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  3. [Release] [ZM] [Mod] zm_perks - Adding all perks to maps

[Release] [ZM] [Mod] zm_perks - Adding all perks to maps

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  • AdrX003undefined AdrX003

    7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

    to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\zombies\_zm_utility;
    
    init()
    {
    	level.perk_purchase_limit = 9;
    }
    
    7o6yundefined Offline
    7o6yundefined Offline
    7o6y
    wrote on last edited by
    #147

    it will be great!

    1 Reply Last reply
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    • sehteriaundefined Offline
      sehteriaundefined Offline
      sehteria
      wrote on last edited by sehteria
      #148

      Small update

      Outdated soundbank is now up to date and works with latest OAT version.

      Announcement

      I'm currently working at combining the 2 mods which has been requested a lot, it shouldn't take very long before I release it 👀

      https://github.com/sehteria/T6-ZM-Expanded

      _pro7undefined 1 Reply Last reply
      1
      • sehteriaundefined sehteria

        Small update

        Outdated soundbank is now up to date and works with latest OAT version.

        Announcement

        I'm currently working at combining the 2 mods which has been requested a lot, it shouldn't take very long before I release it 👀

        https://github.com/sehteria/T6-ZM-Expanded

        _pro7undefined Offline
        _pro7undefined Offline
        _pro7
        wrote on last edited by
        #149

        sehteria a good surprise is coming

        Mattlleo10undefined 1 Reply Last reply
        1
        • sehteriaundefined sehteria referenced this topic on
        • _pro7undefined _pro7

          sehteria a good surprise is coming

          Mattlleo10undefined Offline
          Mattlleo10undefined Offline
          Mattlleo10
          wrote on last edited by
          #150

          _pro7 probably he is going to mix the thundergun mod with the perks and weapons

          1 Reply Last reply
          0
          • AdrX003undefined AdrX003

            7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

            to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

            #include maps\mp\_utility;
            #include common_scripts\utility;
            #include maps\mp\zombies\_zm_utility;
            
            init()
            {
            	level.perk_purchase_limit = 9;
            }
            
            CZ08undefined Offline
            CZ08undefined Offline
            CZ08
            wrote on last edited by CZ08
            #151

            AdrX003 You can also add that line to the base mod. Here's a version I made to add it to zm_perks.gsc in the mod.iwd.

            edit: this is useful so you only have perk limit disabled while this mod is loaded

            1 Reply Last reply
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            • ChepRepundefined Offline
              ChepRepundefined Offline
              ChepRep
              wrote on last edited by
              #152

              When i put the folder to mods folder, i start normaly and can also load the mod file but when i try to load into any map it gives me client_field mismatch error. Pls help

              1 Reply Last reply
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              • omabat102undefined Offline
                omabat102undefined Offline
                omabat102
                wrote on last edited by
                #153

                yo this mod doesn't work in multiplayer

                did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

                Ivobardolfundefined 1 Reply Last reply
                0
                • omabat102undefined omabat102

                  yo this mod doesn't work in multiplayer

                  did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

                  Ivobardolfundefined Offline
                  Ivobardolfundefined Offline
                  Ivobardolf
                  wrote on last edited by
                  #154

                  omabat102 This mod is for Zombies

                  1 Reply Last reply
                  1
                  • sehteriaundefined sehteria

                    Z u N a There isn't any difficulty in porting them over, I'm currently working on that but I came to know that there's a clientfield limit which is neccesary for perks. I'm currently doing the maps right now who don't have this issue where it hits the limit.

                    _pro7undefined Offline
                    _pro7undefined Offline
                    _pro7
                    wrote on last edited by
                    #155

                    sehteria How's your work with Electric Cherry going? Add it for now to the maps that don't have that limit.

                    1 Reply Last reply
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                    • KaloTschaboundefined Offline
                      KaloTschaboundefined Offline
                      KaloTschabo
                      wrote on last edited by
                      #156

                      I don't have any new perks on Town. The mod is installed correctly and is also displayed in BO2, but I don't have any new perks. Please help.

                      KillerKitten995undefined 1 Reply Last reply
                      0
                      • KillerKitten995undefined Offline
                        KillerKitten995undefined Offline
                        KillerKitten995
                        wrote on last edited by KillerKitten995
                        #157

                        sehteria
                        Heya!
                        It's me again.
                        I was just wondering, for purely silly reasons, could you add Who's Who from Die Rise and Vulture's Aid onto the other maps? I primarily play Survival Town and I think it would be cool to rock all the perks and have some fun with your expanded weapon and perk mods.

                        Also, there might be a bug with Deadshot, and the no weapon swaying effect with snipers. The weapon sway is still there (at least when I was using the DSR), and It also shows the "Shift to Hold Breath" but it does nothing.

                        By the way, your two mods of weapons and perks are so basic, yet very perfect for my tastes and playstyle. I appreciate your effort for these! :3

                        sehteriaundefined 1 Reply Last reply
                        3
                        • KaloTschaboundefined KaloTschabo

                          I don't have any new perks on Town. The mod is installed correctly and is also displayed in BO2, but I don't have any new perks. Please help.

                          KillerKitten995undefined Offline
                          KillerKitten995undefined Offline
                          KillerKitten995
                          wrote on last edited by
                          #158

                          KaloTschabo

                          Heya, I've noticed with a few of my other friends that double foldering could effect your game.
                          Inside the mods folder located at "%AppData%\Local\Plutonium\storage\t6\mods" should be a folder (NOT a zip file) labeled "zm_perks".

                          Inside that folder should look like this:
                          8d351d10-85db-45ed-a4ea-8135826d34f2-image.png

                          If you see another "zm_perks" folder INSIDE the zm_perks folder, then you accidently double foldered the mod. This happens usually after extracting files from a zip file outside the destination folder, accidently creating another folder by that name.
                          This can be fixed by dragging the zm_perks folder that is inside the zm_perks folder to the mods folder.

                          I hope this helps!

                          1 Reply Last reply
                          1
                          • KillerKitten995undefined KillerKitten995

                            sehteria
                            Heya!
                            It's me again.
                            I was just wondering, for purely silly reasons, could you add Who's Who from Die Rise and Vulture's Aid onto the other maps? I primarily play Survival Town and I think it would be cool to rock all the perks and have some fun with your expanded weapon and perk mods.

                            Also, there might be a bug with Deadshot, and the no weapon swaying effect with snipers. The weapon sway is still there (at least when I was using the DSR), and It also shows the "Shift to Hold Breath" but it does nothing.

                            By the way, your two mods of weapons and perks are so basic, yet very perfect for my tastes and playstyle. I appreciate your effort for these! :3

                            sehteriaundefined Offline
                            sehteriaundefined Offline
                            sehteria
                            wrote on last edited by sehteria
                            #159

                            KillerKitten995 Hi, thanks I'm glad you like the two mods while still being like you said pretty basic 😄 I was planning to add map specific perks (like who's who and vulture aid) but sadly stopped really putting time in modding because of in real life stuff, it is still a planned thing for when i pick it up but i cannot tell you or make a promise that i'll be adding them in the near future, hope this clears it up 🙂

                            Thanks for letting me know about the deadshot perk too, I noted it!

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