • KaloTschaboundefined KaloTschabo

                                        I don't have any new perks on Town. The mod is installed correctly and is also displayed in BO2, but I don't have any new perks. Please help.

                                        KillerKitten995undefined Offline
                                        KillerKitten995undefined Offline
                                        KillerKitten995
                                        wrote on last edited by
                                        #158

                                        KaloTschabo

                                        Heya, I've noticed with a few of my other friends that double foldering could effect your game.
                                        Inside the mods folder located at "%AppData%\Local\Plutonium\storage\t6\mods" should be a folder (NOT a zip file) labeled "zm_perks".

                                        Inside that folder should look like this:
                                        8d351d10-85db-45ed-a4ea-8135826d34f2-image.png

                                        If you see another "zm_perks" folder INSIDE the zm_perks folder, then you accidently double foldered the mod. This happens usually after extracting files from a zip file outside the destination folder, accidently creating another folder by that name.
                                        This can be fixed by dragging the zm_perks folder that is inside the zm_perks folder to the mods folder.

                                        I hope this helps!

                                        1 Reply Last reply
                                        1
                                        • KillerKitten995undefined KillerKitten995

                                          sehteria
                                          Heya!
                                          It's me again.
                                          I was just wondering, for purely silly reasons, could you add Who's Who from Die Rise and Vulture's Aid onto the other maps? I primarily play Survival Town and I think it would be cool to rock all the perks and have some fun with your expanded weapon and perk mods.

                                          Also, there might be a bug with Deadshot, and the no weapon swaying effect with snipers. The weapon sway is still there (at least when I was using the DSR), and It also shows the "Shift to Hold Breath" but it does nothing.

                                          By the way, your two mods of weapons and perks are so basic, yet very perfect for my tastes and playstyle. I appreciate your effort for these! :3

                                          sehteriaundefined Offline
                                          sehteriaundefined Offline
                                          sehteria
                                          wrote on last edited by sehteria
                                          #159

                                          KillerKitten995 Hi, thanks I'm glad you like the two mods while still being like you said pretty basic 😄 I was planning to add map specific perks (like who's who and vulture aid) but sadly stopped really putting time in modding because of in real life stuff, it is still a planned thing for when i pick it up but i cannot tell you or make a promise that i'll be adding them in the near future, hope this clears it up 🙂

                                          Thanks for letting me know about the deadshot perk too, I noted it!

                                          1 Reply Last reply
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