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  3. [Release] [ZM] [Mod] zm_perks - Adding all perks to maps

[Release] [ZM] [Mod] zm_perks - Adding all perks to maps

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  • sehteriaundefined sehteria

    T6ZM zm_perks

    Adding all perks to all maps and adds Pack-a-Punch to the maps who are missing one.

    Tranzit (including survival maps), Nuketown zombies, Die Rise, Mob of the Dead and Buried are the only maps currently supported.

    Click here to read all the information you need about this mod

    Showcase:
    Tranzit Classic

    Tranzit Survival

    Die Rise

    Mob of the Dead Classic

    Buried

    Download links:
    Compiled: zm_perks
    Source: zm_perks

    Installation guide:

    1. Extract the zm_perks.zip
    2. Copy & Paste or drag the folder which contains the mod files to:
      %localappdata%\Plutonium\storage\t6\mods (Windows Key + R)
    3. You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_perks

    Perks added to Tranzit:

    • Deadshot Daiquiri
    • Mule Kick
    • PHD Flopper
    Perks added to Bus Depot:
    • Quick Revive
    • Juggernog
    • Speed Cola
    • Double Tap Root Beer
    • Stamin-Up
    • Tombstone
    • Deadshot Daiquiri
    • Mule Kick
    • PHD Flopper
    • Pack-a-Punch
    Perks added to Town:
    • Deadshot Daiquiri
    • Mule Kick
    • PHD Flopper
    Perks added to Farm:
    • Stamin-Up
    • Tombstone
    • Deadshot Daiquiri
    • Mule Kick
    • PHD Flopper
    • Pack-a-Punch

    Perks added to Nuketown Zombies:

    • Stamin-Up
    • Deadshot Daiquiri
    • Mule Kick
    • PHD Flopper

    Perks added to Die Rise:

    • Stamin-Up
    • PHD Flopper

    Perks added to Mob of the Dead:

    • Mule Kick
    • PHD Flopper

    Perks added to Buried:

    • Deadshot Daiquiri
    • PHD Flopper
    Changes:

    Quick Revive in Nuketown Zombies always lands inside the garage

    Upcoming updates

    Adding support for other maps & more perks

    Credits

    There are codes/functions/perk locations taken from BO2 Reimagined, made by JBleezy

    MTW Layonundefined Offline
    MTW Layonundefined Offline
    MTW Layon
    wrote on last edited by
    #142
    This post is deleted!
    1 Reply Last reply
    0
    • xzmistundefined Offline
      xzmistundefined Offline
      xzmist
      wrote on last edited by
      #143

      question, does this mod remove perk limits?

      AdrX003undefined 1 Reply Last reply
      0
      • Mattlleo10undefined Offline
        Mattlleo10undefined Offline
        Mattlleo10
        wrote on last edited by
        #144

        sehteria Do you know when you're gonna add electric cherry to all maps???

        1 Reply Last reply
        0
        • xzmistundefined xzmist

          question, does this mod remove perk limits?

          AdrX003undefined Offline
          AdrX003undefined Offline
          AdrX003
          wrote on last edited by
          #145

          xzmist no but can be added with more scripts putting it in the folder

          1 Reply Last reply
          0
          • 7o6yundefined 7o6y

            sehteria i wanna ask how to add no limit perks to this mod?

            AdrX003undefined Offline
            AdrX003undefined Offline
            AdrX003
            wrote on last edited by AdrX003
            #146

            7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

            to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

            #include maps\mp\_utility;
            #include common_scripts\utility;
            #include maps\mp\zombies\_zm_utility;
            
            init()
            {
            	level.perk_purchase_limit = 9;
            }
            
            7o6yundefined CZ08undefined 2 Replies Last reply
            4
            • AdrX003undefined AdrX003

              7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

              to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

              #include maps\mp\_utility;
              #include common_scripts\utility;
              #include maps\mp\zombies\_zm_utility;
              
              init()
              {
              	level.perk_purchase_limit = 9;
              }
              
              7o6yundefined Offline
              7o6yundefined Offline
              7o6y
              wrote on last edited by
              #147

              it will be great!

              1 Reply Last reply
              0
              • sehteriaundefined Offline
                sehteriaundefined Offline
                sehteria
                wrote on last edited by sehteria
                #148

                Small update

                Outdated soundbank is now up to date and works with latest OAT version.

                Announcement

                I'm currently working at combining the 2 mods which has been requested a lot, it shouldn't take very long before I release it 👀

                https://github.com/sehteria/T6-ZM-Expanded

                _pro7undefined 1 Reply Last reply
                1
                • sehteriaundefined sehteria

                  Small update

                  Outdated soundbank is now up to date and works with latest OAT version.

                  Announcement

                  I'm currently working at combining the 2 mods which has been requested a lot, it shouldn't take very long before I release it 👀

                  https://github.com/sehteria/T6-ZM-Expanded

                  _pro7undefined Offline
                  _pro7undefined Offline
                  _pro7
                  wrote on last edited by
                  #149

                  sehteria a good surprise is coming

                  Mattlleo10undefined 1 Reply Last reply
                  1
                  • sehteriaundefined sehteria referenced this topic on
                  • _pro7undefined _pro7

                    sehteria a good surprise is coming

                    Mattlleo10undefined Offline
                    Mattlleo10undefined Offline
                    Mattlleo10
                    wrote on last edited by
                    #150

