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  3. [Release] [ZM] [Mod] zm_perks - Adding all perks to maps

[Release] [ZM] [Mod] zm_perks - Adding all perks to maps

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • _pro7 _pro7

    sehteria a good surprise is coming

    Mattlleo10 Offline
    Mattlleo10 Offline
    Mattlleo10
    wrote on last edited by
    #150

    _pro7 probably he is going to mix the thundergun mod with the perks and weapons

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    0
    • AdrX003 AdrX003

      7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

      to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

      #include maps\mp\_utility;
      #include common_scripts\utility;
      #include maps\mp\zombies\_zm_utility;
      
      init()
      {
      	level.perk_purchase_limit = 9;
      }
      
      CZ08 Offline
      CZ08 Offline
      CZ08
      wrote on last edited by CZ08
      #151

      AdrX003 You can also add that line to the base mod. Here's a version I made to add it to zm_perks.gsc in the mod.iwd.

      edit: this is useful so you only have perk limit disabled while this mod is loaded

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      • ChepRep Offline
        ChepRep Offline
        ChepRep
        wrote on last edited by
        #152

        When i put the folder to mods folder, i start normaly and can also load the mod file but when i try to load into any map it gives me client_field mismatch error. Pls help

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        0
        • omabat102 Offline
          omabat102 Offline
          omabat102
          wrote on last edited by
          #153

          yo this mod doesn't work in multiplayer

          did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

          Ivobardolf 1 Reply Last reply
          0
          • omabat102 omabat102

            yo this mod doesn't work in multiplayer

            did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

            Ivobardolf Offline
            Ivobardolf Offline
            Ivobardolf
            wrote on last edited by
            #154

            omabat102 This mod is for Zombies

            1 Reply Last reply
            1
            • sehteria sehteria

              Z u N a There isn't any difficulty in porting them over, I'm currently working on that but I came to know that there's a clientfield limit which is neccesary for perks. I'm currently doing the maps right now who don't have this issue where it hits the limit.

              _pro7 Offline
              _pro7 Offline
              _pro7
              wrote on last edited by
              #155

              sehteria How's your work with Electric Cherry going? Add it for now to the maps that don't have that limit.

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              • KaloTschabo Offline
                KaloTschabo Offline
                KaloTschabo
                wrote on last edited by
                #156

                I don't have any new perks on Town. The mod is installed correctly and is also displayed in BO2, but I don't have any new perks. Please help.

                KillerKitten995 1 Reply Last reply
                0
                • KillerKitten995 Offline
                  KillerKitten995 Offline
                  KillerKitten995
                  wrote on last edited by KillerKitten995
                  #157

                  sehteria
                  Heya!
                  It's me again.
                  I was just wondering, for purely silly reasons, could you add Who's Who from Die Rise and Vulture's Aid onto the other maps? I primarily play Survival Town and I think it would be cool to rock all the perks and have some fun with your expanded weapon and perk mods.

                  Also, there might be a bug with Deadshot, and the no weapon swaying effect with snipers. The weapon sway is still there (at least when I was using the DSR), and It also shows the "Shift to Hold Breath" but it does nothing.

                  By the way, your two mods of weapons and perks are so basic, yet very perfect for my tastes and playstyle. I appreciate your effort for these! :3

                  sehteria 1 Reply Last reply
                  3
                  • KaloTschabo KaloTschabo

                    I don't have any new perks on Town. The mod is installed correctly and is also displayed in BO2, but I don't have any new perks. Please help.

                    KillerKitten995 Offline
                    KillerKitten995 Offline
                    KillerKitten995
                    wrote on last edited by
                    #158

                    KaloTschabo

                    Heya, I've noticed with a few of my other friends that double foldering could effect your game.
                    Inside the mods folder located at "%AppData%\Local\Plutonium\storage\t6\mods" should be a folder (NOT a zip file) labeled "zm_perks".

                    Inside that folder should look like this:
                    8d351d10-85db-45ed-a4ea-8135826d34f2-image.png

                    If you see another "zm_perks" folder INSIDE the zm_perks folder, then you accidently double foldered the mod. This happens usually after extracting files from a zip file outside the destination folder, accidently creating another folder by that name.
                    This can be fixed by dragging the zm_perks folder that is inside the zm_perks folder to the mods folder.

                    I hope this helps!

                    1 Reply Last reply
                    1
                    • KillerKitten995 KillerKitten995

                      sehteria
                      Heya!
                      It's me again.
                      I was just wondering, for purely silly reasons, could you add Who's Who from Die Rise and Vulture's Aid onto the other maps? I primarily play Survival Town and I think it would be cool to rock all the perks and have some fun with your expanded weapon and perk mods.

                      Also, there might be a bug with Deadshot, and the no weapon swaying effect with snipers. The weapon sway is still there (at least when I was using the DSR), and It also shows the "Shift to Hold Breath" but it does nothing.

                      By the way, your two mods of weapons and perks are so basic, yet very perfect for my tastes and playstyle. I appreciate your effort for these! :3

                      sehteria Offline
                      sehteria Offline
                      sehteria
                      wrote on last edited by sehteria
                      #159

                      KillerKitten995 Hi, thanks I'm glad you like the two mods while still being like you said pretty basic 😄 I was planning to add map specific perks (like who's who and vulture aid) but sadly stopped really putting time in modding because of in real life stuff, it is still a planned thing for when i pick it up but i cannot tell you or make a promise that i'll be adding them in the near future, hope this clears it up 🙂

                      Thanks for letting me know about the deadshot perk too, I noted it!

                      1 Reply Last reply
                      1
                      • Mattlleo10 Offline
                        Mattlleo10 Offline
                        Mattlleo10
                        wrote on last edited by
                        #160

                        sehteria do you think is it possible to add perks like electric cherry in all maps, vulture aid, who's who, and tombstone in all maps using ai?

                        1 Reply Last reply
                        0
                        • Mattlleo10 Offline
                          Mattlleo10 Offline
                          Mattlleo10
                          wrote last edited by
                          #161

                          is there going to be any updates at all?

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