[Release] [ZM] [Mod] zm_perks - Adding all perks to maps
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T6ZM zm_perks
Adding all perks to all maps and adds Pack-a-Punch to the maps who are missing one.
Tranzit (including survival maps), Nuketown zombies, Die Rise, Mob of the Dead and Buried are the only maps currently supported.
Click here to read all the information you need about this mod
Showcase:
Tranzit ClassicDownload links:
Compiled: zm_perks
Source: zm_perksInstallation guide:
- Extract the zm_perks.zip
- Copy & Paste or drag the folder which contains the mod files to:
%localappdata%\Plutonium\storage\t6\mods (Windows Key + R) - You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_perks
Perks added to Tranzit:
- Deadshot Daiquiri
- Mule Kick
- PHD Flopper
Perks added to Bus Depot:
- Quick Revive
- Juggernog
- Speed Cola
- Double Tap Root Beer
- Stamin-Up
- Tombstone
- Deadshot Daiquiri
- Mule Kick
- PHD Flopper
- Pack-a-Punch
Perks added to Town:
- Deadshot Daiquiri
- Mule Kick
- PHD Flopper
Perks added to Farm:
- Stamin-Up
- Tombstone
- Deadshot Daiquiri
- Mule Kick
- PHD Flopper
- Pack-a-Punch
Perks added to Nuketown Zombies:
- Stamin-Up
- Deadshot Daiquiri
- Mule Kick
- PHD Flopper
Perks added to Die Rise:
- Stamin-Up
- PHD Flopper
Perks added to Mob of the Dead:
- Mule Kick
- PHD Flopper
Perks added to Buried:
- Deadshot Daiquiri
- PHD Flopper
Changes:
Quick Revive in Nuketown Zombies always lands inside the garage
Upcoming updates
Adding support for other maps & more perks
Credits
There are codes/functions/perk locations taken from BO2 Reimagined, made by JBleezy
sehteria i wanna ask how to add no limit perks to this mod?
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T6ZM zm_perks
Adding all perks to all maps and adds Pack-a-Punch to the maps who are missing one.
Tranzit (including survival maps), Nuketown zombies, Die Rise, Mob of the Dead and Buried are the only maps currently supported.
Click here to read all the information you need about this mod
Showcase:
Tranzit ClassicDownload links:
Compiled: zm_perks
Source: zm_perksInstallation guide:
- Extract the zm_perks.zip
- Copy & Paste or drag the folder which contains the mod files to:
%localappdata%\Plutonium\storage\t6\mods (Windows Key + R) - You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_perks
Perks added to Tranzit:
- Deadshot Daiquiri
- Mule Kick
- PHD Flopper
Perks added to Bus Depot:
- Quick Revive
- Juggernog
- Speed Cola
- Double Tap Root Beer
- Stamin-Up
- Tombstone
- Deadshot Daiquiri
- Mule Kick
- PHD Flopper
- Pack-a-Punch
Perks added to Town:
- Deadshot Daiquiri
- Mule Kick
- PHD Flopper
Perks added to Farm:
- Stamin-Up
- Tombstone
- Deadshot Daiquiri
- Mule Kick
- PHD Flopper
- Pack-a-Punch
Perks added to Nuketown Zombies:
- Stamin-Up
- Deadshot Daiquiri
- Mule Kick
- PHD Flopper
Perks added to Die Rise:
- Stamin-Up
- PHD Flopper
Perks added to Mob of the Dead:
- Mule Kick
- PHD Flopper
Perks added to Buried:
- Deadshot Daiquiri
- PHD Flopper
Changes:
Quick Revive in Nuketown Zombies always lands inside the garage
Upcoming updates
Adding support for other maps & more perks
Credits
There are codes/functions/perk locations taken from BO2 Reimagined, made by JBleezy
This post is deleted! -
question, does this mod remove perk limits?
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sehteria Do you know when you're gonna add electric cherry to all maps???
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xzmist no but can be added with more scripts putting it in the folder
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7o6y xzmist Just add this to your
%localappdata%\Plutonium\storage\t6\scripts\zm(scripts folder) as a gsc file.to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.
#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; init() { level.perk_purchase_limit = 9; } -
7o6y xzmist Just add this to your
%localappdata%\Plutonium\storage\t6\scripts\zm(scripts folder) as a gsc file.to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.
#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; init() { level.perk_purchase_limit = 9; }it will be great!
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Small update
Outdated soundbank is now up to date and works with latest OAT version.
Announcement
I'm currently working at combining the 2 mods which has been requested a lot, it shouldn't take very long before I release it