                    _pro7 probably he is going to mix the thundergun mod with the perks and weapons

                    1 Reply Last reply
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                    • AdrX003undefined AdrX003

                      7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

                      to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

                      #include maps\mp\_utility;
                      #include common_scripts\utility;
                      #include maps\mp\zombies\_zm_utility;
                      
                      init()
                      {
                      	level.perk_purchase_limit = 9;
                      }
                      
                      CZ08undefined Offline
                      CZ08undefined Offline
                      CZ08
                      wrote on last edited by CZ08
                      #151

                      AdrX003 You can also add that line to the base mod. Here's a version I made to add it to zm_perks.gsc in the mod.iwd.

                      edit: this is useful so you only have perk limit disabled while this mod is loaded

                      1 Reply Last reply
                      2
                      • ChepRepundefined Offline
                        ChepRepundefined Offline
                        ChepRep
                        wrote on last edited by
                        #152

                        When i put the folder to mods folder, i start normaly and can also load the mod file but when i try to load into any map it gives me client_field mismatch error. Pls help

                        1 Reply Last reply
                        0
                        • omabat102undefined Offline
                          omabat102undefined Offline
                          omabat102
                          wrote on last edited by
                          #153

                          yo this mod doesn't work in multiplayer

                          did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

                          Ivobardolfundefined 1 Reply Last reply
                          0
                          • omabat102undefined omabat102

                            yo this mod doesn't work in multiplayer

                            did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

                            Ivobardolfundefined Offline
                            Ivobardolfundefined Offline
                            Ivobardolf
                            wrote on last edited by
                            #154

                            omabat102 This mod is for Zombies

                            1 Reply Last reply
                            1
                            • sehteriaundefined sehteria

                              Z u N a There isn't any difficulty in porting them over, I'm currently working on that but I came to know that there's a clientfield limit which is neccesary for perks. I'm currently doing the maps right now who don't have this issue where it hits the limit.

                              _pro7undefined Offline
                              _pro7undefined Offline
                              _pro7
                              wrote on last edited by
                              #155

                              sehteria How's your work with Electric Cherry going? Add it for now to the maps that don't have that limit.

                              1 Reply Last reply
                              0
                              • KaloTschaboundefined Offline
                                KaloTschaboundefined Offline
                                KaloTschabo
                                wrote last edited by
                                #156

                                I don't have any new perks on Town. The mod is installed correctly and is also displayed in BO2, but I don't have any new perks. Please help.

                                KillerKitten995undefined 1 Reply Last reply
                                0
                                • KillerKitten995undefined Offline
                                  KillerKitten995undefined Offline
                                  KillerKitten995
                                  wrote last edited by KillerKitten995
                                  #157

                                  sehteria
                                  Heya!
                                  It's me again.
                                  I was just wondering, for purely silly reasons, could you add Who's Who from Die Rise and Vulture's Aid onto the other maps? I primarily play Survival Town and I think it would be cool to rock all the perks and have some fun with your expanded weapon and perk mods.

                                  Also, there might be a bug with Deadshot, and the no weapon swaying effect with snipers. The weapon sway is still there (at least when I was using the DSR), and It also shows the "Shift to Hold Breath" but it does nothing.

                                  By the way, your two mods of weapons and perks are so basic, yet very perfect for my tastes and playstyle. I appreciate your effort for these! :3

                                  sehteriaundefined 1 Reply Last reply
                                  3
                                  • KaloTschaboundefined KaloTschabo

                                    I don't have any new perks on Town. The mod is installed correctly and is also displayed in BO2, but I don't have any new perks. Please help.

                                    KillerKitten995undefined Offline
                                    KillerKitten995undefined Offline
                                    KillerKitten995
                                    wrote last edited by
                                    #158

                                    KaloTschabo

                                    Heya, I've noticed with a few of my other friends that double foldering could effect your game.
                                    Inside the mods folder located at "%AppData%\Local\Plutonium\storage\t6\mods" should be a folder (NOT a zip file) labeled "zm_perks".

                                    Inside that folder should look like this:
                                    8d351d10-85db-45ed-a4ea-8135826d34f2-image.png

                                    If you see another "zm_perks" folder INSIDE the zm_perks folder, then you accidently double foldered the mod. This happens usually after extracting files from a zip file outside the destination folder, accidently creating another folder by that name.
                                    This can be fixed by dragging the zm_perks folder that is inside the zm_perks folder to the mods folder.

                                    I hope this helps!

                                    1 Reply Last reply
                                    1
                                    • KillerKitten995undefined KillerKitten995

                                      sehteria
                                      Heya!
                                      It's me again.
                                      I was just wondering, for purely silly reasons, could you add Who's Who from Die Rise and Vulture's Aid onto the other maps? I primarily play Survival Town and I think it would be cool to rock all the perks and have some fun with your expanded weapon and perk mods.

                                      Also, there might be a bug with Deadshot, and the no weapon swaying effect with snipers. The weapon sway is still there (at least when I was using the DSR), and It also shows the "Shift to Hold Breath" but it does nothing.

                                      By the way, your two mods of weapons and perks are so basic, yet very perfect for my tastes and playstyle. I appreciate your effort for these! :3

                                      sehteriaundefined Offline
                                      sehteriaundefined Offline
                                      sehteria
                                      wrote last edited by sehteria
                                      #159

                                      KillerKitten995 Hi, thanks I'm glad you like the two mods while still being like you said pretty basic 😄 I was planning to add map specific perks (like who's who and vulture aid) but sadly stopped really putting time in modding because of in real life stuff, it is still a planned thing for when i pick it up but i cannot tell you or make a promise that i'll be adding them in the near future, hope this clears it up 🙂

                                      Thanks for letting me know about the deadshot perk too, I noted it!

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