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  3. [Release] [ZM] [Mod] zm_perks - Adding all perks to maps

[Release] [ZM] [Mod] zm_perks - Adding all perks to maps

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  • sehteriaundefined sehteria

    Small update

    Outdated soundbank is now up to date and works with latest OAT version.

    Announcement

    I'm currently working at combining the 2 mods which has been requested a lot, it shouldn't take very long before I release it 👀

    https://github.com/sehteria/T6-ZM-Expanded

    _pro7undefined Offline
    _pro7undefined Offline
    _pro7
    wrote on last edited by
    #149

    sehteria a good surprise is coming

    Mattlleo10undefined 1 Reply Last reply
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    • sehteriaundefined sehteria referenced this topic on
    • _pro7undefined _pro7

      sehteria a good surprise is coming

      Mattlleo10undefined Offline
      Mattlleo10undefined Offline
      Mattlleo10
      wrote on last edited by
      #150

      _pro7 probably he is going to mix the thundergun mod with the perks and weapons

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      • AdrX003undefined AdrX003

        7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

        to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

        #include maps\mp\_utility;
        #include common_scripts\utility;
        #include maps\mp\zombies\_zm_utility;
        
        init()
        {
        	level.perk_purchase_limit = 9;
        }
        
        CZ08undefined Offline
        CZ08undefined Offline
        CZ08
        wrote on last edited by CZ08
        #151

        AdrX003 You can also add that line to the base mod. Here's a version I made to add it to zm_perks.gsc in the mod.iwd.

        edit: this is useful so you only have perk limit disabled while this mod is loaded

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        • ChepRepundefined Offline
          ChepRepundefined Offline
          ChepRep
          wrote on last edited by
          #152

          When i put the folder to mods folder, i start normaly and can also load the mod file but when i try to load into any map it gives me client_field mismatch error. Pls help

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          • omabat102undefined Offline
            omabat102undefined Offline
            omabat102
            wrote on last edited by
            #153

            yo this mod doesn't work in multiplayer

            did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

            Ivobardolfundefined 1 Reply Last reply
            0
            • omabat102undefined omabat102

              yo this mod doesn't work in multiplayer

              did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

              Ivobardolfundefined Offline
              Ivobardolfundefined Offline
              Ivobardolf
              wrote on last edited by
              #154

              omabat102 This mod is for Zombies

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              • sehteriaundefined sehteria

                Z u N a There isn't any difficulty in porting them over, I'm currently working on that but I came to know that there's a clientfield limit which is neccesary for perks. I'm currently doing the maps right now who don't have this issue where it hits the limit.

                _pro7undefined Offline
                _pro7undefined Offline
                _pro7
                wrote on last edited by
                #155

                sehteria How's your work with Electric Cherry going? Add it for now to the maps that don't have that limit.

                1 Reply Last reply
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                • KaloTschaboundefined Offline
                  KaloTschaboundefined Offline
                  KaloTschabo
                  wrote last edited by
                  #156

                  I don't have any new perks on Town. The mod is installed correctly and is also displayed in BO2, but I don't have any new perks. Please help.

                  KillerKitten995undefined 1 Reply Last reply
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                  • KillerKitten995undefined Offline
                    KillerKitten995undefined Offline
                    KillerKitten995
                    wrote last edited by KillerKitten995
                    #157

                    sehteria
                    Heya!
                    It's me again.
                    I was just wondering, for purely silly reasons, could you add Who's Who from Die Rise and Vulture's Aid onto the other maps? I primarily play Survival Town and I think it would be cool to rock all the perks and have some fun with your expanded weapon and perk mods.

                    Also, there might be a bug with Deadshot, and the no weapon swaying effect with snipers. The weapon sway is still there (at least when I was using the DSR), and It also shows the "Shift to Hold Breath" but it does nothing.

                    By the way, your two mods of weapons and perks are so basic, yet very perfect for my tastes and playstyle. I appreciate your effort for these! :3

                    sehteriaundefined 1 Reply Last reply
                    3
                    • KaloTschaboundefined KaloTschabo

                      I don't have any new perks on Town. The mod is installed correctly and is also displayed in BO2, but I don't have any new perks. Please help.

                      KillerKitten995undefined Offline
                      KillerKitten995undefined Offline
                      KillerKitten995
                      wrote last edited by
                      #158

                      KaloTschabo

                      Heya, I've noticed with a few of my other friends that double foldering could effect your game.
                      Inside the mods folder located at "%AppData%\Local\Plutonium\storage\t6\mods" should be a folder (NOT a zip file) labeled "zm_perks".

                      Inside that folder should look like this:
                      8d351d10-85db-45ed-a4ea-8135826d34f2-image.png

                      If you see another "zm_perks" folder INSIDE the zm_perks folder, then you accidently double foldered the mod. This happens usually after extracting files from a zip file outside the destination folder, accidently creating another folder by that name.
                      This can be fixed by dragging the zm_perks folder that is inside the zm_perks folder to the mods folder.

                      I hope this helps!

                      1 Reply Last reply
                      1
                      • KillerKitten995undefined KillerKitten995

                        sehteria
                        Heya!
                        It's me again.
                        I was just wondering, for purely silly reasons, could you add Who's Who from Die Rise and Vulture's Aid onto the other maps? I primarily play Survival Town and I think it would be cool to rock all the perks and have some fun with your expanded weapon and perk mods.

                        Also, there might be a bug with Deadshot, and the no weapon swaying effect with snipers. The weapon sway is still there (at least when I was using the DSR), and It also shows the "Shift to Hold Breath" but it does nothing.

                        By the way, your two mods of weapons and perks are so basic, yet very perfect for my tastes and playstyle. I appreciate your effort for these! :3

                        sehteriaundefined Offline
                        sehteriaundefined Offline
                        sehteria
                        wrote last edited by sehteria
                        #159

                        KillerKitten995 Hi, thanks I'm glad you like the two mods while still being like you said pretty basic 😄 I was planning to add map specific perks (like who's who and vulture aid) but sadly stopped really putting time in modding because of in real life stuff, it is still a planned thing for when i pick it up but i cannot tell you or make a promise that i'll be adding them in the near future, hope this clears it up 🙂

                        Thanks for letting me know about the deadshot perk too, I noted it!

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