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Small update
Outdated soundbank is now up to date and works with latest OAT version.
Announcement
I'm currently working at combining the 2 mods which has been requested a lot, it shouldn't take very long before I release it

sehteria a good surprise is coming
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undefined sehteria referenced this topic on
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_pro7 probably he is going to mix the thundergun mod with the perks and weapons
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7o6y xzmist Just add this to your
%localappdata%\Plutonium\storage\t6\scripts\zm(scripts folder) as a gsc file.to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.
#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; init() { level.perk_purchase_limit = 9; } -
When i put the folder to mods folder, i start normaly and can also load the mod file but when i try to load into any map it gives me client_field mismatch error. Pls help
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yo this mod doesn't work in multiplayer
did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn
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yo this mod doesn't work in multiplayer
did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn
omabat102 This mod is for Zombies
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Z u N a There isn't any difficulty in porting them over, I'm currently working on that but I came to know that there's a clientfield limit which is neccesary for perks. I'm currently doing the maps right now who don't have this issue where it hits the limit.
sehteria How's your work with Electric Cherry going? Add it for now to the maps that don't have that limit.
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I don't have any new perks on Town. The mod is installed correctly and is also displayed in BO2, but I don't have any new perks. Please help.
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sehteria
Heya!
It's me again.
I was just wondering, for purely silly reasons, could you add Who's Who from Die Rise and Vulture's Aid onto the other maps? I primarily play Survival Town and I think it would be cool to rock all the perks and have some fun with your expanded weapon and perk mods.Also, there might be a bug with Deadshot, and the no weapon swaying effect with snipers. The weapon sway is still there (at least when I was using the DSR), and It also shows the "Shift to Hold Breath" but it does nothing.
By the way, your two mods of weapons and perks are so basic, yet very perfect for my tastes and playstyle. I appreciate your effort for these! :3
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I don't have any new perks on Town. The mod is installed correctly and is also displayed in BO2, but I don't have any new perks. Please help.
Heya, I've noticed with a few of my other friends that double foldering could effect your game.
Inside the mods folder located at "%AppData%\Local\Plutonium\storage\t6\mods" should be a folder (NOT a zip file) labeled "zm_perks".Inside that folder should look like this:

If you see another "zm_perks" folder INSIDE the zm_perks folder, then you accidently double foldered the mod. This happens usually after extracting files from a zip file outside the destination folder, accidently creating another folder by that name.
This can be fixed by dragging the zm_perks folder that is inside the zm_perks folder to the mods folder.I hope this helps!
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sehteria
Heya!
It's me again.
I was just wondering, for purely silly reasons, could you add Who's Who from Die Rise and Vulture's Aid onto the other maps? I primarily play Survival Town and I think it would be cool to rock all the perks and have some fun with your expanded weapon and perk mods.Also, there might be a bug with Deadshot, and the no weapon swaying effect with snipers. The weapon sway is still there (at least when I was using the DSR), and It also shows the "Shift to Hold Breath" but it does nothing.
By the way, your two mods of weapons and perks are so basic, yet very perfect for my tastes and playstyle. I appreciate your effort for these! :3
KillerKitten995 Hi, thanks I'm glad you like the two mods while still being like you said pretty basic
I was planning to add map specific perks (like who's who and vulture aid) but sadly stopped really putting time in modding because of in real life stuff, it is still a planned thing for when i pick it up but i cannot tell you or make a promise that i'll be adding them in the near future, hope this clears it up 
Thanks for letting me know about the deadshot perk too, I noted it!