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  3. [Release] [ZM] [Mod] zm_perks - Adding all perks to maps

[Release] [ZM] [Mod] zm_perks - Adding all perks to maps

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  • _pro7undefined _pro7

    sehteria a good surprise is coming

    Mattlleo10undefined Offline
    Mattlleo10undefined Offline
    Mattlleo10
    wrote on last edited by
    #150

    _pro7 probably he is going to mix the thundergun mod with the perks and weapons

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    • AdrX003undefined AdrX003

      7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

      to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

      #include maps\mp\_utility;
      #include common_scripts\utility;
      #include maps\mp\zombies\_zm_utility;
      
      init()
      {
      	level.perk_purchase_limit = 9;
      }
      
      CZ08undefined Offline
      CZ08undefined Offline
      CZ08
      wrote on last edited by CZ08
      #151

      AdrX003 You can also add that line to the base mod. Here's a version I made to add it to zm_perks.gsc in the mod.iwd.

      edit: this is useful so you only have perk limit disabled while this mod is loaded

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      • ChepRepundefined Offline
        ChepRepundefined Offline
        ChepRep
        wrote on last edited by
        #152

        When i put the folder to mods folder, i start normaly and can also load the mod file but when i try to load into any map it gives me client_field mismatch error. Pls help

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        • omabat102undefined Offline
          omabat102undefined Offline
          omabat102
          wrote on last edited by
          #153

          yo this mod doesn't work in multiplayer

          did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

          Ivobardolfundefined 1 Reply Last reply
          0
          • omabat102undefined omabat102

            yo this mod doesn't work in multiplayer

            did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

            Ivobardolfundefined Offline
            Ivobardolfundefined Offline
            Ivobardolf
            wrote on last edited by
            #154

            omabat102 This mod is for Zombies

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            1
            • sehteriaundefined sehteria

              Z u N a There isn't any difficulty in porting them over, I'm currently working on that but I came to know that there's a clientfield limit which is neccesary for perks. I'm currently doing the maps right now who don't have this issue where it hits the limit.

              _pro7undefined Offline
              _pro7undefined Offline
              _pro7
              wrote on last edited by
              #155

              sehteria How's your work with Electric Cherry going? Add it for now to the maps that don't have that limit.

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              • KaloTschaboundefined Offline
                KaloTschaboundefined Offline
                KaloTschabo
                wrote on last edited by
                #156

                I don't have any new perks on Town. The mod is installed correctly and is also displayed in BO2, but I don't have any new perks. Please help.

                KillerKitten995undefined 1 Reply Last reply
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                • KillerKitten995undefined Offline
                  KillerKitten995undefined Offline
                  KillerKitten995
                  wrote on last edited by KillerKitten995
                  #157

                  sehteria
                  Heya!
                  It's me again.
                  I was just wondering, for purely silly reasons, could you add Who's Who from Die Rise and Vulture's Aid onto the other maps? I primarily play Survival Town and I think it would be cool to rock all the perks and have some fun with your expanded weapon and perk mods.

                  Also, there might be a bug with Deadshot, and the no weapon swaying effect with snipers. The weapon sway is still there (at least when I was using the DSR), and It also shows the "Shift to Hold Breath" but it does nothing.

                  By the way, your two mods of weapons and perks are so basic, yet very perfect for my tastes and playstyle. I appreciate your effort for these! :3

                  sehteriaundefined 1 Reply Last reply
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                  • KaloTschaboundefined KaloTschabo

                    I don't have any new perks on Town. The mod is installed correctly and is also displayed in BO2, but I don't have any new perks. Please help.

                    KillerKitten995undefined Offline
                    KillerKitten995undefined Offline
                    KillerKitten995
                    wrote on last edited by
                    #158

                    KaloTschabo

                    Heya, I've noticed with a few of my other friends that double foldering could effect your game.
                    Inside the mods folder located at "%AppData%\Local\Plutonium\storage\t6\mods" should be a folder (NOT a zip file) labeled "zm_perks".

                    Inside that folder should look like this:
                    8d351d10-85db-45ed-a4ea-8135826d34f2-image.png

                    If you see another "zm_perks" folder INSIDE the zm_perks folder, then you accidently double foldered the mod. This happens usually after extracting files from a zip file outside the destination folder, accidently creating another folder by that name.
                    This can be fixed by dragging the zm_perks folder that is inside the zm_perks folder to the mods folder.

                    I hope this helps!

                    1 Reply Last reply
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                    • KillerKitten995undefined KillerKitten995

                      sehteria
                      Heya!
                      It's me again.
                      I was just wondering, for purely silly reasons, could you add Who's Who from Die Rise and Vulture's Aid onto the other maps? I primarily play Survival Town and I think it would be cool to rock all the perks and have some fun with your expanded weapon and perk mods.

                      Also, there might be a bug with Deadshot, and the no weapon swaying effect with snipers. The weapon sway is still there (at least when I was using the DSR), and It also shows the "Shift to Hold Breath" but it does nothing.

                      By the way, your two mods of weapons and perks are so basic, yet very perfect for my tastes and playstyle. I appreciate your effort for these! :3

                      sehteriaundefined Offline
                      sehteriaundefined Offline
                      sehteria
                      wrote on last edited by sehteria
                      #159

                      KillerKitten995 Hi, thanks I'm glad you like the two mods while still being like you said pretty basic 😄 I was planning to add map specific perks (like who's who and vulture aid) but sadly stopped really putting time in modding because of in real life stuff, it is still a planned thing for when i pick it up but i cannot tell you or make a promise that i'll be adding them in the near future, hope this clears it up 🙂

                      Thanks for letting me know about the deadshot perk too, I noted it!

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