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  3. [Release] [ZM] [Mod] zm_perks - Adding all perks to maps

[Release] [ZM] [Mod] zm_perks - Adding all perks to maps

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  • AdrX003undefined AdrX003

    7o6y xzmist Just add this to your %localappdata%\Plutonium\storage\t6\scripts\zm (scripts folder) as a gsc file.

    to anyone who rlly knows if these includes are needed or not (probably not) im just used to add them, if anyone wants to clarify that in the future, thanks.

    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\zombies\_zm_utility;
    
    init()
    {
    	level.perk_purchase_limit = 9;
    }
    
    CZ08undefined Offline
    CZ08undefined Offline
    CZ08
    wrote on last edited by CZ08
    #151

    AdrX003 You can also add that line to the base mod. Here's a version I made to add it to zm_perks.gsc in the mod.iwd.

    edit: this is useful so you only have perk limit disabled while this mod is loaded

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    • ChepRepundefined Offline
      ChepRepundefined Offline
      ChepRep
      wrote on last edited by
      #152

      When i put the folder to mods folder, i start normaly and can also load the mod file but when i try to load into any map it gives me client_field mismatch error. Pls help

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      0
      • omabat102undefined Offline
        omabat102undefined Offline
        omabat102
        wrote on last edited by
        #153

        yo this mod doesn't work in multiplayer

        did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

        Ivobardolfundefined 1 Reply Last reply
        0
        • omabat102undefined omabat102

          yo this mod doesn't work in multiplayer

          did anyone even try this in multiplayer or is it just me and like 3 of my friends that are struggling rn

          Ivobardolfundefined Offline
          Ivobardolfundefined Offline
          Ivobardolf
          wrote on last edited by
          #154

          omabat102 This mod is for Zombies

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          1
          • sehteriaundefined sehteria

            Z u N a There isn't any difficulty in porting them over, I'm currently working on that but I came to know that there's a clientfield limit which is neccesary for perks. I'm currently doing the maps right now who don't have this issue where it hits the limit.

            lIlIlPlIlIlundefined Offline
            lIlIlPlIlIlundefined Offline
            lIlIlPlIlIl
            wrote on last edited by
            #155

            sehteria How's your work with Electric Cherry going? Add it for now to the maps that don't have that limit.

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            • KaloTschaboundefined Offline
              KaloTschaboundefined Offline
              KaloTschabo
              wrote on last edited by
              #156

              I don't have any new perks on Town. The mod is installed correctly and is also displayed in BO2, but I don't have any new perks. Please help.

              KillerKitten995undefined 1 Reply Last reply
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              • KillerKitten995undefined Offline
                KillerKitten995undefined Offline
                KillerKitten995
                wrote on last edited by KillerKitten995
                #157

                sehteria
                Heya!
                It's me again.
                I was just wondering, for purely silly reasons, could you add Who's Who from Die Rise and Vulture's Aid onto the other maps? I primarily play Survival Town and I think it would be cool to rock all the perks and have some fun with your expanded weapon and perk mods.

                Also, there might be a bug with Deadshot, and the no weapon swaying effect with snipers. The weapon sway is still there (at least when I was using the DSR), and It also shows the "Shift to Hold Breath" but it does nothing.

                By the way, your two mods of weapons and perks are so basic, yet very perfect for my tastes and playstyle. I appreciate your effort for these! :3

                sehteriaundefined 1 Reply Last reply
                3
                • KaloTschaboundefined KaloTschabo

                  I don't have any new perks on Town. The mod is installed correctly and is also displayed in BO2, but I don't have any new perks. Please help.

                  KillerKitten995undefined Offline
                  KillerKitten995undefined Offline
                  KillerKitten995
                  wrote on last edited by
                  #158

                  KaloTschabo

                  Heya, I've noticed with a few of my other friends that double foldering could effect your game.
                  Inside the mods folder located at "%AppData%\Local\Plutonium\storage\t6\mods" should be a folder (NOT a zip file) labeled "zm_perks".

                  Inside that folder should look like this:
                  8d351d10-85db-45ed-a4ea-8135826d34f2-image.png

                  If you see another "zm_perks" folder INSIDE the zm_perks folder, then you accidently double foldered the mod. This happens usually after extracting files from a zip file outside the destination folder, accidently creating another folder by that name.
                  This can be fixed by dragging the zm_perks folder that is inside the zm_perks folder to the mods folder.

                  I hope this helps!

                  1 Reply Last reply
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                  • KillerKitten995undefined KillerKitten995

                    sehteria
                    Heya!
                    It's me again.
                    I was just wondering, for purely silly reasons, could you add Who's Who from Die Rise and Vulture's Aid onto the other maps? I primarily play Survival Town and I think it would be cool to rock all the perks and have some fun with your expanded weapon and perk mods.

                    Also, there might be a bug with Deadshot, and the no weapon swaying effect with snipers. The weapon sway is still there (at least when I was using the DSR), and It also shows the "Shift to Hold Breath" but it does nothing.

                    By the way, your two mods of weapons and perks are so basic, yet very perfect for my tastes and playstyle. I appreciate your effort for these! :3

                    sehteriaundefined Offline
                    sehteriaundefined Offline
                    sehteria
                    wrote on last edited by sehteria
                    #159

                    KillerKitten995 Hi, thanks I'm glad you like the two mods while still being like you said pretty basic 😄 I was planning to add map specific perks (like who's who and vulture aid) but sadly stopped really putting time in modding because of in real life stuff, it is still a planned thing for when i pick it up but i cannot tell you or make a promise that i'll be adding them in the near future, hope this clears it up 🙂

                    Thanks for letting me know about the deadshot perk too, I noted it!

                    1 Reply Last reply
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                    • Mattlleo10undefined Offline
                      Mattlleo10undefined Offline
                      Mattlleo10
                      wrote on last edited by
                      #160

                      sehteria do you think is it possible to add perks like electric cherry in all maps, vulture aid, who's who, and tombstone in all maps using ai?

                      1 Reply Last reply
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